Wave Report

Issue 2039

Previous        Next Wave Report 2039 (25-Jul-00)


The WAVE Report on Digital Media
3D --- Media Creation --- Shared Space
---Published by 4th Wave, Inc.---
Issue #2039------------------7/25/00

The WAVE Report is Searchable on

http://www.3dlinks.com


--------------------------------------

2039.1 Hot Topics
    SGI and Intergraph to Form Strategic Alliance
    Reflex Systems Set to Build the 3D Human Race
    3Dlabs Completes Acquisition of Intense 3D

2039.2 Story of the Issue
    3Dlabs and RTViz Announce Collaboration

2039.3 Television
    OpenTV and Spyglass Merger Completed
    Brainbox Uses BOXX Technologies' FusionBOXX HD to Power 
      Five Lines At the New York Independent Film Festival
    Time Warner Cable Chooses ReplayTV For First Personal TV 
      Trial

2039.4   3D 
    ParallelGraphics Launches 3D Software Suite 
    Wildcat 4210 Tops Viewperf 6.1.2 Benchmark 
    Portable 3D Scene Digitizer from 3rdTech

2039.5 Wireless 
    Microsoft Announces Support for Bluetooth Wireless 
      Technology 

2039.6 Software 
    Macromedia Announces Macromedia Flash 5 Player
    Wind River Deploys VMware Software

2039.7 Video 
    MGI Posts Trial Version of VideoWave III on Internet

2039.8 Digital Content Creation 
    Caligari Unveils trueSpace5
    Linker Systems Announces Animation Stand Price Changes 
      and Announces Version 4.3 Supports Flash, Twain, and 
      Fujitsu Scanners

2039.9 Displays 
    3Dlabs Announces Variant of Oxygen VX1 for SGI SW 
      Monitors

2039.10 Home Entertainment 
    Thomson multimedia Selected by Microsoft as Technology 
      and Component Supplier for Xbox Video Game Console 

