Spectrum: Interactive Media & Online Developer News 29 September 1997

Reported, written and edited by David Duberman For editorial/ subscription inquiries, send mailto:duberman@dnai.com

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Today's Headlines (details below)

--White Pine Makes CU-SeeMe H.323 Compliant

--ON Guard Internet Manager Version 4.0 Released

--Influence Software Launches Web-Based Business Intelligence Products

--Macromedia Authorware Receives Top Ranking in Industry Survey

--Targeted Multimedia Develops "NextGen" Push App

--New Intel Tech Speeds Delivery of Web Pages

--Intergraph Announces Special-effects Plug-in for 3D Studio MAX

--Autodesk Ships 3D Visualization Software for AutoCAD

--Alexa Integrates Encyclopaedia Britannica

--CNET Launches Snap! Online

--Mouse Alternative Gets Site

--Perpetual Music Announces Sounder 1.1c

--SpaceCubes VRML/Real Puzzle Lands on Planet Earth

--Book Review: Michael Abrash's Graphics Programming Black Book, Special Edition

--Radnet Partners With Infoaccess

--New Games Title Roundup

--Activision Launches Dark Reign, Multiplayer, Real-Time Strategy Title

--Mindscape Ships LEGO CD-ROM Game

--Origin Systems Delivers Ultima Online

--Psygnosis Announces Shipwreckers!

--Red Orb Releases Warlords III: Reign of Heroes

--Virtual Worlds: Beyond the Screen

--CouncilRama2 Aims to Establish Interactive Industry Standards

--About Spectrum



White Pine Makes CU-SeeMe H.323 Compliant

Nashua, New Hampshire-based White Pine Software announces that its CU-SeeMe videoconferencing client is now H.323 compliant and available for public preview on the company's Web site at http://www.cuseeme.com

H.323 is a videoconferencing standard endorsed by the International Telecommunications Union, which allows similarly enabled clients to interoperate with one another. CU-SeeMe V3.1 reportedly becomes the first and only H.323-compatible client providing group conferencing over the Internet.

White Pine also announced that it has made a MeetingPoint server available to anyone using White Pine's CU-SeeMe V3.1, Microsoft's NetMeeting V2.0, Intel's Internet Phone or any other H.323 standards-based videoconferencing client application. The public server is code-named "White Pine Commons."



ON Guard Internet Manager Version 4.0 Released

ON Technology Corporation has just released version 4.0 of ON Guard Internet Manager, a product for Internet usage management and reporting.

Version 4.0 includes several new features designed to help reduce network Internet administration costs and improve network bandwidth usage:

· SmartList technology, which automatically builds and maintains a list of restricted Web sites

· a new HTML interface, which allows remote administration and report access

· a "User-Authentication" option, for user accountability and departmental chargeback

Fore more information, browse http://www.on.com , send mailto:info@on.com , or call 617-374-1400.



Influence Software Launches Web-Based Business Intelligence Products

Influence Software Inc. last week announced Aperio 2.0, a suite of business intelligence products built for the World Wide Web.

Aperio provides analysis, querying, and reporting capabilities, in addition to Business Intelligence Administration capabilities for the MIS personnel, within the browser.

Key functions include:

· Aperio OLAP lets users drill down or slice and dice through levels of detail

· Aperio Report Gallery can integrate unlimited report sources regardless of what application (Crystal Reports, SAP, Oracle, SQR, Excel, Word, etc.) or business function (sales, marketing, finance, manufacturing, etc.) created it.

· Aperio Administrator: system management

For more information about Influence, visit http://www.influencesw.com , or call 408/617-0400.




Macromedia Authorware Receives Top Ranking in Industry Survey

Macromedia, Inc. announced that, according to a recently published "1997 Computer-Based Training Report" from SB Communications ( http://www.cbtsolutions.com ), the company's products, Authorware and Director, were ranked first and third, respectively, out of a list of 39 courseware vendors.

In the study, the most popular CBT authoring programs are (in order of citation frequency) Authorware, ToolBook, Director, Quest, IconAuthor, and Designer's Edge. Designer's Edge is new to the list of the top six this year, displacing Phoenix. The seventh most frequently cited product this year is "Other."

In a recent test conducted by PC Week Labs that evaluated courseware authoring systems from more than 20 vendors, Authorware 4.0 achieved an "excellent" final score of 97 out of 100, where as Asymetrix Corp.'s ToolBook and IconAuthor scored 92 and 82, respectively.




