Spectrum: Interactive Media & Online Developer News

4 August 2003

Reported, written and edited by David Duberman

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Search the Spectrum archives at http://www.3dlinks.com/spectrum

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Today's Headlines (details below)

WEBMEISTER

Macromedia Updates Contribute

DEVELOPER’S TOOLBOX

ManyOne Network Releases 3D Content Creation Suite

BlackBall Launches Digital Asset Management Tool

GRAPHICALLY SPEAKING

Siggraph Wrap-up

Discreet Unveils 3ds max 6

wondertouch Ships particleIllusion

Darkling Updates DarkTree

Turbo Squid Offers Plug-in Bundle Deal

Alias Announces Maya Personal Learning Edition 5

THE DIALS & LEVERS OF POWER

Macromedia Announces Student Contest

O'Reilly Releases "ActionScript Cookbook"

GAMES PEOPLE PLAY

EA Announces The Sims Makin' Magic

Enlight Unveils Joan of Arc Website

Crave Ships PS2 Budget Titles

F.Y.I.

About Spectrum

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WEBMEISTER

Macromedia Updates Contribute

Just out from Macromedia is Contribute 2, its $99 toolset for updating and managing content on existing Websites. Contribute 2 now works on Mac OS X, and reportedly connects to Websites faster and more securely.

New features include high-performance site connections with support for SFTP, new FlashPaper Web-document technology, and drag-and-drop integration with PayPal to add commerce hooks to Websites.

http://www.macromedia.com/go/contribute/

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DEVELOPER’S TOOLBOX

ManyOne Network Releases 3D Content Creation Suite

At Siggraph The ManyOne Network announced that version 1.0 of Flux, a platform for developing real-time, network-aware 3D rich media applications based on open standards, will ship in mid-August. ManyOne acquired Flux developer creator Media Machines, founded by VRML guy Tony Parisi, earlier this month.

The Flux technology suite comprises components for developing and deploying interactive real-time 3D content over the Web, including animations, virtual worlds, physical simulations, information spaces and advanced user interfaces. Flux is compatible with Extensible 3D (X3D), the new ISO standard for 3D graphics. Potential applications include engineering, entertainment, simulation, and geographic visualization.

The suite includes the Flux Engine, an extensible system for managing the low-level details of 3D graphics rendering and animation; Flux Web, a set of utilities for supporting Web applications, including X3D and VRML97 file readers and application programming interfaces (APIs); and the Flux Media Player, a Web browser-hosted ActiveX control that loads Flux scenes, provides user-level navigation features and connects to other Web page elements via XML/DOM scripting.

Flux Version 1.0 is available for Windows; in the future other platforms will be supported within the product lifecycle. The public beta version of Flux is available at http://www.mediamachines.com. In 2004, Flux will be integrated with the ManyOne platform, enabling the development, deployment, and distribution of 3D interfaces to Web-based information.

ManyOne is a privately held, for-profit company that will become wholly owned by the non-profit ManyOne Foundation in 2004. The company and the Foundation say they are pioneering a new standard of social responsibility in organizational governance, objectives, and conduct. The ManyOne Foundation is guided by the Earth Charter, a roadmap of principles for a just and sustainable world. The foundation's board of directors includes social leaders such as Jane Goodall, Paul Hawken, and Maurice Strong.

http://www.manyone.net

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BlackBall Launches Digital Asset Management Tool

At Siggraph, BlackBall Inc. announced BlackMagic personal edition, a product utilizing RMFS (Rich Media File System) for storage management. The product utilizes on-the-fly descriptive metadata indexing technology, enabling users to perform Web-style searches on local and network storage devices to retrieve rich media files. BlackMagic is said to be content aware and features built-in metadata support so that separate database tracking and querying of rich media file metadata is not required. Users attach keywords and description indexing terms directly into the file system.

BlackMagic integrates with users' existing platforms, tools, and networks, as well as their current workflow. On Microsoft Windows desktops, it extends the Windows Explorer and file open/save dialogs a user is accustomed to using with extended Web-style searching on rich media content. A convenient Web-browser-based user interface allows users to access the BlackMagic RMFS repository at any time and from any place.

The BlackMagic TimeTraveler version manager provides file and system rollback capabilities to file states at virtually any point in time. The underlying RMFS reduces multiple work files to one file name with multiple deltas.

BlackMagic KrystalBall is a portal-management interface for back-end systems administration that allows management and reporting on the system. The usage-tracking feature enables the system to be secure and enables accountability on users and on who is reading or writing to a file, what they are doing to it, and providing each with identification to ensure uniqueness and security.

