Spectrum Reviews: Interactive Media & Online Developer Product/Service Reviews
21 December 1998
Written and edited by David Duberman
for editorial/ subscription inquiries, send mailto:duberman@dnai.com
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Editor's Note
If you've put off shopping for high-tech holiday gifts until the very last
moment, and are still in the office to get this in time, here are some
suggestions, in the form of reviews and mini-reviews. Most are games, but
there's also an offbeat 3D consumer title for danceaholics, hardware items for
PC users and video gamers, and an Internet utility.
Happy holidays, and we'll see you in the new year!
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Today's Reviews (details below)
--Dance Studio
--Sin
--Grim Fandango
--After Dark Games
--Fallout 2
--PlayStation Roundup
--Microsoft IntelliMouse Pro
--Half-Life
--King's Quest: Mask of Eternity
--Turok 2
--nYko Hyper Pak Plus and Memory CardX72
--Thief: The Dark Project
--StarCraft Expansion Set: Brood War
--Shogo: Mobile Armor Division
--Settlers III
--Lumina PCC
--FTP Control
--Total Annihilation Commander Pack
F.Y.I.
--About Spectrum Reviews
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Dance Studio
An interesting departure from tools maker MetaCreations, Dance Studio is a
real-time 3D graphics program aimed at kids, although you probably know a few
adults who might enjoy it as well. The program starts with Hi-Top, a hip
hop-talking youth, strutting around on a subway platform in a TV screen-like
frame in the center of the display, with various Kai-like controls on either
side. These let you switch to other dancers, such as the Spice Girl-like Velvet
and Travolta clone Harvey "Staying Alive" Jones, plus three others. With each
character, you can set different colors for skin, shoes, pants and shirt. Other
preparatory settings let you select one of six environments, such as a
warehouse or nightclub, with various lighting controls, and from six dance
styles, including country or disco. While you're making your setup decisions,
the onscreen character evinces impatience and/or surprise with gestures and
digitized voice, an amusing touch. He or she even goes so far as to comment on
your choice of clothing.
Then you're ready to rumble, or rather, record a dance. You hit the tape
deck-style Record button and the music starts. You can play WAV or MIDI files
supplied with the program or from elsewhere, or even an audio CD, and the
program comes with Mixman, which lets you create new compositions by mixing
pieces of music. You control your character's movements with the keyboard,
busting such moves as kicks, spins, steps, head movement and quite a few more,
including switching camera angles. When you're finished, you can play and edit
the dance, save it to disk for exchanging with friends, and export it as an AVI
or Web-ready animation, or even in the BVH-format motion-capture file for using
with 3D animation programs (the BVH export worked only after an update). For a
low-priced consumer application, there's a surprising amount of sophistication
here, including hardware acceleration for great-looking 3D.
Kudos to developer Millennium Rush for coming up with a novel usage for
real-time 3D graphics, and to MetaCreations for bringing it to market. The
concept is intriguing and the design is solid, but whether it'll fly or not is
up to the kids. Kids?
Yo, stay alive at http://www.metacreations.com/products/dancestudio/.
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GAMES
Sin
"Lust" might be a more apt title for this game, whose marketing has whetted
more adolescent male sexual appetites this season than perhaps any other title,
Tomb Raider eleventy-seven notwithstanding. The object of said cravings is
Elexis Sinclaire, the incredibly beautiful/evil, impossibly thin/voluptuous
villain of Sin, recently released by Activision. Developed by Ritual, the
Activision-owned software house that previously created a Quake add-on pack,
the game is based on an enhanced version of the Quake II engine. The player
role-plays John Blade, a Duke Nukem-style future cop hot on the trail of
Sinclair's henchmen, who keep turning into scary monsters, and eventually the
wicked woman herself.
Sinclaire, the biochemist CEO of SinTEK Industries, is spreading an insidious
DNA-altering drug designed to create a mutant army that will let her take over
the world. It's up to you, as the buffed, dreadlocked, wisecracking Blade, to
stop her. You progress through warehouses, sewers, chem labs and lots of other
environments, battling baddies all the way. Blade's most powerful weapon is his
fists, so in many cases, you can save bullets if you're able to get up close
and personal with the guys who are shooting at you. Another neat innovation is
the ability to switch to a third-person view, although it's seldom particularly
useful.