2039.11 Audio
    QDesign Launches Scalable Digital Music Platform 
      Solution

2039.12 Deals
    Fakespace Systems Expands Supplier Partnership with NASA

--------------------------------------

2039.1 Hot Topics

***SGI and Intergraph to Form Strategic Alliance (July 21) SGI and Intergraph, two companies that have led the development of high-performance graphics workstations and software, announced they intend to form a strategic alliance that allows both companies the benefit of each other's products and expertise. Under the proposed alliance, Intergraph plans to purchase $100 million in SGI products and services over three years. In addition, SGI will acquire certain assets from Intergraph, including Intergraph Computer Systems' Zx10 family of ViZual Workstations and Servers. The Zx10 line will be exclusively marketed by SGI and will complement its line of Intel processor- based workstations, the Silicon Graphics 230, Silicon Graphics 330 and Silicon Graphics 550 visual workstations featuring VPro graphics. Specific details of the alliance will be released within the next 60 days. Intergraph Computer Systems has developed hardware-high-end workstations, specialty servers and digital video products-used in creative and technical disciplines. Their Wahoo Technology introduced Streaming Multiport Architecture, a system architecture specifically engineered to improve both throughput and performance for 2D/3D graphics. SGI markets a line of graphics workstations and solutions, including the Silicon Graphics O2, and Silicon Graphics Octane2 visual workstations for IRIX and the aforementioned 230, 330 and 550 visual workstations for Windows and Linux. The addition of the Zx10 family of workstations and servers complements the SGI offering and will allow the company to more fully address the needs of its customers. http://www.intergraph.com   ***Reflex Systems Set to Build the 3D Human Race (July 24) Reflex Systems, a developer of high-definition 3D human synthesis software for the entertainment and technical content creation industry will unveil the beta version of its Reflex|DRAMA software at Siggraph 2000. Reflex|DRAMA is an off-the-shelf, 3D software package for modeling, animating and rendering human characters. With Reflex|DRAMA, 3D content creators in visual effects, gaming, scientific and medical industries now have an easier way to develop, render and animate 3D human models that depict a high degree of realism. Reflex|DRAMA's internal musculo-skeleton generation engine builds successive layers of graphical human tissues-bone, cartilage, tendons and fat-from scratch. By building human tissue models organically from the inside out, a dynamic representation of the human body, in close-up detail, is made possible. Unlike current human modeling methods that treat human models as geometric artifacts, Reflex|DRAMA uses a set of dynamic modeling operations that are controlled using Reflex|DNA - the company's technology for the design and description of 3D human beings. Like genetic DNA, Reflex|DNA encapsulates the core definition of a human form so photo-realistic models can be cloned or reproduced with a number of variations by manipulating the biological descriptions of the human traits. Character traits like muscles, skin texture and hair are customized by specifying their Reflex|DNA sequence descriptions through a visual interface. The description is fed into the musculo-skeleton generation engine that then builds human characters as a succession of underlying tissue--bone, cartilage, muscle, fat, skin. A 3D human model is generated from these processed descriptions, eliminating the work of building geometric structures or setting up mechanisms to control them. The Reflex|DNA sequencer modifies the way the musculo-skeleton engine builds each human being giving them their life-like quality and differentiators. For instance, Reflex|DNA may contain a sequence that instructs the engine to make a bone bigger, smaller, add more fat, etc. The engine applies the specific changes as it builds the layers. The end result is a character with different human traits. Reflex|DRAMA interfaces with motion capture tools and other animation systems so that data can be exchanged and existing assets preserved. Reflex|DRAMA runs on a Windows NT workstation. The product is scheduled to ship in Q1, 2001. http://www.reflex3d.com ***3Dlabs Completes Acquisition of Intense 3D (July 24) 3Dlabs announced that it has completed its acquisition of the assets of the Intense3D operation of Intergraph Corporation. The acquisition was expected to close during the 2nd quarter of 2000 and be accretive to results in the 3rd quarter. However, due to a number of factors, the acquisition did not close until the 3rd quarter. Accordingly, 3Dlabs will incur certain one-time acquisition related charges in the 3rd quarter and the acquisition is now expected to be accretive on an earnings before goodwill (EBG) basis in future quarters. Under the terms of the acquisition agreement, 3Dlabs has issued 3,588,060 common shares to Intergraph as initial consideration for the acquired assets, with an earn-out provision totaling up to an additional $25 million, payable in stock and/or cash at 3Dlabs' option. The earn-out will be based on certain performance metrics for the Intense3D operations for the remainder of fiscal year 2000. http://www.3dlabs.com

2039.2 Story of the Issue

***3Dlabs and RTViz Announce Collaboration (July 25) 3Dlabs and Real Time Visualization (RTViz), a division of Mitsubishi Electric, announced a technical and marketing collaboration to integrate the products of both companies. This collaboration is expected to enable a new class of visualization applications that require the blending of polygonal graphics and voxel-based volumetric rendering. The first results of this collaboration will be optimized drivers from 3Dlabs for its Oxygen family of professional graphics accelerators that enable the real-time integrated display of OpenGL graphics and volumes rendered on RTViz VolumePro accelerators. These drivers are expected to ship from 3Dlabs in the third quarter of 2000. Both companies are investigating longer-term board and silicon level inter-operability of their product lines. Real Time Visualization, a division of Mitsubishi Electric has pioneered the commercialization of real time 3D volume rendering PC hardware. It's first product, called VolumePro, has been shipping to OEMs and system integrators from industries including medical, geophysical, scientific, industrial, simulation, research and others since May 1999. http://www.rtviz.com http://www.3dlabs.com

