Spectrum: Interactive Media & Online Developer News 8 April 2002
Reported, written and edited by David Duberman
For editorial/subscription inquiries, send email@example.com
Search the Spectrum archives at www.3dlinks.com/spectrum
Today's Headlines (details below)
--Sorceron Ships Streaming Media Integration Tool --BIAS Updates Deck for Mac OS X
--Adobe Ships After Effects Plug-In Pack --Pandromeda Updates MojoWorld Generator --pmG Launches TD Service
--Discreet Announces plasma for Web 3D
--Marlin Studios Releases Animated People Texture Map Libraries --Photoshop 7 to Feature Viewpoint Zoom Tech --Music Site Features Virtools Behavioral Server --Strata NLE Uses Sorenson Spark Codec for Flash Output
--Anti-Tobacco Project Features VR, Internet Games --E&S Tech Slated for Interactive Planetarium --Kutoka Releases Kids' Math Game
--Activision Acquires Developer Shaba Games
GAMES PEOPLE PLAY
--Activision Announces Star Trek Elite Force II for PC --Universal Interactive Ships Scorpion King for GBA
--3D Ad Firm Reports Rough Quarter
--Search Engine Conference Set for S.F.
--Cannes Seminar to Cover Tech/Entertainment Convergence
Sorceron Ships Streaming Media Integration Tool
Just out from Sorceron, Inc. is Cauldron v.1.0 ($995). Suitable for advertising, entertainment and corporate communications applications, the Cauldron Modular Media platform offers controls for integrating, optimizing and publishing streaming content without scripting.
Cauldron lets users integrate diverse rich-media assets including video, audio, HTML, PowerPoint files, 2D and 3D graphics into a single, object-based streaming show. Features include: * drag-and-drop interface
* integration environment - creative choices can be implemented at any stage of the creative process, rather than being locked into fixed, compressed formats
* scaleable content controls - adaptable toolset for creating streamed content--simple or complex, long or short format * optimization of modular content across all bandwidths * creative control - graphical interface provides object bandwidth-consumption estimates, while a real-time preview window delivers immediate feedback on the effect of changes made to an object or project * production, storage and distribution - various demographically targeted versions of the same show can be created by interchanging media files * efficient compression - establish global compression rules across media types, or tune individual object settings for customized control * reduced streaming and storage costs - set parameters to cache static content locally, streaming only variable data in a show; multiple bandwidth versions of the same show are stored in a single, compact file * customizable publishing options - modular media objects can be dynamically assembled for personalized content and localized audiences; distributed content located on multiple servers across the Internet can be dynamically assembled in a single show
BIAS Updates Deck for Mac OS X
Berkley Integrated Audio Software, Inc. (BIAS) last week unveiled Deck 3.5, a new version of its multi-track digital audio software for the Mac. New features include native Mac OS X compatibility with CoreAudio and CoreMIDI support, OMF import, and real-time Surround Mixing capabilities.
As a native Mac OS X application, Deck 3.5 takes advantage of Apple's Unix-based operating system by supporting CoreAudio and CoreMIDI (for remote fader/transport control, MIDI file playback, and Timecode with CoreMIDI-compatible SMPTE LTC to MTC converters).
In addition, Deck 3.5 is multi-processor aware and optimized for the PowerPC G4 with Velocity Engine. Deck 3.5 also carries forth the current feature set of Deck 3.0, including support for up to 64 tracks of audio playback, real-time VST plug-in support, SMPTE synchronization, QuickTime sync, real-time mixing featuring level and pan automation with break point envelope editing, and more. Deck 3.5 runs on both Mac OS X and Mac OS 9.
Adobe Ships After Effects Plug-In Pack
New from Adobe Systems is Plug-In Power Pack for Adobe After Effects 5.5, its software for motion graphics and visual effects. The plug-in pack incorporates 16 new effects and a new Windows Media output module offers controls for creating Windows Media streaming video content. Users can customize settings, embed metadata, create multi-stream movies, and independently optimize audio and video.