As with Duke Nukem 3D, the game has a sense of humor, although it's sophomoric
at best, such as an ad for "Slick Willy's Cigars -- Gusto Como Internso." You
can manipulate environmental objects to a limited extent, for example, when you
need to ram through a fence with a bulldozer, and there are several instances
where you must log onto computers using a simple menu system. At one point, if
you dial a phone, you get the message, "Hello and welcome to voice jail; you
are now on hold." A few in-jokes cause one to chuckle, such as the evil
scientist named after a notorious game-industry publicist. And there are a few
embarrassing goofs, such as when "they're" is spelled "their." (Don't they
teach contractions in high-school English anymore?)
The levels are well designed and nicely varied, and some details differ from
game to game in order to provide replay value. The game looks great in
hardware-accelerated 3D, especially with a Voodoo 2 card, and the in-game
innocent female bystanders are guaranteed to keep the typical hormone-ravaged
player interested until he catches up with Sinclaire. In fact, she doesn't
appear at all until you're well into the game, in a real-time cut-scene, where
her low-polygon bod barely resembles the sexy image on the box cover. Perhaps
the game's greatest flaw is its slightly confusing control system, where you're
never quite sure what will happen when you press the U ("Use") key. All in all,
while Sin isn't terribly original, it's great fun, and a compelling gaming
experience. I give it an A for playability, and recommend it to all those who
found Quake II too dreary-looking and same-old same-old.
Confess your sins at http://www.activision.com.
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Grim Fandango
Starting way back with Maniac Mansion and the Monkey Island series, nobody does
humorous adventure games better than LucasArts. The tradition continues with
Grim Fandango, which takes place in the legendary Mexican land of the dead, but
is anything but moribund. For his principal inspirations, designer Tim Schafer
credits the Mexican legend and the movie Chinatown. Our hero is Manny Calavera,
a skeletal underdog of a travel agent whose job it is to sell trips to the
ninth underworld, the ultimate afterlife goal for deceased souls. Manny's
trying to work off a debt incurred by his less-than-perfect life. All of a
sudden, he sees his chance in the form of a beautiful, but dead, babe, but then
it eludes his bony grasp, and his pursuit comprises the adventure herein.
Along the way, Manny meets various nicely fleshed-out (as it were) characters,
including Sal, a revolutionary underground leader, and Glottis, a huge but
lovable demon who serves as Manny's driver. Using the keyboard, and a joystick
or gamepad if you like, but no mouse (!), you guide Manny to solve puzzles
while fighting corruption. The inventory-based puzzles are mostly pretty
logical and fun to solve, but a few are relatively obscure; fortunately, help
in the form of walkthroughs is available on the Internet.
The graphics, spread over two CDs, consist of real-time 3D polygonal characters
against beautifully pre-rendered backgrounds. Grim Fandango supports hardware
accelerators, but mostly looks fine even rendered in software. I like how the
Lucas artists solved the facial-animation problem via simple animated bitmaps
on cylindrical heads; it's not as cheap-looking as you might expect, but
actually endearing. And the voice characterizations are mostly excellent. The
game's most memorable aspect is its sense of humor--not at all tasteless,
considering the subject matter--and the paradoxical atmosphere of hopeful
resignation.
If you've enjoyed LucasArts' previous adventures, you're bound to like this
one, but if you've never had a taste, you could do worse than starting here.
Grim Fandango may not have you rolling on the floor, but it'll bring a smile to
your lips while they're still attached to your skull.
Roll them bones at http://www.lucasarts.com/products/grim, and while you're at
it, pick up the soundtrack CD; it's a nice one.
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After Dark Games
Sierra/Cendant-owned Berkeley Systems is best known as the company that gave us
the flying-toaster screen saver, and digital trivia lovers know them for their
seemingly endless series of You Don't Know Jack games. Now BS has come out with
After Dark Games, a collection of 11 small, more-or-less addictive time-wasters
in categories such as Puzzle, Arcade, and Word, some of which are themed on the
famous flying toasters. For example, Toaster Run, an attractive if difficult
game, lets you fly a toaster through a series of challenging, isometric rooms
in search of a lost baby. It resembles the paper airplane puzzler of a few
years back.