Targeted Multimedia Develops "NextGen" Push App

A full beta version of Targeted Multimedia's Modern Shopper virtual shopping and communications environment, based on Backweb Technology's latest "push" software, is now available for download ( http://www.modernshopper.com ).

The product provides users with offline shopping, as they automatically receive full multimedia product advertisements and infomercials of interest to them on their desktops, according to the confidential, pre-selected preferences of the user. Modern Shopper also lets vendors receive statistical demographic information about who views their ads and sites, and how often.

In the two weeks since the first beta release of Modern Shopper, 57,000 ads have been downloaded, and then viewed some 300,000 times. In addition, TMI has logged 60,000 "clickthroughs" to Web sites of merchants.



New Intel Tech Speeds Delivery of Web Pages

Intel Corporation last week introduced new technology designed to speed the delivery of Internet Web pages to users.

Intel Quick Web Technology is software designed to run on Internet providers' servers and on servers at critical junctions on the Web, such as Network Access Points (NAP). This technology could also be deployed to benefit corporate intranets and international Internet gateways.

The technology uses several techniques to speed up the downloading of Internet graphic images. The software analyzes Web pages, searching for graphic images and compressing them by removing unnecessary data bits. The compressed Web page is received significantly faster because there is less data to download.

It further reduces download wait time through caching technology. A user's first request for a Web page is stored on the Internet provider's server.

Subsequent visits to the same Web page are delivered quickly from this stored data.

Intel's new technology also includes a "Web-O-Meter" to indicate how much speed is gained using Intel Quick Web Technology. For graphically rich Web pages, preliminary lab tests indicate that most users will see Web pages in half the time. A key goal of the market trial is to verify these speed increases with real end users and Internet providers.

Internet Service Providers NETCOM and Sprint, along with Digital Distribution Company GlobalCenter, will market trials of the beta version of the new Intel Quick Web Technology in October. An estimated 1,200 customers are expected to participate in the market trials. Customer reaction will validate the software design and help the providers determine how they will offer the technology to their customers. This new technology could deliver a new wave of premium service offerings by the Internet providers.

Additional information about Intel Quick Web Technology is available at http://www.intel.com/quickweb .




Intergraph Announces Special-effects Plug-in for 3D Studio MAX

Intergraph Computer Systems last week announced Intergraph ViZfx MAX, a new version of its ViZfx plug-in software that offers content creators special effects, compositing features, and editing capabilities from within the Kinetix 3D Studio MAX interface. The product was previously available only for Adobe Premiere and in:sync Speed Razor video editors.

The new ViZfx MAX operates with 3D Studio MAX release 1.2 as well as the new 3D Studio MAX R2 with OpenGL. 3D Studio MAX R2 takes advantage of ViZfx's OpenGL acceleration and graphical user interface.

ViZfx MAX offers over 50 special effects, including particle effects, blurs, and blast effects, with an OpenGL interface that allows drag-and-drop setting of parameters, and spline-based curve editors that enable easy manipulation of effects over time. Built-in presets give content creators access to pre-built effects, which can be modified and saved as custom effects. A sequencing function allows multiple effects to be layered and configured over a timeline. These sequences can also be saved and used repeatedly, or employed as a starting point for creating new sequences.

Intergraph ViZfx MAX will be available mid-October and will be distributed by Digimation. The US list price for ViZfx MAX is $499. To order from Digimation, call 800-854-4496.

For more info, call 800-763-0242 or visit http://www.intergraph.com/ics



Autodesk Ships 3D Visualization Software for AutoCAD

Autodesk announces the availability of Autodesk WalkThrough Release 1.1 in the U.S., Canada, and Asia/Pacific. The $199 stand-alone product lets users visually navigate and bring AutoCAD models to life, at any point during the design process.

Users can visually navigate through designs by moving the PC mouse forward, backward, to the right or left to determine the direction through the model. If designing an office building, users can "fly" around the exterior and then take a tour of the building interior. Autodesk WalkThrough Release 1.1 software lets customers open doors, move furniture and apply varying finishes, materials, lighting and sounds for an improved effect.

For more information, call 800-964-6432 in the United States and Canada, or in Asia/Pacific, fax +415-507-6117.