2039.3 Television

***OpenTV and Spyglass Merger Completed (July 24) OpenTV announced that it has completed its acquisition of Spyglass. As an integrated entity, OpenTV will provide become a digital interactive solutions company running on multiple platforms for cable and satellite television operators, broadcasters, and manufacturers around the world. Under the terms of the merger agreement, stockholders of Spyglass will receive 0.7236 of an OpenTV Class A Ordinary Share for each share of Spyglass common stock. OpenTV is the worldwide provider of software, services and applications that enable digital interactive television (ITV). OpenTV provides a end-to-end solution for the development and delivery of interactive services via digital satellite, cable and terrestrial broadcast. The OpenTV set-top box software is licensed to 30 digital set-top box manufacturers. OpenTV set-top box software has been shipped with or installed in more than 7.8 million digital set-top boxes worldwide and has been selected by 30 television network operators in over 50 countries, including BSkyB in the United Kingdom; TPS and Noos in France; PrimaCom in Germany; Via Digital in Spain; GLA, the exclusive provider of DIRECTV in Latin America; and EchoStar's DISH Network in the U.S. Spyglass is a provider of strategic Internet consulting, software and professional services that enable content providers, service operators and device manufacturers to capitalize on the potential of the Internet. http://www.spyglass.com http://www.opentv.com ***Brainbox Uses BOXX Technologies' FusionBOXX HD to Power Five Lines At the New York Independent Film Festival (July 19) Five days of five separate lives unfold against the backdrop of the Washington D.C. Metro in Brainbox Productions' Five Lines. Recently previewed at the New York Independent Film Festival, Five Lines was shot entirely on HDCAM, on location in the nation's capital. When Brainbox set about creating a full-length HD movie, they knew they had to rely on technology that just a few years ago didn't exist on any set or in any studio. For the filming, Brainbox used Sony's HDW-700 HDCAM camera, down-converted to standard definition Beta and cut using in-sync's Speed Razor 4.8. The company cut the trailer at the same time on another system, and then moved the project to BOXX Technologies' FusionBOXX HD running Speed Razor 2000X. Currently, Brainbox is using FusionBOXX HD to re-digitize and re- render, or online, the entire feature from standard definition to HD. BOXX Technologies, together with eyeon Software, and in-sync Corporation, have released an NT-based system for uncompressed HDTV editing and compositing. FusionBOXX HD, BOXX Technologies' contribution has an I/O architecture and PCI bus architecture that enable fast, uncompressed HDTV editing and compositing. It supports the 1080i, 1080p, or 720p standards and is available in 48-, 96- and 192-minute configurations or more. FusionBOXX HD is designed as a central repository for all HD content, providing a shared resource that can be accessed across the network. FusionBOXX HD interfaces with HD videotape recorders and HD video cameras, allowing for the configuration of a complete HD solution. http://www.boxxtech.com http://www.brainme.com ***Time Warner Cable Chooses ReplayTV For First Personal TV Trial (July 18) Time Warner Cable and ReplayTV announced that select Time Warner Cable customers in Southern California would soon be provided with ReplayTV digital video recorders and the free ReplayTV Service as part of their cable service. The 6-month trial, which starts in August, will include a special ReplayZone, giving Time Warner Cable customers a way to find and record the feature programming they want to view. With ReplayTV, viewers can pause, instant replay, rewind, quick- skip, frame advance and watch in slow motion sports events and TV shows. Using ReplayTV personal television technology with the free ReplayTV Service, viewers don't have to miss their favorite programs since ReplayTV automatically searches, finds and records them for anytime playback. Viewers can also create personal channels based on themes or shows. Every time viewers sit down to watch TV, the most current episodes of their favorite shows are available on ReplayTV. ReplayZones enable networks to provide highlights of their offerings while allowing customers to organize and manage their viewing. The Time Warner Cable ReplayZone will categorize movies into 10 genres. Customers will be able to select a genre like "Comedy" and get a listing of all the comedy programming scheduled to appear on pay-per-view in the next seven days. The viewer can then indicate which programs should be recorded for later viewing at their convenience. http://www.replaytv.com