The Power Pack supports the Mac OS X platform and includes powerful additions such as the new Calculations plug-in, 3D Glasses, Magnify and Turbulent Displacement. 3D Glasses combine left and right 3D views for stereoscopic viewing. Magnify can scale part of an image, or the entire image beyond 100 percent while maintaining resolution. Turbulent Displacement uses fractal noise to create turbulent distortions such as flowing water, funhouse mirrors, and waving flags. The Calculations plug-in is similar to the Calculations command in Adobe Photoshop, but allows the same flexibility as other effects in After Effects. Calculations can often replace multiple instances of Shift Channels, Compound Arithmetic and pre-composing.
The Power Pack includes several other creativity enhancements, including new ways to handle color. Paint Bucket is a non-destructive paint tool that fills a selected area with solid color. Channel Combiner lets users extract and view channels in new ways. Color Link colorizes one layer with the average pixel values of another layer. Eyedropper Fill lets users choose a solid color on the original layer, or a color value from another layer, and apply it to a second layer.
The Power Pack also includes several new ways to handle noise and shadows.
Noise Alpha adds various types of uniform or squared noise to the alpha channel of a source layer. Noise HLS simulates film grain or adds noise to still or moving footage. Radial Shadow creates a shadow from a point light source over the layer it's applied to, rather than from an infinite light source.
Pandromeda Updates MojoWorld Generator
New from Pandromeda, Inc. is MojoWorld Generator 1.2, an upgrade of its software that creates, renders and animates entire planets. MojoWorld Generator includes a more-powerful version of the MojoWorld Transporter interface for exploring and producing unlimited-resolution images, animations and QuickTime VR panoramas of the new worlds created in MojoWorld Generator.
MojoWorld is aimed at digital artists, as well as online communities of astronomy, science fiction and fantasy enthusiasts. MojoWorld planets are saved in compact Transporter Coordinate files, typically under 100 KB, which can be shared on the Internet with other users of MojoWorld Generator or Transporter Pro. The MojoWorld 1.2 Near Space product line comprises three products:
* MojoWorld Generator 1.2, the ultimate tool for creating entire new worlds and rendering and animating them with unlimited resolution. MojoWorld Generator includes MojoVox, a chat utility providing a hotline to other artists creating new worlds.
* Transporter Pro for exploring an unlimited number of planets downloaded over the Internet, plus the ability to produce unlimited-resolution images, Video/DV resolution animations and high resolution cubic QTVR panoramas.
* MojoWorld Transporter for exploration and imaging worlds issuing from MojoWorld Generator.
MojoWorld Generator 1.2 is being offered at a 30-day introductory price of US $189, a $60 discount off the manufacturer's suggested retail price of US $249. For owners of MojoWorld Generator 1.0 and 1.1, the MojoWorld Generator 1.2 Software Upgrade is available as a free download. MojoWorld Generator 1.2 is available for Windows 98/ME/NT/2000/XP and Macintosh OS X & 9.X.
pmG Launches TD Service
pmG Worldwide LLC, a 3D animation software company founded by Dan Milling, Lyle Milton and Fori Owurowa, recently debuted its new TD (Technical Director) Service. The new service is designed to provide production, technical and educational support to studios and individuals using pmG software, including the original project:messiah 1.5, and messiah:studio, pmG's new integrated 3D animation, rendering and development package.
So far, pmG has outsourced trained personnel to DNA Productions for the production of Nickelodeon Movie's Oscar-nominated "Jimmy Neutron: Boy Genius," and to several animators who have requested one-on-one quick-start training.
Discreet Announces plasma for Web 3D
According to Jon Peddie Associates, the 3D graphics Web technology market will expand over the next few years, with an expected one million sites utilizing 3D content and more than half a billion 3D-enabled browsers by 2007.