Alexa Integrates Encyclopaedia Britannica

Alexa Internet and Encyclopaedia Britannica, Inc. announce the integration of a suite of online reference services that enables users to retrieve reference information without leaving the Web page they are currently viewing. The Alexa Web navigation service virtually integrates an encyclopedia, dictionary and thesaurus into the user's Web browser. Alexa, displayed as a toolbar on the user's desktop, is available for users of Windows 95 and NT, can be downloaded from http://www.alexa.com



CNET Launches Snap! Online

Apparently attempting to give Yahoo! a run for its money (complete with gratuitous exclamation point), CNET: The Computer Network last week launched Snap! Online, an advertising-supported online service built for the Internet. The service is made up of two complementary components: a Web site ( http://www.snap.com ), which provides an overview of the Internet organized by channel; and the Snap! Online Starter Kit, a CD-ROM designed to help new users learn how to use the Internet and get online.

Snap! Online is organized into 13 channels: News, Sports, Entertainment, Travel, Business, Living, Money, Health, Computing, Learning, Local, Communities and Shopping. Each channel combines these Web resources: editorially determined links to top news and features from around the Web; up-to-the minute stories and headlines; customizable, live stock quotes and sports scores; chat rooms; an event guide and a directory of Web sites that are relevant to each specific channel.

More than 70 Internet publishers will provide editorial content and headlines, including CNN Interactive, CBS SportsLine, E! Online, ESPN SportsZone, MSNBC, The Motley Fool, Epicurious, Inc. Online, Discovery Channel Online and Individual Inc.'s NewsPage.

Users can access Snap! Online at http://www.snap.com



Mouse Alternative Gets Site

Altra launches a new Site at http://www.altra.com/welcome/wordsmithy promoting their Micropoint Mouse Alternative. The new Micropoint is a precise pointing device that replaces the mouse. It also reportedly helps individuals suffering from carpal tunnel syndrome and injuries resulting from repetitive mouse movement. While you are there, enter the contest and register to win a Micropoint.




Perpetual Music Announces Sounder 1.1c

Perpetual Music, Inc. announces the release of Sounder 1.1c, the first upgrade to Windows program that lets users generate interactive musical environments from their computers. Sounder 1.1c provides a 3D animated, object-oriented interface allowing users to create or retrieve musical compositions that can play perpetually.

Described as a kind of "musical lava lamp," Sounder lets users create music visually by opening a window, then launching animated objects, called "Soundimations," into it. When an object bounces into a wall of the window, it produces a sound. Users can modify the shape, speed and the notes of an object, as well as change the properties of each window, including its background image, synthesizer voice, and more.

The new version adds a "Wizard" to allow users to quickly create new compositions. The Wizard lets users specify the number of open windows and Soundimations as well as the midi channel and instrument of each object.

Within a few seconds, an entire composition can be created.

A demo version of Sounder 1.1c is available for free downloading from http://www.sounder.com



SpaceCubes VRML/Real Puzzle Lands on Planet Earth

SpaceCubes are the world's first VRML/Web hybrid product: a real product, with a VRML (virtual reality modeling language) Web complement. The 3D hand puzzle uses the Web to both add value and reduce price to customers.

The $4/£2.50 cost to consumers for the puzzle, allows substantial savings against traditional routes to market. It is believed to be the World's first real, non-technical, WebWare product.

Use the Web site to help you complete the cube, link, knot, chain, blob and many more shapes, then invent your own. The site uses VRML walkthroughs and animations (employing low file-sizes; e.g., a 50-second 3D animation is less than 30K).

Get cubic at http://www.spacecubes.com




Book Review: Michael Abrash's Graphics Programming Black Book, Special Edition by Kostay Vasilyev

The Black Book (Coriolis Group Books, $59.99, ISBN 1-57610-174-6) is a collection of everything Abrash has written on the subject of 3D and 3D graphics programming and code optimization. The book is huge - 70 chapters taking about 1300 pages.

Because I am currently working on a 3D game engine, I was particularly interested in information about Quake engine and related topics. I found these at the end of the book, occupying about 12 chapters. Abrash covers BSP tree basics, their creation and use during playback, PVS (potentially visible set) design in Quake, and lots of tricks id software used to make Quake run fast. A separate chapter is devoted to variations of the Quake engine - VQuake (a version for the Rendition Verite chipset), GLQuake (for OpenGL) and QuakeWorld (a hugely successful experiment in improving multi-user play over the Internet).