2039.4 3D

***ParallelGraphics Launches 3D Software Suite (July 19) ParallelGraphics has unveiled a suite of software solutions for the Web3D market with the introduction of Internet Model Optimser (IMO), a first generation CAD optimizer, and Cortona Jet, a cross platform Java applet for viewing VRML scenes. IMO is a tool that provides an efficient way to optimize complex 3D CAD models for use on the Internet. Based on complex mathematical algorithms, IMO optimizes objects on a shape-by- shape basis, whilst maintaining the visual aspects of objects. IMO's user-friendly interface is designed for those with little or no CAD experience. Cortona Jet is a small cross platform Java applet that enables any standard Web browser with a Java virtual machine to display 3D scenes without the need for special plug-ins. It is the smallest VRML browser in the world and is available across a range of platforms. http://www.parallelgraphics.com ***Wildcat 4210 Tops Viewperf 6.1.2 Benchmark (July 20) Intense3D announced that its Wildcat 4210 graphics accelerator has captured the top scores in all five Viewperf and all three APC benchmarks. The Wildcat 4210's performance scores were included with SPEC's first official posting of the Viewperf 6.1.2 benchmarks, which feature more complex models for benchmarking performance compared to the previous Viewperf 6.1.1. The Wildcat 4210 is shipping in high-end workstations from companies like Compaq, IBM, and Intergraph Computer Systems, and is also the graphics power for a virtual Internet broadcast system from RT-Set. Quantum3D will also use Wildcat products in its Obsidian rack-mount system for visualization applications and BOXX Technologies will debut the Wildcat 4110 and Wildcat 4210 as graphics options offered in its 3DBOXX systems for digital content creation. http://www.intense3d.com ***Portable 3D Scene Digitizer from 3rdTech (July 19) 3rdTech has announced the DeltaSphere-3000 Laser 3D Scene Digitizer a laser scanner that produces panoramic, accurate 3D point sets over large spaces. Based on research from the Department of Computer Science of the University of North Carolina at Chapel Hill, the DeltaSphere-3000 produces detailed models of large 3D scenes and objects. It can also combine captured 3D data with color information for renderings from multiple viewpoints. Data produced by the DeltaSphere-3000 is ideal for a range of applications including: -Recording dimensions for manufacturing, construction and surveying in the aerospace, automotive, oil & gas, chemical and construction industries -Model creation for accident and crime-scene reconstruction -Data capture from car-crash tests -3D scene creation for computer graphics applications in interactive games, virtual reality, Internet marketing and tourism, and CAD/CAM -Capturing 3D sets and models for special effects creation in movies and television -Digitizing objects and scenes for simulation and training systems The DeltaSphere-3000 is a portable system that resembles a video camera on a tripod. It integrates into a single package a computer-controlled laser-range finder with azimuth and elevation positioning motors, an embedded CPU, a rechargeable battery pack, and an optional digital color camera. In 10 to 30 minutes, the DeltaSphere-3000 scans 150 elevation and 360 azimuth over a range of one to 40 feet, capturing from 1-million to 50-million 3D points. The DeltaSphere-3000 3D Scene Digitizer will be available in the third quarter of this year. List price for a complete system starts at approximately $45,000. http://www.3rdTech.com

2039.5 Wireless

***Microsoft Announces Support for Bluetooth Wireless Technology (July 17) The Microsoft development team is creating native support in the Microsoft Windows operating system support for Bluetooth wireless technology. This support is targeted for delivery during the first half of calendar year 2001. The specific delivery vehicle is to be determined. Microsoft supports the Bluetooth technology as a wireless bus, complementing USB and IEEE 1394. The goal for the Microsoft software support is to have it work with several types of devices with Bluetooth wireless technology, such as PC peripherals, PC companions, and devices bridged to network resources through a PC. The initial Microsoft software support for Bluetooth technology targets the following scenarios: * Device discovery and configuration * Synchronization and file transfer via OBEX (the object exchange protocol) * Dial-up networking, via cell phones and null modems. This scenario also enables LAN access through the dial-up networking profile. * Generic third-party RFCOMM applications written to the primary application programming interfaces (APIs) in Windows to support Bluetooth technology The primary APIs to be provided as part of the Microsoft software support for Bluetooth technology are: * OBEX interfaces * Windows Sockets 2 (Winsock) * Telephony API (TAPI) * Service Discovery Protocol (SDP) interfaces Microsoft plans to provide support for hardware and software products with Bluetooth wireless technology; Microsoft also plans to provide applications that will take advantage of Bluetooth technology. The solutions will support the initial usage scenarios mentioned earlier, in addition to providing a more flexible architecture for the future. Call to action for partners developing products with Bluetooth wireless technology for Windows: * Work with your industry partners to develop and deliver stable systems. * Send your hardware to Microsoft for development and testing. * Send your Windows driver stacks to Microsoft for compatibility and upgrade testing. * Send your applications to Microsoft for compatibility and upgrade testing. http://www.microsoft.com/hwdev/bluetooth/