By far the most fun for me was Bad Dog 911, a word game in which you must form
as many words as possible from six letters within a time limit. To its credit,
the game doesn't shorten the time limit at the more difficult levels; it just
uses more obscure, crossword-type words. Also fun is Mowin' Maniac, a
Pac-Man-style maze game where you can actually mow down the barriers. Zapper is
a neat trivia game, and Rodger Dodger's somewhat indescribable challenge
involves capturing stationary spirals while evading moving red things, whose
paths you can change by manipulating barriers.
There's more, but I don't want to spoil all the fun. If you enjoy using your
head, you're bound to find a good deal of value in After Dark Games, even if
they're not all to your liking.
Fly your toaster at http://www.afterdark.com.
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Fallout 2
When I reviewed Fallout a little over a year ago, in the first edition of
Spectrum Reviews (November 3, 1997), I made no secret of the fact that I liked
it a lot. That title was three years in development, but even though the
sequel, Fallout 2, took only a year, it's a terrific game. Like the original,
it's a classic single-player role-playing game, viewed from an isometric
overhead view. When I started playing it, the range of available possibilities
made me think about how linear most games are, even vast role-playing games
like Final Fantasy 7, which guide you along a preset path. There's a value to
such dumb entertainment; you don't have to think much, just follow along and
admire the scenery as you go. But games like Fallout 2 are crafted for those
who like to think, and take risks, and just explore. It's all here; sex and
violence, money and fame, political intrigue and gang warfare, and lots more.
Of course, Fallout 2 isn't completely open-ended; there is a goal, but unlike
most RPGs, it isn't to vanquish the big bad mean guy/creature who's trying to
take over the world. The game takes place in a science-fictional (we hope)
post-apocalyptic future, where the few who tunneled themselves away to avoid a
worldwide nuclear holocaust are just starting to emerge. The world of Fallout 2
isn't exactly a hospitable place; in fact, it's practically impossible to
survive. That's why your tribe has sent you out to attempt to recover a Garden
of Eden Construction Kit (GECK), a tool that will restore the balance of nature
in the primitive village, and give folks a chance to pass their genes on to the
next generation. This acronym, by the way, is actually somewhat emblematic of
the game, as you do lots of other things with geckos. The GECK is hidden in a
secret vault, and your main goal is to retrieve it. On the way, you encounter
lots of folks, friendly and hostile. Your responses to their challenges,
whether in turn-based combat or menu-based conversation, determines how you
fare in the world of Fallout 2.
Fallout 2 is probably Interplay's best title of 1998, and one of the best games
of the year from any publisher. If you have trouble making decisions, you might
want to stick with black-and-white game worlds like that of Quake and its ilk,
but if you're ready for something different, and can afford to spend the time
it takes (you'll do lots of saving and restoring), Fallout 2 will make you
happy.
Come in from the nuclear-winter chill at http://www.interplay.com.
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SHORT TAKES
PlayStation Roundup
A veritable barrage of PlayStation product hit the retail shelves in the last
month, and most of it, alas, is less than memorable. It's nice to see, though,
that just about every new title supports the new Dual Shock controller's
vibration function, and in most cases the force-feedback effect enhances
gameplay.
Perhaps the best-looking PSX title we've looked at recently was the latest
installment in Sony's Crash Bandicoot saga, subtitled Warped. Developers
Naughty Dog continue in the vein of the last two, creating a colorful,
attractive mien for their two-dimensional platformer with a 3D look. This time
the doggies took their inspiration from more exotic environments, including
galloping along the Great Wall of China on tigerback (as Crash's girlfriend),
and an underwater scuba dive. As before, some levels let you go at your own
pace, while others force you to keep moving or die quickly. If you're riding a
creature or vehicle, of course, you go at your mount's pace, but in other
levels you're chased by a big monster, so have to keep running. If you're an
experienced bandicoot, you'll love this one, but it's pretty difficult, so it
may not be the best place to start.