In pursuit of that market, this spring Discreet will release plasma, its $650 software for creating 3D content for Web interface, graphics, and interactive 3D. Based on 3ds max, plasma will provide a 3D-animation toolset that produces output for both Macromedia Flash Player and Shockwave Player. plasma supports all versions of Macromedia Flash including the recently released Macromedia Flash MX and Macromedia Director 8.5 Shockwave Studio. Using the software's Shockwave 3D support, artists can add interactive real-world physics or skinned characters to their Web sites.
"The 3D Web graphics market will be one of the fastest growing markets over the next five years with a compound annual growth rate projected at 32% through 2007, while 3D Web browsers estimated to reach over 600 million during the same time frame," said Wanda Meloni, senior research analyst, M2 Research.
Marlin Studios Releases Animated People Texture Map Libraries
Graphics studio and publisher Marlin Studios has announced the release of two "People N Motion" Libraries. The texture maps can be used in any 3D program that makes use of animated textures, and can be composited onto backgrounds in 2D programs. No special software is required beyond the users particular 2D or 3D program.
People N Motion consists of two libraries that can be purchased separately or bundled. Each library has a set of sequential animation files that allows the graphics user to create the illusion of moving people. The people can walk left and right, and forward and backward. While depicted standing, the people can be seen conversing with other people, talking on cell phones, turning book pages, lecturing, examining objects, and scanning the surrounding area. Arm and hand gestures, body shifts and lip movements are typical of the standing animations. The characters can cast shadows, reflect in shiny surfaces, and appear realistic through a moving virtual camera.
The two libraries are "People N Motion - Business Attire" and "People N Motion Casual Attire." Each has two CD-ROMs: one for people walking and one for people standing. There are 77 total photographed characters included in 69 looping animations on both libraries. Each library contains 32 animations, with one or more photographed people in each animation. A bonus set of seven animations is included with each library. There is even an animated Elvis impersonator, added as a novelty.
The people are depicted in two sets of .JPG animation files - image files and alpha channel transparency files -in large and small sizes. Typical frame counts range from 100 to 1,000, and file sizes are in the 350w x 600h range. Correctly proportioned 3D model files are included for each animation set, presented in .OBJ, .3DS, .Max and .LWO formats. An IFL (Image File List) and a "readme" file with animation specifications are also included for each animation set.
Photoshop 7 to Feature Viewpoint Zoom Tech
Viewpoint's ZoomView, a serverless "pixels on demand" image-transmission technology, will be one of the new features offered in the upcoming release of Adobe Photoshop 7.0.
With Photoshop 7.0, users can directly publish zoomable, hi-resolution digital images on the Internet in the Viewpoint ZoomView format. While traditional Web pages display low-resolution thumbnail images, Viewpoint ZoomView permits the deployment of large, print-quality images online, allowing users to zoom in, pan around, and examine fine details without special graphics cards or high-speed Internet access. A ZoomView image reportedly loads as quickly as a Web-optimized JPEG, while enabling an interactive user experience.
Photoshop 7.0 users will be able to purchase a license to broadcast their Viewpoint ZoomView content through a dedicated Partner Portal Web site.
Photographers, hobbyists and content developers showcasing their own portfolio work will be able to obtain a free license, while marketing, merchandising, and sales applications of the technology will require a paid subscription from Viewpoint.
Music Site Features Virtools Behavioral Server
Virtools, a developer of interactive 3D development solutions, showcases its Behavioral Server capabilities in a new proof-of-concept demo: the e-marketing "VBL Music Website."
The Website, brought to visitors by ersatz record label "VBL Music," offers an example of how the Virtools Behavioral Server can be put to work to create media-rich content for 3D Websites, with interactive behaviors that evolve over time.
Anticipating client needs, Virtools' in-house development studio offers two versions of the application: "VBL Music Light" for a quick glance at the functionalities made possible by Virtools' server technology, and the complete "VBL Music" which gives a step-by-step tour of both adaptive user experience and back-office management.
VBL Music Light demonstrates how database management dynamically modifies user experience on the fly, catering both interface and media to user preferences. The full VBL Music demo was designed with an avatar to lead visitors step by step through a more complete range of functionalities, including user behavior analysis to pilot content and media, flowing adaptation to seamlessly present new interactive modules without interrupting the overall flow of content, and comprehensive back office management.