2039.6 Software

***Macromedia Announces Macromedia Flash 5 Player (July 24) Macromedia has announced a free Macromedia Flash 5 Player that will enable developers to engage site visitors with various next- generation Web applications. Macromedia Flash 5 is the professional standard for producing high-impact Web experiences. The Macromedia Flash 5 Player is integrated with server technologies such as Extensible Markup Language (XML), for structured data transfer, and Macromedia Generator, for delivering server-created, real-time visual content to data- intensive, content-rich, highly trafficked sites. For example, an e-commerce site can use Macromedia Generator to process catalog information based on user input, keeping the Macromedia Flash content compact by moving all the data-intensive graphics processing to Generator's scalable server infrastructure. The Macromedia Flash 5 Player also has support for HTML formatted text within Macromedia Flash content, as well as the ability to maintain a persistent connection between the lightweight client and server to share real-time XML information for mission- critical business applications. The player also uses the ActionScript language that can be authored in Macromedia Flash 5, which has the same syntax and structure as JavaScript. The Macromedia Flash 5 Player is also backward compatible, which will enable Internet users to continue experiencing Macromedia Flash content authored with earlier versions of Macromedia Flash. The free Macromedia Flash 5 Player is currently in public beta, and is expected to be available in late August. Macromedia Generator 2 Enterprise Edition delivers real-time, personalized graphics to the Macromedia Flash Player for news and information sites such as CBS Sportsline, e-commerce sites such as Tiffany & Co., and entertainment sites such as Disney. This enables the sites to update their Macromedia Flash content with interactions, product configurations, and data visualization for personalized applications. Macromedia Generator 2 Enterprise Edition is available now and pricing starts at $30,000, including support, and maintenance. Professional services and 24x7 support are available at additional cost. It runs on Windows NT/2000, Sun Solaris, and Red Hat Linux platforms. Registered users of Macromedia Flash can purchase the Flash 5 Generator 2 Pro Developer Upgrade for $648. This offering includes the upgrade to Macromedia Flash 5 as well as Macromedia Generator 2 Developer Edition at half of its $999 price until December 29, 2000. Macromedia Generator 2 Developer Edition is now shipping and runs on Windows 95/98/NT/2000, Sun Solaris, and Red Hat Linux platforms. http://www.macromedia.com www.macromedia.com/go/flashplaypr ***Wind River Deploys VMware Software (July 17) VMware announced that Wind River Systems has deployed VMware software to its development teams worldwide. Wind River is a provider of embedded software and services for smart devices in the Internet age. The company provides software development tools, real-time operating systems, and advanced connectivity - for use in numerous products in a range of markets. Wind River's development team had been running its Tornado development environment on Windows NT and Solaris, and, due to developer demand, wanted to port it to Linux. However, doing so would have required deploying another PC to each developer's desk. Using VMware, the Wind River development team was able to port the Tornado development environment to Linux without having to purchase and deploy additional hardware. The development team installed VMware for Windows NT and Windows 2000 on desktop machines running Windows NT. They were then able to install Linux inside VMware virtual machines, allowing engineers to develop for both Windows NT and Linux on the same physical hardware. VMware is a provider of application and service delivery platforms for desktop personal computers and servers. Based on virtual machine technology developed at Stanford University, VMware products allow single computers to run multiple, protected sessions on any combination of Linux, Windows NT and Windows 2000 simultaneously. http://www.vmware.com

2039.7 Video

***MGI Posts Trial Version of VideoWave III on Internet (July 20) MGI, a provider of digital video, announced a downloadable 30-day trial version of MGI VideoWave III at the VideoWave Web site. In offering a downloadable trial version, MGI hopes to accelerate the adoption of consumer video publishing, as well as to address the demand for web-accessible product demos among web-savvy consumers. The trial version of VideoWave, offers users all the functionality of the full version product for a 30-day period, after which users can purchase through one of the many retail or online stores that carry the product. VideoWave includes the ability to capture and produce video in formats including native DV, with Windows Media web-streaming format, and MPEG-2, with integrated GoMotion technology from Ligos Corporation. http://www.videowave.com http://www.mgisoft.com