The early chapters of the book cover areas that are perhaps not as relevant today as they were when they were originally written. The first 10 chapters deal mostly with optimizations for the 8088 through 486, and about 15 are devoted to EGA/VGA programming. However, the coverage of Pentium, which occurs in the latter chapters, is also very detailed, covering bus and memory architectures, pipelining, and floating point issues.

The book is very hands-on, with lots of examples. Abrash demonstrates that the process of code optimization is an iterative one, where several (often many) approaches have to be tried until the fastest one is found. Great programmers have a way of stepping outside the apparent boundaries of the problem and re-stating it in different terms, coming up with different alternate solutions. In this way the Black Book is like a murder mystery for geeks.

The book is very easy to read; it avoids being a dry technical reference and yet is full of useful information. Abrash opens each chapter with a short anecdote before segueing into technical discussion.

Perhaps the most significant aspect of the book is that it teaches not only specific assembler and math tricks, but also the philosophy of high-performance programming. One of the rules that Abrash keeps repeating is "assume nothing, measure everything." A great rule to live by, indeed.

The book comes with a CD-ROM that contains source code as well as the complete text of "Zen of Assembly Language" and several additional essays.

I highly recommend this book to anyone working on performance-sensitive code, and especially a real-time 3D engine.

About the author of this review: Kostya Vasilyev has been a graphics programmer for four years. He is currently the technical lead on Newfire's Torch project. He can be reached at mailto:kostya@newfire.com




Radnet Partners With Infoaccess

Radnet, Inc. has formed a partnership with InfoAccess Inc., developers of HTML conversion tools and automated Web publishing software, including Transit Central, to allow partners and customers to transform documents into HTML for use with WebShare, using traditional word processing and other desktop applications.

Documents can now be created using standard word processing applications, then automatically converted to Web pages via Transit Central. Those Web pages can then be added into an existing application or used as an outline for a new application by WebShare, creating custom workflow and document management solutions for intranets.

Radnet URL: http://www.radnet.com

InfoAccess URL: http://www.infoaccess.com




New Title Roundup

Editor's note: We're in receipt of a number of great-looking new titles, which we plan to review very soon. Meanwhile, we thought we'd provide you with a brief rundown:

· Shadows of the Empire, from LucasArts, is a 3D action game with hardware accelerator support. It features five gameplay modes, including space combat, snowspeeder, speeder bike, hovertrain and jet pack.

· Hexen II, from Raven Software and Activision, uses id's Quake engine for true 3D first-person action adventuring, adding the magical elements that made the first Hexen so compelling. Up to 16 at a time can play over a LAN or the Internet, and there's support for Open GL 3D hardware acceleration, although we've seen it work properly only with a 3Dfx Voodoo card.

· Starfleet Academy, from Interplay, is a five-CD game aimed at fans of both the first Star Trek series and the Wing Commander space combat series from Origin. Features include appearances by William Shatner, Walter "Chekhov" Koenig, and George "Sulu" Takei; translucent texture mapping and real-time color light sourcing; fly up to four Federation starships against 3D-polygon alien ships.

· Birthright, from Sierra Online, provides an intriguing combination of strategy, real-time war game, diplomacy, and first-person role-playing.

· Conquest Earth, from Eidos, is a real-time strategy game whose innovations include different interfaces for players assuming the alien or human sides, and three view portals for monitoring action simultaneously in separate locations.



Activision Launches Dark Reign, Multiplayer, Real-Time Strategy Title

Activision's hot new "Dark Reign: The Future of War," a new multiplayer, real-time strategy game, is now available.

Featuring player-controllable artificial intelligence and up to four-player Internet play, Dark Reign draws players into a sci-fi universe where two armies duel for interplanetary domination. Players must journey to the heart of an empire at war and defeat both armies as they attempt to save their civilization. Players can battle as either the powerful Imperium army or the renegade Freedom Guard forces in more than 30 futuristic battles across jungles, deserts and ice plains.

The game features such options as true line-of-sight, 3D terrain and "waypoints" that allow players to coordinate attacks. The artificial intelligence detects and adjusts to player tactics. The computer is said to act as unpredictably as a human opponent would, offering players a uniquely challenging experience each time they play.

Watch this space for a review, coming soon.

Activision's Web site is located at http://www.activision.com



Mindscape Ships LEGO CD-ROM Game

The LEGO Group, makers of the well-known construction toys, and Mindscape, a leading publisher of consumer software, announce the release of LEGO Island. A "high-action" fantasy adventure and build game, LEGO Island introduces kids ages 6-12 to a LEGO world complete with dangerous missions, white-knuckle races, and more than 35 colorful characters, including a pizza-hungry villain.