KrystalClear is a media player that allows RMFS rich media files to be delivered and viewed or played through desktop interfaces such as Internet Explorer, File Explorer, and Open Dialog boxes. Supported devices include cellular telephones and some PDAs.

http://www.blackball.us

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GRAPHICALLY SPEAKING

Siggraph Wrap-up

Last week’s top story was, of course, the annual Siggraph conference, held this year in the lovely town of San Diego, Calif. The show, which seemed smaller than in previous years, was attended by 24,332 professionals from 77 countries. A total of 240 companies exhibited in 68,000 net square feet of space.

The highlight of the show was The Computer Animation Festival, whose jury selected "Eternal Gaze," produced by Sam Chen with Maya, as the Best Animated Short, and "Tim Tom," produced by Supinfocom/One Plus One, for Jury Honors. "Eternal Gaze" is a poignant story of the creative life of sculptor Alberto Giacometti. The piece was selected because although it is entirely computer generated, that fact is quickly lost due to the powerful story. "Tim Tom" is the tale of two fantastical characters, Tim and Tom, who want to meet but are hindered by their creator, a giant omnipotent hand. The piece was selected for its creativity expression encompassing all that is inherent in the art of animation versus live-action. We also liked Bjork’s “Nature Is Ancient” music video, which included some of the most organic-looking CGI to date, and Ritterschlag, a witty and impressive-looking short featuring two dragons, a damsel in “distress,” and any number of hapless knights.

ACM Siggraph presented three awards at the conference to recognize individuals who have made a significant contribution to the computer graphics community. Pat Hanrahan, Stanford University, received the Steven Anson Coons Award for his leadership in rendering algorithms, graphics architectures and systems, and new visualization methods for computer graphics. Peter Schröder, California Institute of Technology, was the 2003 Computer Graphics Achievement Award recipient. Schröder was selected for the award to recognize his contributions to the newly emerging area of 3D geometry processing. Mathieu Desbrun, University of Southern California, received the Significant New Researcher Award for his original contributions to deformable models and animation.

The Emerging Technology pavilion was the usual hodgepodge of mind-bending, blue-sky, but always fascinating, applications of computer graphics and human interaction, including a really oddball food simulator (http://intron.kz.tsukuba.ac.jp). But perhaps the most intriguing item here was Fogscreen. Created by Mika Herpio of Finland, the unit creates a 4 x 5-foot projection screen out of water vapor, produced by ultrasound. The fog particles travel along jets of air in any direction, including straight up, and allow you to move through the projected image as the fog swirls about you. http://www.fogscreen.com Also possibly worth looking into is Body Brush, a motion-capture and analysis that could help create striking visuals to accompany dance and similar performances. Contact Young Hay in Hong Kong at younghay@cs.cityu.edu.hk. Another interesting item was OmniGlobe, a spherical computer display with the potential for new types of interaction, from Arc Science Simulations at http://www.arcscience.com. And augmented reality is always being augmented at ET; the second IEEE/ACM International Symposium on said topic will take place October 7-10 in Tokyo. http://www.ismar03.org/.

The next Siggraph, the 31st International Conference on Computer Graphics and Interactive Techniques, will be held in the Los Angeles Convention Center, 8-12 August 2004 in Los Angeles, California.

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Besides the major announcements at this year’s show, featured in separate stories in this issue, we offer here a rundown of what else was revealed in capsule format:

Right Hemisphere announced version 3.0 of its Deep Exploration software for the translation, processing, and management of 2D and 3D graphical data. The latest features include new object manipulation and grouping tools allowing users to quickly and easily visualize complex models with many different viewing options. The addition of animation tools allows the creation of multi-level 3D animation sequences and the editing of imported animation. The new clipping plane can create dynamic cross sections helping to give a better understanding of complex 3D models. http://www.righthemisphere.com/deepexploration

Side Effects Software announced the winners of the Houdini Apprentice Challenge. The contest winners were: Best Overall: Matthew Clubb for "BMW 507"; Best Model: David Rindner for "Cthullu Centaur"; Best Character: Andre De Souza for "Wheely" and Best Effect: Kim Seung Hyuk for "Smoke." http://www.sidefx.com

We missed the event, but Luxology, the company founded by ex-LightWave luminaries Allen Hastings, Stuart Ferguson, and Brad Peebler, gave a sneak preview of modo, its new subdivision surface modeling application. The main buzz so far seems to be about the highly customizable UI. http://www.luxology.net/