2039.8 Digital Content Creation

***Caligari Unveils trueSpace5 (July 25) Caligari Corporation, a provider of 3D authoring tools, announced trueSpace5, a version of its 3D modeling and animation program. In trueSpace5 Caligari adds a full complement of NURBS-based modeling tools, physically realistic rendering, and surfacing features. In addition, support for IGES, SAT and STL formats streamlines trueSpace5 compatibility with traditional CAD/CAM applications, providing a real-time authoring tool for designers that delivers modeling, rendering and animation power they require, at a mid-range price. TrueSpace's 3D user interface allows for real-time direct manipulation in a hardware accelerated, integrated, 3D perspective workspace where designers can interact intuitively with 3D objects and environments. The DX7/OpenGL-based rendering engine coupled with Intel SSE and AMD 3Dnow! CPU optimization provides real time feedback on all operations. Other interface enhancements include: - context-based direct manipulation editing - Magic Ring for interactive manipulation of primitive shapes - Draw Panel for performing 2D operations directly in the 3D workspace - Tri-View Panel extends the Draw Panel into the 3rd dimension for skinning and sweeps - integrated visual asset libraries with universal drag-and-drop - floating toolbars and individual tools to customize your workspace trueSpace5 expands the modeling toolset with a full implementation of NURBS-based modeling tools including all Sweeps, Rails, Lofts, Skinning, and Cross-sections. NURBS can be combined with stitching, blending, filleting and cut with trimming curves in real-time. NURBS Geometry Paint provides users with a paintbrush to modify NURBS surface geometry in real time. Other modeling features include: - Real-time subdivision surfaces for easier texturing and animation - traditional CAD-like layers, improved dimensioning, and 2D drawing tools - parameterized 2D and 3D primitives with Magic Ring visual control - enhanced snapping tools - MetaMuscles A redesigned Materials Editor and IIR (incremental image rendering) technology allow designers to move the resizable material editor windows over any scene object and edit surface materials directly with near real-time feedback. 3D paint tools can paint on textured surfaces with real-time feedback using arbitrary bitmap as a brush. With real-time UV mapping in trueSpace5, users can position and apply any texture projection, using a 3D widget, and get feedback in solid textured mode. Physically accurate lights and image-based rendering technology allow for a level of realism. Ten shaders include mapped reflectance, shadow catchers, new fog, wood, leather, and curvature visualization shaders. For character animation, NURBS and subdivision surfaces can be animated at the control vertex level, and trueSpace5 continues to offer linear key-framed animation, and non-linear physics-based animation with properties such as wind, gravity, and collision detection. Now, with DX7 hardware geometry acceleration, trueSpace5 lets users compute the radiosity solution interactively, while navigating in real-time through a scene. trueSpace5 for Windows will be available in the Fall. http://www.caligari.com ***Linker Systems Announces Animation Stand Price Changes and Announces Version 4.3 Supports Flash, Twain, and New Fujitsu Scanners Linker Systems has changed the price of the Animation Stand family of products. New pricing is as follows: Product Price Competitors prices Cinema Edition $2,000 $5,000 to $16,000 (unlimited resolution) Professional Edition $595 $3,000 to $6,000 (up to HDTV resolution) Personal Edition free $199 to $499 (256x192 pixels) Linker Systems also announced the 4.3 version of its Animation Stand family of products. 4.3 supports additional formats, such as Macromedia¹s Flash/Shockwave format and transparent GIF- compatible files, as well as third-party scan interfaces, such as Twain and the Fujitsu scanners. Animation Stand¹s Flash files can be generated at a variety of resolutions and quality levels, ranging from accurate full screen, to small file sizes. Using Animation Stand, animators can work using the traditional paradigm, without limiting their style to match the program. Thus, the same exposure sheet and art can be used to generate film, HDTV, TV, and Flash. The addition of Twain support allows Animation Stand to scan directly from almost any scanner. HP and Fujitsu SCSI scanners are directly supported, and will not need a Twain driver. There are three versions of Animation Stand: -The Cinema Edition, with unlimited resolution, is priced at $5,995, and is for film-based animation and/or special effects studios. -The Professional Edition, with resolutions up to HDTV (1,920 x 1,080 pixels), is priced at $595, and is for professional studios producing for HDTV and TV, as well as for professionals and amateurs producing full-screen multimedia or web animations and effects. -The Personal Edition, with a resolution of 256 x 192 pixels is free, and is for those learning animation and special effects, or producing small web animations. http://www.animationstand.com http://www.linker.com