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Also from Sony is Spyro the Dragon, a cute 3D platform game. Spyro is a
juvenile fire-breather, but this fairly challenging game isn't necessarily just
for kids. Spyro's grown-up associates have been frozen by an enemy in various
locations, and it's the little one's job to find them all and liberate them.
Each time he thaws a dragon, he receives a piece of useful advice, and along
the way players find various types of power-ups, treasures and hidden areas.
It's a very nice game, but not as compelling as it might have been.
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Speaking of 3D platformers, if Psygnosis' ODT, subtitled Escape ... Or Die
Trying doesn't give you acrophobia, nothing will. You choose your role as one
of four passengers on the Nautiflyus, a balloon flying a valuable thing
somewhere. You've crash-landed atop a tower, and must find gas to restore the
balloon. It's a dark and spooky game, and much of the time you're moving in
areas where one false step sends you plummeting to your death. There's a fair
amount of complexity, with the ability to use magic, redistribute experience to
your various abilities (armor, weapon and spirit), different types of weapons
and more. If you like challenging games with a difference, ODT could be your
cup of tea. It's also available for the PC.
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Also from Psygnosis is the less successful Psybadek. Hoverdisk riders Xako and
Mia stunt-trick their way through 3D-looking worlds with 2D paths in their
search for friends to rescue and enemies to destroy. Alas, the game seems
unfinished (perhaps rushed to market?), with relatively long uneventful periods
and little reason to continue. Even the enemies seem lackadaisical. Among the
stunts you learn as you go along are SuperStomp, 360 and 720, Fire Ring and
Elektra Storm. I gave up when I was unsuccessful at stomping an annoying
penguin after several tries, due to the poor control.
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Fortunately, Psygnosis' follow-up to Colony Wars, their popular Wing Commander
clone, is a great deal more fun. Subtitled Vengeance, the sequel offers over 40
space- and planet-based missions, plus a storyline with over 19 acts and six
different endings. The visuals are great, and the gameplay is nicely balanced.
If you've ever played a space combat game, you have a pretty good idea what
Colony Wars: Vengeance is like, which is not to condemn it; it's an excellent,
if not terribly innovative, example of its genre.
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Too late to review, we received Psygnosis' latest PlayStation title, a 3D
puzzle game called Roll Away. According to the press release, the game lets you
fly a beach ball through hundreds of geometrically askew puzzle tracks, which
decorated in such themes as psychedelic, Martian, ice, forest, Aztec and Mayan.
We'll let you know more about this one in due course.
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I was never a big fan of the original Asteroids, finding the control scheme
less than intuitive (basically, I sucked at it). Now that Activision has
released the update with vastly improved graphics, I'm still not a big fan, but
I found the new version quite enjoyable. Gameplay is considerably enhanced,
with lots of new power-ups and surprises, including a hidden version of the
original.
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Another new Activision title is Apocalypse starring Bruce Willis (was it a
movie too?). As the Brucester, you play an action hero who's broken out of jail
and travels a mostly 2D trail through a 3D-like environment (starting to sound
familiar?). Not an extreme amount of imagination exerted in the game design,
but it's reasonably addictive, dumb fun with lots of stuff that blows up real
good.
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Like Crash Bandicoot, Eidos money-coining Lara Croft is now out and about in
her third adventure, imaginatively titled Tomb Raider III. You start out
sliding down a steep incline onto sharp spikes, and then it gets harder. It's
the biggest Lara outing yet, and I like that you can play through the five huge
worlds--India, London, Antarctica, the South Pacific, and (oooo!) Area 51--in
any order. New moves include speed dash and monkey swing, and Lara can now take
rides on a kayak and quad bike. And besides her bazookas, Lara can fight foes
with a grenade launcher and a rocket launcher. As with previous Tomb Raider
games, it's also available for PCs, with optional 3D hardware acceleration.
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Last but not least, we have Konami's Metal Gear Solid, which received a
thoughtful rave review in Next Generation magazine and is selling great guns as
a result. Unfortunately, Konami only sent us a demo version with a poorly
Xeroxed manual, so I didn't get very far with it. It does look promising,
though, with an emphasis on stealth over brute force, but it's assuredly not
easy.