New company Instant Effects showed FXThemes: interactive, layered, customizable 3D templates for PowerPoint. Users of 3ds max will be able to create new templates to offer to FXThemes users. http://www.instanteffects.com

The Web3D Consortium announced that its Extensible 3D (X3D) standard recently received all necessary approvals from ISO for advancement to final-form Draft International Standard. Separately, the Web3D Consortium continues a strategic partnership with the World Wide Web Consortium (W3C), ensuring the broadest possible X3D interoperability with the growing family of Extensible Markup Language (XML) specifications. http://www.Web3d.org

In a related item, Virtock Technologies announced the release of Vizx3D v.1.0 Beta, a new real-time 3D visualization tool and Web3D authoring platform to create X3D content. The new application combines the capabilities of the new X3D format with the interface and usage of Virtock’s Spazz3D. http://www.vizx3d.com/

Journey Publishing Inc. and Digital Video, creator of Toonz animation tools, are offering TAB 2.0, a new paperless animation software package. The product, based on new technology that includes a vector-handling technique that uses dynamic control points and an adaptive fill system, is being offered an introductory price of $99.98 through October 1. http://www.JourneyEd.com

RackSaver introduced NemeSys, its new line of high-end graphic workstations. The NemeSys 720 series incorporates dual Intel Xeon or AMD Opteron processors. Additional features include memory options for up to 16GB of RAM and storage options to house up to 8 hard drives allowing for up to 2TB of storage capacity. Support for high-end graphics cards such as the NVIDIA Quadro FX family is also included. http://www.racksaver.com

Immersion Corporation invited Siggraph attendees to try the beta version of VirtualHand for MOCAP, a plug-in for Immersion's CyberGlove hand-sensing hardware. The system lets users capture, edit, and blend motion animation with Kaydara's MOCAP real-time capture software while creating animated films or games. Immersion also showed third-party software that uses the recently announced Mac SDK for the MicroScribe G2 digitizer. The new SDK allows 3D Mac software developers to integrate MicroScribe desktop digitizing systems into their applications that run on Apple computers. http://www.immersion.com

Anark Corporation released Anark Studio 2 for Mac OS X. Studio supports OpenGL, as well as QuickTime video export for video delivery and integration with Mac video editing software for non-interactive projects. Anark Client 2 now expands the reach to both PC viewers and Mac viewers with Apple's new Safari Web browser. Featuring an optimized workflow and industry-standard timeline, Anark Studio 2 utilizes a flexible workspace, drag-and-drop JavaScript-based behaviors, and compositing and 3D features. Spectrum will review Studio 2 in an upcoming issue. http://www.anark.com

Maxon Computer released BodyPaint 3D 2, whose major new feature is “projection painting,” said to allow textures to be painted onto 3D models without UV seams appearing. The software also has new unwrapping algorithms, 15 new UV tools, enhancements to OpenGL support, Photoshop filter support, reworked data-interchange plug-ins, and support for the latest Wacom graphics tablets. http://www.maxon.net

We didn’t get a chance to check it out, but Vital Idea was showing Crowd!, its crowd-simulation software with a novel licensing system: $1,000 for 30 days (or buy it outright for $10K). Features include artificial intelligence, neural interactive simulation, and a node-based UI. http://www.vitalidea.com

Martian Labs showed its ocean-surface simulator called Martian Hydrous Tools ($2,500 and up). The initial version, which integrates with Houdini, features customizable source-code tools, automatic whitecapping, and waterline extraction tools for creating wakes and splashes. http://www.martian-labs.com

Virtools, a France-based developer of 3D interactive-media authoring tools, released its Virtools 2.5 Runtime Player for Macintosh. The new player supports Virtools’ scripting language, the client-side behavioral server pack, and the multi-user pack. http://www.virtools.com/

Imagina, billed as the International Digital Entertainment & Interactive Contents (sic) Trade Show, will take place February 2-5 in Monaco. Among the areas covered are 3D Web, mobile objects, ITV, and 3D animation. http://www.imagina.mc

Ngrain promises detailed, realistic, interactive 3D world creation for developers. http://www.ngrain.com

InDex calls its immersive modeling system “hands-in modeling.” It uses two hand-held controllers and a magnetic tracking unit to model and manipulate 3D scenes interactively. We tried it briefly, and it seems to work well. http://www.dartforms.com

New Swedish company Turtle showed Liquidlight, a ray-tracing and global-illumination renderer for Maya, with caustics, color bleeding, final gather, soft shadows, and skylight. Why not mental ray? Turtle says its product is much faster. Coming for 3ds max next year, pricing TBD. http://www.illuminatelabs.com