2039.9 Displays

***3Dlabs Announces Variant of Oxygen VX1 for SGI SW Monitors (July 18) 3Dlabs announced that it is shipping a variant of the Oxygen VX1 professional graphics accelerator that has been engineered to drive the Silicon Graphics 1600SW flat panel. The Oxygen VX1- 1600SW combines 3Dlabs' professional-strength 2D and PowerThreads OpenGL performance with a dedicated LVDS output connector for driving the Silicon Graphics 1600SW without the need for an external adaptor. SGI is offering a bundle of the Oxygen VX1- 1600SW with the flat panel at an MSRP of $2895. 3Dlabs is offering the board through its distribution channel, enabling current owners of the Silicon Graphics 1600SW to upgrade their graphics performance, at an MSRP of $499. The Oxygen VX1-1600SW is shipping immediately. The Oxygen VX1-1600SW retains all the performance and functionality of 3Dlabs' Oxygen VX1 professional graphics card, including 32MB of on-board memory, Virtual Texturing to enable the board to act like a 256MB graphics card, and 3Dlabs' PowerThreads OpenGL drivers that provide a multi-threaded performance boost on multi-processor systems and are certified with close to 60 professional applications. Oxygen VX1-1600SW drives a VGA display connector and in addition integrates an LVDS connector that connects to the Silicon Graphics 1600SW, enabling the board to autosense either a Silicon Graphics 1600SW flat panel or a standard display. The Silicon Graphics 1600SW flat panel display presents LCD technology in a 17.3-inch, wide-format screen with LCD backlight color temperature control for enhanced color matching and range. The 1600x1024 high-resolution display delivers all-digital performance ideal for business, technical and creative professionals. Silicon Graphics 1600SW models are available through SGI resellers and distributors. http://www.sgi.com/go/flatpanel http://www.3dlabs.com

2039.10 Home Entertainment

***Thomson multimedia Selected by Microsoft as Technology and Component Supplier for Xbox Video Game Console (July 19) Thomson multimedia, a global provider of consumer electronics, announced that it will provide Microsoft with optical disk drive technology and components manufacturing for Xbox, the software company's entry into the video games industry. The agreement calls for Thomson to provide DVD-ROM drives along with DVD and video compression (MPEG 2) technology for Microsoft's video game console, which is scheduled for introduction in 2001. Thomson expects this four-year agreement to result in millions of DVD-ROM drive sales over the life of the project. Xbox is expected to have a major impact on the video game industry with the capability to play future-generation games with movie- quality animation. The DVD-ROM drive, which accepts and reads the optical codes for the gaming discs, is an important Xbox component, and Thomson is one of the world's largest suppliers of optical modules for DVD and CD players. The company's Optical Key Modules Components Operation produced some 15 million units in 1999. http://www.thomson-multimedia.com http://www.microsoft.com

2039.11 Audio

***QDesign Launches Scalable Digital Music Platform Solution (July 24) QDesign Corporation, a provider of digital audio compression technologies for the new media, broadcast and Internet delivery markets, announced the launch of a technology designed to enhance the digital music experience for both consumers and content providers. Distinguished by features that ensure ease of use among consumers and content providers, the QDX format offers better-than-MP3 audio quality and flexibility for music download and streaming. The QDX technology is based on two concepts, audio quality and size scalability. Fully optimized for Internet streaming, QDX provides high audio compression at high quality, delivering, in one single file, both CD-quality audio at 128kbits (12:1 compression) and full-bandwidth stereo at 24kbits (60:1 compression). QDX also supports inherent bitstream scalability that offers users the Fit-To-Media and Fit-To-Stream capabilities. QDX's Fit-To-Media function allows consumers to click-and-drag personal playlists to portable players without needing to transcode or convert music files. Using QDX Fit-to-Media users can store up to 2.5 hours of music on a 32MB portable digital music player, compared to the maximum of approximately 30 minutes of MP3 files. The Fit-To-Stream feature of QDX offers master once, deliver everywhere flexibility, meaning a single source file is all that is required to stream music over an array of modem speeds, bandwidths and connections. In addition to compression quality and user convenience features, QDX offers copyright owners the benefit of an unpublished format with integrated encryption and watermarking which contribute to preventing access to content by unauthorized players. QDX is designed for SDMI compliance and is compatible with the InterTrust's MetaTrust Utility and other industry-approved digital rights management/copyright protection measures. QDX is supported in Version 2.0 of MVP, QDesign's cross-platform, multi-format, multi-purpose music & video player/encoder application. A Software Development Kit for both MacOS and Windows will be available to third-party application developers with support for QDX encoding and playback as well as the Fit-to- Media and Fit-to-Stream. The QDX decoder is available to all portable device manufacturers on the Texas Instrument C5410 and C5416 chipsets; complete reference designs supporting QDX are available from QDesign partners eDigital and PortalPlayer. An ARM-based implementation of the QDX decoder will be available to all other devices this fall. http://www.QDesign.com http://www.portalplayer.com http://www.edig.com