The game will be released worldwide in English, French, German, and Danish, Japanese, Korean, South American Spanish, and Portuguese for an estimated street price of $39.95.

As they enter LEGO Island, kids are encouraged to click on and "become" one of five characters. Suddenly, they find out what it's like to be that LEGO character. Each of the LEGO characters has specific character traits, skills, and foibles--even its own "talent" for customizing the physical appearance of the people, animals, plants, and buildings on the Island.

LEGO Island is said to be based on sound educational principles, including character development, problem solving, and map reading. Mindscape modeled the personalities of LEGO characters on the seven areas of intelligence as defined by Harvard researchers. Exploration on LEGO Island reflects research from the Massachusetts Institute of Technology, which stipulates that learning should involve exploration, detached from "right and wrong."

Features include:

· full-motion animation, rendered on the fly so players can view characters in true3D, from unlimited points of view.

· lip synching: Mindscape developed a technology that combines dialog and voice files on the computer. It uses a 100,000-word vocabulary and a myriad of facial expressions to describe the phonetic breakdown of the dialog.

This phoneme technology reportedly provides cleaner lip-synching by characters and greatly decreases development time for foreign translations.

· non-linear 3D environment: LEGO Island's full 3D environmentenables players to walk forward, turn side-to-side, and maneuver around obstacles.

· MMX technology

Find more information at http://www.mindscape.com .



Origin Systems Delivers Ultima Online

Could this be the ultimate electronic narcotic? Electronic Arts last week shipped Ultima Online, an ambitious online game that brings to life the fantasyland of Britannia as a living, persistent, virtual world that exists only on the Internet. The title was designed from the ground up to provide a "massively multiplayer" experience supporting thousands of gamers simultaneously over the Internet - in the same game.

Complete with a virtual ecology, economic system, limited natural resources, day/night cycles and an underlying ethical code of behavior, players from around the world create their own unique characters, called "avatars," who live, work and play in Britannia.

Ongoing interaction among players and with the world of Britannia at large drives the story line. Additionally, thousands of computer-generated characters and creatures enhance the player experience by inhabiting this living world 24 hours a day.

The total game geography covers more than 189 million square feet of 3D terrain that depicts a variety of climates and regions - arid deserts, tropical islands, forests, swamps, mountains, underworld regions and more.

Showing the entire game surface area at once would require 38,000 17-inch monitors - nearly enough to occupy a football field. It can take up to eight hours for players to travel from one end of the main continent to the other and hundreds of hours more to explore the entire virtual world.

After a free introductory period, players will receive unlimited gameplay for a monthly flat fee of $9.95.

Ultima Online comes in two packages. The retail version includes one month of unlimited free play, a cloth map of Britannia, collectible pewter lapel pin, game software and AT&T WorldNet Internet service with a 30-day introductory period and a copy of Netscape Navigator. It carries a suggested retail price of $64.95.

A Charter Edition comes with 90 days of unlimited free play, a collectible print of original art created for Ultima Online by famed Star Wars artists Tim and Greg Hildebrandt, an official Charter Membership Certificate, a cloth map of Britannia, a collectible pewter lapel pin and AT&T WorldNet Internet service with a 30-day introductory period and a copy of Netscape Navigator, in addition to the game software. The Charter Edition has a suggested retail price of $89.37 and is available for a limited time only through EA's Direct Sales at (800) 245-4525.

More information on Ultima Online can be found on the Internet at http://www.ultimaonline.com



Psygnosis Announces Shipwreckers!

Scheduled for release in November from Psygnosis for Win95 PCs and Sony PlayStation is Shipwreckers!, described as an arcade action puzzle game on the high seas, with comical elements. Features include puzzle solving and strategic battles, five adventure worlds, and six-player multiplayer play.

Development tools include Alias/Wavefront, DeluxePaint II Enhanced, Fractal Design Painter, Adobe Photoshop, Psygnosis in-house BSP editor, Autodesk Animator Pro and PaintShop Pro. Hey, those old programs still come in handy sometimes!



Red Orb Releases Warlords III: Reign of Heroes

Red Orb Entertainment, a division of Broderbund Software, and Strategic Studies Group (SSG), a developer of computer-based strategy games, recently announced the worldwide release of Warlords III: Reign of Heroes for Windows 95. Set in a medieval fantasy world where barbaric hordes compete for world domination, Warlords III is the third installment in the popular Warlords series. The game offers multiplayer capabilities, as well as key features of turn-based strategy games and a new simultaneous movement option.