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Microsoft IntelliMouse Pro
Microsoft's IntelliMouse was based on a brilliant idea: Turn the middle mouse
button into a wheel that you can use for scrolling from any part of the page.
It works in word processors, Web browsers, email programs and just about any
other software that uses a scroll bar. By not forcing you to move the mouse
around so much, it saves wear and tear on your wrists; a true ergonomic
innovation. Not quite so innovative, but an improvement nonetheless, is the
second generation, IntelliMouse Pro. The primary new feature is rubber sides
for a better grip, plus an improved profile with a raised left side. The shape
still doesn't do anything to assist with keeping the wrist raised, the main
source of RSI. Still, it's got a much better feel, so if you've been putting
off getting a wheel-based mouse, and you want to go with Microsoft, I recommend
spending the extra bucks (about $60 street) for the Pro version of
IntelliMouse.
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Half-Life
After noting that early reviews of this eagerly awaited title seemed
overwhelmingly positive, I purposely didn't read any further so as not to spoil
any surprises the game might hold. I suggest you do the same, but don't delay
getting what will be undoubtedly be at the top of every "Top Ten Action Games
of 1998" list. It may not be as pretty as Unreal, but it's a better game by
far. The monsters are truly scary, and the user interface is ingeniously
implemented. A bit of advice: Even if you're an old hand at first-person
shooters, don't bypass the short-and-sweet "training course"; you just might
learn something. If you want to develop your own version, a level editor is
included.
Bottom line: Half-life is a perfect example of great game design that grabs the
player by the short hairs and doesn't let go for a moment. Developer Valve has
set a new standard for this game category, one that will be very difficult to
top.
Get a half-life at http://www.sierrastudios.com.
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King's Quest: Mask of Eternity
It's not exactly "King's Quest meets Quake," but the latest edition of Sierra's
venerable graphic adventure series is a major departure, with real-time polygon
3D, real-time fighting, and best of all, accessible gameplay. I found the
puzzles in the previous King's Quest games to be fairly arcane, but in this
incarnation they make sense. The user interface is well thought out, the
graphics look very good (especially with a Voodoo 2 card), and players will
enjoy such innovations as a rope and hook that let you climb walls. Truly an
enjoyable game.
Find out more, including about Sierra's commendable 90-day
satisfaction-guaranteed policy, at http://www.sierrastudios.com.
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Turok 2
The original Turok took everyone by surprise as a vast, addictive first-person
shooter for N64 in a mostly outdoors environment. Phase 2 of Turok's virtual
adventures, again from Acclaim, find the comic-book, Native American hero back
on N64 (with a Color GameBoy version, too!) in a more capacious cartridge (some
32MB worth, as opposed to 8MB in the original) but somewhat more claustrophobic
quarters, moving through buildings and courtyards as he vanquishes more
dino-oid bad guys, uncovers lots of more-or-less obvious puzzles, and
ultimately saves the universe once again. It's fairly conventional, but lots of
fun for all that.
Special notes: At press time, Turok 2 is one of only two games that takes
advantage of the new N64 RAM expander, giving a 640x480 display mode that looks
much better on a big-screen TV, and it has a split-screen Death Match mode for
up to four players. The only drawback is the humongous save-game size, taking
up most of a memory pack; all the more reason to get nYko's Hyper Pak Plus (see
review below).
Find more at http://www.acclaim.com.
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nYko Hyper Pak Plus and Memory CardX72
If you have a Nintendo 64, you may bemoan the bad design decision that forces
you to switch controller packs every time you want to use force feedback or
save a game. Fret no more, Bunky, because Chinese accessory maker nYko saves
the day with its Hyper Pak Plus. Powered by two AAA batteries, it's a single
controller pack with switches that let you convert its functionality between a
four-bank memory storage unit and two strengths of force feedback, or, as
Nintendo calls it, rumble pack. It works great, and is a true convenience for
N64 owners.