2039.12 Deals

***Fakespace Systems Expands Supplier Partnership with NASA (July 25) Fakespace Systems, a provider of immersive visualization systems, announced that it delivered a RAVE (Reconfigurable Advanced Visualization Environment) System to the NASA Glenn Research Center in Cleveland, Ohio, earlier this month. Installation of the system, which will be used as part of a multi-facility network of collaborative immersive environments, extends Fakespace Systems' long-term supplier partnership with NASA. The RAVE was purchased as a part of NASA's Intelligent Synthesis Environment (ISE) Initiative, which aims to enable geographically dispersed teams of engineers and scientists to collaborate in full sensory environments. At NASA Glenn, the RAVE will be used primarily to explore computational fluid dynamics and structural analysis simulations in an immersive, collaborative environment. As part of the ISE initiative, engineers and researchers at other NASA sites, will utilize bandwidth links between systems to share the environment with the Glenn Research Center. This real-time, remote collaboration will allow the researchers to work together as if they were at the same location. Some of the additional NASA facilities using Fakespace Systems displays as part of the ISE program include the Langley Research Center, which has a CAVE installation, and the Marshall Research Center, where an ImmersaDesk M1 system is installed. For more than a decade, NASA has worked with Fakespace Systems and its predecessor companies (Fakespace and Pyramid Systems) to secure advanced displays for "sense of presence" viewing and interaction with computer-generated models and simulations. NASA Glenn purchased the very first commercial ImmersaDesk R2 in 1996 and the Fakespace BOOM was originally developed for use at NASA Ames in 1990. In an extension of this relationship, NASA will continue to support the commercialization of advanced technologies by allowing Fakespace Systems to bring prospective customers and partners to the Glenn Research Center site, and to use real NASA data in demonstrations. The RAVE system at NASA Glenn consists of three self-contained modules, which can be used as independent stereoscopic projection display systems or in a variety of groupings. Each module features an eight-ft. wide by seven-and-a-half-ft. high rigid rear-projected screen at one end of an 11-ft. deep structure containing one or more high-resolution CRT projectors. Equipped with air casters, the modules can be raised approximately one- inch off the ground, and one or two people can roll the units into different viewing configurations. An overhead projector/mirror addition to one module produces images on the floor to enable a four-sided immersive room. When positioned to form an immersive room, angled theater-like configuration, a 24-ft. flat wall, or an L-shaped display, it provides stereoscopic visualizations that appear to have a real dimensional presence when viewed with special shutter glasses. Head tracking and various handheld Fakespace devices for manipulating the computer-generated visions in real-time add to the "virtual reality" effect. http://www.fakespacesystems.com -------------------------------------- Copyright 2000 4th WAVE, Inc. To subscribe to WAVE go to http://www.wave-report.com And Click on the Subscribe Button Or send an email message with SUBSCRIBE in the body of the text to wave-request@sparklist.com To unsubscribe also use the 4th Wave Home page or send a message with UNSUBSCRIBE in the body of the text to wave-request@sparklist.com Previous issues of WAVE, as well as other info can be found at http://www.wave-report.com http://www.3dlinks.com Comments on or questions about WAVE may be sent to: wave@fourthwave.com or any of the individuals below: John N. Latta:-------jnl@fourthwave.com Kamela Hutchins------khutchins@fourthwave.com Amanda Rogos---------Arogos@fourthwave.com The WAVE Report may be redistributed in full for individual readership and posted to newsgroups, Web, and FTP sites. This publication may not be reprinted or redistributed for profit. Short quotes are permitted but must be attributed to the WAVE Report. 4th Wave retains the copyright to the WAVE Report.
Previous        Next
 
3d shop
 

books