Warlords III is a game of conquest and diplomacy within the fabled world of Etheria. In the quest for victory, players assemble vast armies, conquer and plunder mighty cities, undertake perilous quests, make and break alliances, and wield magical artifacts of great power.

The Warlords III home page is available at either http://www.redorb.com or http://www.warlords3.com





Virtual Worlds: Beyond the Screen

The UC Berkeley Multimedia Research Center, San Francisco Museum of Modern Art, Berkeley Art Museum, and San Jose Museum of Art will host a lecture series showcasing renowned artists, scientists, and theorists who have founded interactive art forms, multimedia technologies, and new perspectives on the digital age. The series is curated and produced by Randall Packer.

The fall lecture series includes:

Michael Naimark, Thursday, October 2, 7 p.m.

San Francisco Museum of Modern Art

Media artist and technologist Michael Naimark has always managed to be well-positioned in seminal developments of interactive multimedia and virtual reality. Naimark will discuss his pervious and current work, including the Aspen Movie Map, the Apple Multimedia Lab's Visual Almanac, the first interactive multimedia for the personal computer, and his ground breaking virtual reality installation Be Now Here.

Mark Pesce, Thursday, November 6, 7 p.m.

Berkeley Art Museum

Author, theorist, and co-founder of VRML (Virtual Reality Modeling Language), Mark Pesce is committed to expanding the Web beyond the two-dimensional perspective.

Scott Fisher, Thursday, December 4, 7 p.m.

San Jose Museum of Art

Founder and director of NASA's Virtual Environment Workstation Project, artist and scientist Scott Fisher pioneered the first virtual-reality system that combined computer graphics and video imaging, 3D sound, the head-mounted display, and the data glove.

All lectures will be held on Thursdays at 7 p.m. For tickets: call the City Box Office at (415)392-4400 or Bass at (800)225-2277. Series Pass (three lectures): $45 general, $30 students/museum members. Individual tickets: $16 general, $12 students/museum members. For more information, visit http://bmrc.berkeley.edu/VirtualWorlds or contact the Berkeley Multimedia Research Center at (510) 643-0800.



CouncilRama2 Aims to Establish Interactive Industry Standards

Experts from over 100 companies representing the telecommunications, entertainment, online services, cable, and television industries will meet in Washington, D.C. for CouncilRama2, a forum for the 18 Leadership Councils of the Association for Interactive Media (AIM).

The event, which will take place November 16-18 at the Crystal Gateway Marriott in Arlington, Va., will bring corporate folks together to discuss the growth, stability and future of the interactive media sector. Among the industry leaders who will be sharing their expertise with attendees are Regis McKenna of the McKenna Group, Tony Rutkowski of Next Generation Internet, William C. Samuals of ACTV Inc., Ken Lim of the CyberMedia Group, Adam Clayton Powell III of the Freedom Forum, and Peter Yunich of American Interactive Media.

"As the new media industry continues to grow, cross-pollination within its diverse businesses continues to grow, said Andy Sernovitz, president of AIM. "This forum allows industry decision-makers to meet on a regular basis to discuss directions and how to work together to achieve common goals. We expect to make substantive decisions on everything from Web commerce, to cable modems, to online marketing."

AIM, a Washington, D.C. based non-profit trade association, can be reached by phone at (202) 408-0008 or by fax at (202) 408-0111 and can also be found on the Internet at http://www.interactivehq.org




About Spectrum

Spectrum is an independent news service published every Monday for the interactive media professional community by Motion Blur Media. Spectrum covers the tools and technologies used to create interactive multimedia applications and infrastructure for business, education, and entertainment; and the interactive media industry scene. We love to receive interactive media and online development tools and CD-ROMs for review.

Send your interactive multimedia business, product, people, event, or technology news to mailto:duberman@dnai.com. We prefer to receive news by email but if you must, telephone breaking news to 510-549-2894. Send review product and press kits by mail to David Duberman, 1609 Addison St. #6, Berkeley, CA 94703.

If you contact companies or organizations mentioned here, please tell them you saw the news in Spectrum. Thanks.


(c)Copyright 1997 Motion Blur Media. All rights reserved. No reproduction in any for-profit or revenue-generating venue in any form without written permission from the publisher.