For users of Sony's PlayStation, nYko offers what may be the largest memory
card in existence. There are so many great games for PlayStation, that, if
you're an avid gamer, you may be in constant agony over decisions about whether
to delete saved games or buy new memory cards. The Memory CardX72 offers 72
15-slot game-save banks, with an LED readout that lets you know the number of
the current bank. You can switch only at the memory card-management screen by
holding the Select button while pressing the L and R buttons. No batteries
required; most PlayStation owners will find this an essential tool in their
gaming lives.
For further information, go to http://www.nyko.com.
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Thief: The Dark Project
If you're looking for a first-person actioner with a difference, seek no
further. In this latest outing published by Eidos, Looking Glass, the
first-rank development house responsible for such classics as Ultima Underworld
and System Shock, has eschewed the ultra-violence approach in favor of stealth.
Players embark on a series of adventures woven into a story of seduction,
betrayal and revenge. You start out as a novice thief, learning your chops in a
well-designed interactive training course. Your first "real-world" mission is
to rob a nobleman of his precious jewels while causing minimal commotion. You
carry weapons, but ideally you don't need to use them.
Looking Glass did a fine job on this one, from the nicely textured 3D
environments to the integral use of 3D audio. Nice touches are an onscreen
indicator that shows how visible you are (stick to the shadows to play it
safe), the ability to use various methods of achieving your goals (e.g.,
blackjack the guard or pick his pocket to get the key), and the beautiful but
space-saving cut-scene visuals consisting of rotating and zoomed bitmaps. Also,
for higher skill levels, instead of just throwing more enemies at you, the game
gives you additional goals, such as stealing more and avoiding killing.
Thief comes in the standard Eidos slant-sided box, but Tomb Raider it ain't:
It's much better. Steal away at http://www.eidos.com.
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StarCraft Expansion Set: Brood War
If you've finished your favorite sci-fi real-time strategy game and are
suffering a powerful thirst for more action, publisher Blizzard has served up
what you're craving just in time for holiday hijinx. StarCraft Expansion Set:
Brood War provides players with 26 new scenarios in three campaigns, new worlds
to conquer, and six scary new units. Among the latter are the Dark Archon, a
Protoss energy being that controls its enemy's mind; the Lurker, a Zerg heavy
support unit that attacks from its underground lair; and scariest of all, the
Medic, a Terran filed surgeon. For multiplayers, the set also offers 100 new
maps.
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Shogo: Mobile Armor Division
Released not long from relative newcomer Monolith Productions, Shogo's
marketing material employs the epigram, "Forget what you think you know about
giant robots." Indeed, I've found most giant robot games to be overly complex,
detracting from their enjoyability. Shogo is much better; it's actually more
like a first-person shooter, sending you on a series of missions loosely based
on a relatively forgettable storyline. The missions start out easy, but quickly
become quite difficult. In some of the missions, you go in one of four Mobile
Combat Armor units; in others you play on foot. The great-looking 3D
environments, both indoor and outdoor, offer realistic lighting and
eye-catching effects (read: explosions), and offer up over 30 types of
more-or-less clever enemies plus 18 available weapon types. Other nice touches
are the anime-inspired visuals (including suit design) and the theme music, a
pleasant combination of house and traditional Japanese styles. Shogo is an
excellent example of its genre, and a pleasant surprise to boot. Multiplayer,
you ask? Of course; on Internet, LAN and modem.
Visit http://www.shogo-mad.com.
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Settlers III
Not having had a chance to check out the first two in the series, I'll have to
judge Settlers III on its own. It's a god-type strategy game with a decidedly
European flavor, having been developed in England. As "champion of the Gods"
for the Romans, the Egyptians or the Asians (the gods are depicted in humorous,
cartoony cut-scenes), you manage resources, build settlements, trade and make
war; you know the drill. There are over 100 buildings to construct, 30
different trades and various other functions with an icon-laden user interface
for both control of and feedback from the game. Most of the icons have tool
tips, but some don't, leaving you puzzled as to their function. Likewise, the
involved interactive tutorial explains some things, but you're left to figure
out the purpose of other actions on your own. One nice feature is the ability
to center a building's area of activity, thus maximizing its efficiency.