Terrashader is a “wavelet-based plug-in that lets artists incorporate very large maps and textures into high-end animation software.” http://www.terrashader.com

Plenoptics’ $5,000 SceneStealer generates 3D models from photos, and is said to be fast, easy to use, flexible, and offers automatic texture generation. It uses block shapes to build models, includes 3D tools to create custom shapes, and supports a number of file formats for import and export. It will go beta in a few weeks, and is scheduled to ship in Q4. http://www.plenoptics.com

Reiss Studio released BodyStudio 2.0 for Windows. The software integrates Poser 3D characters into 3ds max and Maya. Features include playback of character animation and dynamic cloth, translation of Poser shaders to native shaders, scale conversion, and importation of poser lights in 3ds max. http://www.reiss-studio.com

Splutterfish released version 1.2 of its Brazil Rendering System software, a free upgrade to 1.0 users. Advancements include distributed rendering, advanced shadow plug-ins, an advanced skin shader, improvements to the toon shader, and support for IES photometric file formats. Splutterfish is also newly offering Joe Alter’s Shave and a Haircut hair-creation software of LightWave renown as a plug-in for 3ds max. Features include spline-based creation, embedded dynamics, combing/styling interface, and displacement parameters for effects such as wetness and frizz. http://www.splutterfish.com

And last but by no means least, Spain’s Next Limit showed Realflow 2.5, its impressive fluid-simulation software. New in this version are integration of Realwave for wave propagation as well as floating/bobbing objects plus spray; a rigid-body dynamics engine that supports sic different types of collisions; UV texture mapping; motion blur; progressive (adaptive) polygonal meshes, and new daemons such as Magic and Layered Vortex. Oh, and do you happen to have 32 processors in your workstation? Realflow gotcha covered! It works with 3ds max, Maya, Lightwave, XSI, Cinema 4D, and Houdini. http://nextlimit.com

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Discreet Unveils 3ds max 6

Coming this fall from Discreet is version 6 of 3ds max, its 3D modeling, animation, and rendering solution. New features include: advanced schematic view for easier viewing and better management of complex scenes; integrated mental ray rendering software; vertex color painting; design visualization tools and interchange support with Autodesk and other computer-aided design (CAD) and CAD-related solutions; integrated reactor 2 with stuntman and vehicle dynamics; distributed network texture baking, and features that provide greater accessibility to the software for power users. Also included in the release will be the event-driven Particle Flow system for creating fountains, fog, snow, splashes, contrails, explosions, and other environmental effects.

http://www.discreet.com/

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wondertouch Ships particleIllusion

New software developer wondertouch gave Spectrum a great demo of the new version of its cornerstone 2D, sprite-based particle effects software application, particleIllusion. particleIllusion 3.0 lets artists working in film post-production, film pre-visualization, commercial broadcast, standard and HD video, and Web graphics to customize and modify effects, or create entirely new and realistic effects.

 

 

particleIllusion is a standalone particle-effects application designed as a high-performance tool to add particle effects to any image, animation, or video footage. particleIllusion features a growing collection of hundreds of preset effects such as smoke, fire, explosions, water effects, sparkles, colorful artistic effects, and many others. The software features OpenGL hardware acceleration to provide real-time (or near real-time) previews of most effects and fast rendering of final output.

New features include:

  • forces: allows for influencing particles after they are created; wind for example
  • super emitters: allows for the automatic creation of new emitters by existing ones, aka “spawning”
  • color options: including "get color from layer" allow users to simulate "displacement" effects in real time
  • library manager: allows easy movement of emitters between libraries
  • interface and productivity improvements such as layouts, middle mouse button panning, mouse wheel zooming, and keyboard shortcuts

Watch this space for a review of particleIllusion 3.0, coming soon.

http://www.wondertouch.com

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Darkling Updates DarkTree

At Siggraph, Darkling Simulations showed its brand new DarkTree 2.5 texture-creation software, a free upgrade to users of version 2.0. Spectrum is a big fan of this powerful, versatile software, so it’s nice to see that the talented three-person development team has been hard at work making it even better.

New features include:

  • Cinema4D - plug-in support for Cinema4D (Windows only).
  • Renderman - plug-in support for Renderman compatible renderers (Windows only).
  • 3ds max - SimbiontMAX now supports render elements, baking, and radiosity.
  • DarkTree Engine API - users can now write DarkTree-based plug-ins.
  • Component API - users can now code procedural components for DarkTree.
  • Blend Tile - a new tile mode offers higher-quality tiling results.
  • Minimum/Maximum - all minimum and maximum components now have a new soft-blend feature.
  • Gamma Function - a new generator component for generating gamma curves.
  • UVW Output - render bitmaps specifically for UVW-mapped .obj and .lws models, giving bitmap speed and procedural quality.
  • Large Output - render very large scale bitmaps in sections. This was designed specifically for billboard graphics.
  • Normal Maps - bitmaps can now be rendered out as normal maps where color is used to encode the surface normal. Normal maps are of higher quality than elevation bump maps and are used for real-time hardware shading.
  • Larger Previews - component editor previews are now larger.
  • Preview Zoom - users can now zoom in and out on the component editor preview, allowing them to see textures at different scales.

http://www.darksim.com/

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Turbo Squid Offers Plug-in Bundle Deal

At Siggraph, Turbo Squid released Turbo Toolkit, a suite of eight Discreet Certified 3ds max plug-ins in a single product. When purchased separately the products sell for nearly $4,000 U.S. The Turbo Toolkit is being offered for $1695 until Aug. 31.

The Turbo Toolkit includes these plug-ins:

  • finalRender Stage-1, from cebas Computer GmbH is a new 64-bit ready rendering solution with unlimited network rendering, 10 CPU distributed rendering, global illumination, 3d motion blur, sub-surface scattering, and nine camera types.
  • AfterBurn3, from Sitni Sati is a particle effects solution that enables rendering of realistic effects ranging from clouds, pyroclastic smoke, dust, and explosions, to liquid metals, water and various procedurally defined "solid" objects.
  • DreamScape2, from Sitni Sati is a suite of modeling and animation tools for building complete environments including mountainous landscapes, realistic skies, and bodies of water.
  • HumanIK from Kaydara is a set of character animation and rigging tools. Drag out a fully rigged skeleton and make characters walk, run, and jump. Transfer motion capture files and re-target motions from one character to another.
  • Kaldera, from Mankua lets users render full scene information into special texture maps based on an object's appearance and relationship between itself and other objects in the scene. These texture maps are then "baked" into the object; that is, they become part of the object via mapping, and can be used to display the textured object rapidly on Direct3D devices such as graphics display cards or game engines.
  • ACT 1.6 PRO, from cgCharacter is a muscle and skin system and includes cgAdam and cgEve, two complete human skeletal, muscle and skin character sets - all rigged and ready to animate.
  • finalToon, from cebas Computer GmbH works as both a cartoon renderer and a technical illustrator.
  • Texture Layers, from Mankua is an UVW Mapping layering tool and a powerful compositor map material for material blending between mapping layers.

http://www.turbosquid.com/dcpstore

http://www.discreet.com/products/3dsmax/dcp

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Alias Announces Maya Personal Learning Edition 5

Alias Systems announced at Siggraph a new version of its Maya Personal Learning Edition software. Based on the newest release of its Maya software, Maya Personal Learning Edition 5 is a fully functioning version of Maya Complete software for non-commercial use.

Features include new additions such as:

  • new hardware rendering option takes advantage of the power of next-generation graphics cards to produce near software-quality images at often dramatically faster speed.
  • unified rendering workflow provides easy and consistent access to the Maya renderers through a common interface
  • animation enhancements to constraints, forward/inverse kinematics and ghosting
  • Maya Paint Effects to polygon conversion offers a new range of looks, as well as more editing and output options
  • improved polygon-reduction method

http://www.alias.com/maya/ple/resource

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THE DIALS & LEVERS OF POWER

Macromedia Announces Student Contest

Macromedia last week announced the start of its 2003 Back to School Student Contest. The contest is designed to inspire students to create digital experiences that challenge, provoke, educate, and entertain, while rewarding and providing exposure for student authors.

The contest features a People's Choice Award and a Macromedia Expert Award in each of three categories: Build Stuff, Create, and Not Normal. Students compete against their peers and vote for their favorites in December. The deadline for submissions is November 15, 2003. Complete program information and submission instructions are at http://www.macromedia.com/go/studentcontest/.

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O'Reilly Releases "ActionScript Cookbook"

Joey Lott's new book, "ActionScript Cookbook" (O'Reilly, US $49.95), is designed to help Flash MX developers be home in time for dinner while still impressing the powers-that-be at work with their coding prowess.