Other impressions: The principal new feature is the ability to play over the
Internet with up to 10 players, but I didn't get a chance to try this out. With
a game this complex, you need a detailed, printed manual, but publisher Blue
Byte opted for an online version, which uses your Web browser as an interface,
and is accessible only from the game's starting screen. When you go to
construct a new building, the available area fills up with overlapping replicas
of the building image, possibly obliterating valuable information (like ore
concentration discovered by geologists). As far as I can tell, in-game controls
like changing the overall speed and turning off the music aren't available. I
could go on, but I'll spare you. This series obviously has its fans, whose
suggestions contributed to the design of Settlers III, but I'm afraid I'm not
one of them. If you are, you probably don't need me to tell you to check this
one out.
Settle yourself at http://www.settlers3.com.
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Lumina PCC
If you've been looking hungrily at those all-in-one fax/copier/printer units
for your SOHO, but aren't sure you can justify the cost, especially if you've
already got a printer, Lumina has just what you need. It's basically a scanner
with Copy buttons (black-and-white and color) that hooks up between your PC and
printer. If you just need to copy a document, you can do so without tying up
the computer; there's even a Zoom button for enlarging the page. Thanks to the
bundled software, you can also use it as a fax machine (send only, with a fax
modem), and even at only 300 x 600 dpi optical resolution, it does a creditable
job of scanning. The bundled software provides fairly good OCR, plus a nice
electronic filing application and an image editor. The included automatic
document feeder is fairly compact, and works quite well.
Only a couple of quibbles: I can't fax a stored document, only one that I've
just scanned (this may have something to do with my modem software); and it's
impossible to print unless the unit is powered up. Unfortunately, it doesn't
have a power switch; fortunately, it goes to a low-power mode if you don't use
it for a while. I just keep it plugged into a multi-switch surge protector, and
turn it on when I need it, which turns out to be fairly often. This baby gets
quite a bit of use around the Spectrum office, and I recommend it highly,
especially at the generally available bargain price of a couple hundred bucks.
Copy me at http://www.luminapcc.com.
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FTP Control
Twice recently I was unable to log onto commercial FTP sites using Netscape's
browser, but FTP Control got in both times without breaking a sweat. This cool,
robust app from Iceland-based Transsoft (http://www.transsoft.com) works just
like a two-pane file browser, with one pane for a local directory and the other
for a remote one. Transferring files is as easy as dragging from one window to
the other.
When creating a new profile (for a site you log onto regularly), checking the
Anonymous Login box automatically inserts your email address as the password.
The multithreaded program supports background file transfers as well as
scripting for batch transfers. There are lots of advanced features, but if you
don't need 'em they're easy to ignore. This is the best FTP program out there
by a long shot, and you can't beat the $29 price, either. If you're feeling
adventurous, try the new, free 3.0 beta, which adds multiple, simultaneous open
FTP connections/sessions, ZIP compression and more.
____________________________
Total Annihilation Commander Pack
Cavedog Entertainment's Total Annihilation Commander Pack has got to be one of
the best deals of the holiday season. For the price of one game, you get the
latest version of this insanely successful real-time strategy game, plus two
official expansion packs: Battle Tactics, with 100 quick missions to help you
get ready for the more advanced scenarios in TA itself; and The Core
Contingency, with 75 new units, 50 new maps, 25 new missions and six new
worlds. As if you needed more, Cavedog throws their 275-page printed strategy
guide, and a real flamethrower! (Just kidding on that last item.) If you or
yours enjoy games like Warcraft II and Command & Conquer, but haven't yet
discovered this gem, here's the perfect place to start.
More details are available at http://www.totalannihilation.com.
____________________________
F.Y.I.
About Spectrum Reviews
Spectrum Reviews, a sister publication to Spectrum, is published approximately
every other week for the interactive media professional community by Motion
Blur Media. It offers original reviews of software, hardware, books, Web sites,
events and more. Software categories covered in Spectrum Reviews include Web
authoring tools, content creation tools (e.g., 2D/3D graphics apps, audio/video
production/editing tools), Internet email and Usenet news clients, multimedia
clients such as RealSystem, consumer multimedia titles, and, of course, games,
both local and online. In the hardware realm, we cover 2D and 3D graphics
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(c)Copyright 1998 Motion Blur Media. All rights reserved. No reproduction
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permission from the publisher.
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