Aimed at the budding coder as well as the experienced ActionScript scripter, the book offers new perspectives and approaches to ActionScript development. The nuts-and-bolts toolkit offers ready-made answers to common ActionScript problems. A complement to O'Reilly's "ActionScript for Flash MX: The Definitive Guide, 2nd Edition," "ActionScript Cookbook" shows developers how to assimilate the information taught by more theoretical books.

Lott begins with the premise that readers are familiar with the Flash authoring tool and have used some basic ActionScript in the past, then breaks it all down into tasks. The book follows a logical progression from short recipes for small problems to longer, more complex scripts, which allows developers to start linking modular ActionScript pieces together to create solutions for Flash applications. Among the 28 recipe-laden chapters (including seven full chapters of sample applications) are:

  • drawing shapes at runtime
  • controlling movie clips programmatically
  • accepting user input and manipulating text strings
  • accessing audio and video via Flash Communications Server
  • working with Flash Remoting to connect to back end databases
  • using record sets with data grids
  • building a Flash Paint Application
  • creating a Video/Chat Message Server Application

Chapter 16, "Storing Persistent Information," is available free on line at: http://www.oreilly.com/catalog/actscptckbk/chapter/index.html

For more information about the book, including table of contents, index, author bio, and samples, see http://www.oreilly.com/catalog/actscptckbk/

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GAMES PEOPLE PLAY

EA Announces The Sims Makin' Magic

Coming this October from Electronic Arts is The Sims Makin' Magic, a new expansion pack to the hit PC game. In this edition, Sims can cast spells that are playful or deviant. Players can venture to a new magical, carnival-themed destination, experience new gameplay, gain over 150 new items, and encounter a new cast of quirky characters.

At home, players can use their suburban magic to transform everyday objects into helpful minions, hypnotize their friends and enemies, or turn their pesky neighbor into a frog. Every spell has a unique backfire, such as toad plagues, snakes, and lightning strikes. When players are ready to venture out, they can teleport to the Magic Town location, where they can earn rewards while Sims perform mind-boggling tricks at a side show or dueling it out in a magic arena. Players can conjure up the right spell and watch a garden gnome become a personal gardener and a lawn flamingo transform into an entertaining hostess.

http://www.thesims.com

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Enlight Unveils Joan of Arc Website

 

Enlight, an entertainment software developer and publisher, last week unveiled the Official Website for their recently announced title Wars and Warriors: Joan of Arc. The site, http://www.enlight.com/joa, contains the latest screens released from the Enlight development team and will serve as a central location for players to receive the latest information on Joan of Arc.

 

Set for release this fall, Joan of Arc allows players to command forces in the Hundred Years War between France and England while transforming the heroine from a single warrior into a forceful military leader. Through a combination of action and strategy elements, players can experience individual battles as well as strategic campaigns between French and English troops. With the incorporation of RTS and third-person perspective gameplay, Joan of Arc aims to create insight into the severity and mayhem of medieval warfare. Following Restaurant Empire, Joan of Arc marks the second title published by Enlight Interactive, the Hong Kong company's U.S. publishing division.

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Crave Ships PS2 Budget Titles

Crave Entertainment, a publisher of budget-priced videogames (its new strategy), last week released three new titles for PlayStation2.

Mojo! ($10) is a puzzle game whose object is to successfully collect all of the colored cubes in a level in order to get to the "MOJO" cubes in the shortest amount of time. Mojo also features a 3D puzzle editor that allows players to create and share their own Mojo stages Mojo! for Xbox will be available later this month.

eJay Clubworld ($10) lets users create sounds and compose music. Tools include a synthesizer, drum machine, and virtual turntable.

Race futuristic vehicles with Butt Ugly Martians: Zoom or Doom ($20). Players fight off enemy attacks in O.M.A.B.s (One Martian Air Bikes) across nine intergalactic landscapes as they race, chase, and conquer opponents.

http://www.cravegames.com/

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F.Y.I.

About Spectrum

Spectrum is an independent news service published every Monday for the interactive media professional community by Motion Blur Media. Spectrum covers the tools and technologies used to create interactive multimedia applications and infrastructure for business, education, and entertainment; and the interactive media industry scene. We love to receive interactive media/online-development tools and end product for review.

Send your interactive multimedia business, product, people, event, or technology news by email only to: spectrum1@broadviewnet.net.

If you contact companies or organizations mentioned here, please tell them you saw the news in Spectrum. Thanks.

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©Copyright 2003 Motion Blur Media. All rights reserved. No reproduction in any for-profit or revenue-generating venue in any form without written permission from the publisher.