The Virtools Behavioral Server dynamically sends or serves content via the Internet in response to the user's actions. The architecture of a Virtools Server allows it to adapt the 3D content - in real time and according to choices made by the user - in order to deliver a game-like experience.
Following the classic client/server structure, a Virtools Server is able to provide adaptive 3D applications by drawing from and adding to information systems that a company already has in place.
Strata NLE Uses Sorenson Spark Codec for Flash Output
Utah's Strata will soon ship DVpro v 5.0, its professional-level desktop digital video editing and compression application, aimed at (among others) Macromedia Flash designers and developers. Strata says DVpro is the first NLE to include compression technology using Sorenson's Spark codec.
With Macromedia Flash MX and Macromedia Flash Player 6, DVpro users can incorporate video into Internet applications without launching external players.
Strata DVpro v 5.0 is used for capturing, editing, enhancing and sharing digital videos and movies. The new version adds export options such as Real Player, the Sorenson Squeeze technology, Macromedia Flash, MP3, AVI and any Quicktime compatible codec.
Anti-Tobacco Project Features VR, Internet Games
The statistics are bleak. In 1998, there were over 47 million adult (18+) smokers in the U.S. Prevalence of tobacco use was highest among 18-24 year olds at 27.9 percent. There are 4.5 million adolescents who smoke and 3,000 teens who begin smoking each day. Of those 3,000 teens, 1,000 will die from a disease caused by smoking because of a decision made as a child.
In an effort to educate the public of the consequences of tobacco use, the California Department of Health, Tobacco Control Section in consultation with the CA Arts Council, created a special grant program to combat these statistics. The groups wanted to create a non-traditional anti-tobacco project that would enlist arts and cultural institutions. A statewide competition ensued and the Reuben H. Fleet Science Center in San Diego was awarded one of three grants. The grant of $641,120 is intended to create an anti-smoking campaign that will launch in April 2002. The project consists of a series of six online computer games, an interactive virtual reality exhibit and artwork by a commissioned artist, all of which are intended to increase visitors' knowledge regarding tobacco use.
The first facet of the project is a series of six online computer games, called "Sucked-In." The games are accessible via the Fleet's Web site at www.rhfleet.org. Players take on the role of a secret agent sent on a mission to uncover and defeat a covert army of killers that has been destroying people for years.
In each game the player confronts a different adversary in the form of a villainous agent representing one of the deadly chemicals found in cigarette smoke. The player gains special powers, acquired by learning scientific information about the chemicals, to defeat the adversary.
Players are able to accumulate points as they work their way through the various games. In January 2003, an IBM flat-screen computer will be awarded to the player with the most points.
The Internet games are designed by Mark Daggett, an artist and professional freelance game developer, who has produced games and DVD's for major motion pictures including "The Matrix," "Proof of Life," "The Exorcist" and "Chicken Run."
A virtual reality experience is the second phase of the project. Named "Smoke and Mirrors," it was created by commissioned artist Sheldon Brown, who is a professor of Visual Arts at UCSD and project leader at Cal - (IT2). This exhibit allows two to six visitors at a time to enter into a shared virtual environment through their own projected computer graphic media portal. Each visitor first has his or her face three-dimensionally scanned, and the scan is then affixed to an avatar (computer-generated persona). The avatars are each constructed from isolated biological systems from the human body (i.e., respiratory system, circulatory system, the brain, cellular mitosis, etc.). Visitors navigate these bodies through a series of maze-like environments, immersing them in an active engagement with the historically shifting image of tobacco usage.
This virtual world is intended to deconstruct and reveal how consumers, specifically adolescents and young adults, are the unwitting participants in a tobacco conspiracy that carefully re-crafts an image of its products to maximize their consumption, with callous disregard for either the truth or the lives of its customers.
"Smoke and Mirrors" is intended to convey to its audience the sophistication that the industry has applied to the construction of its image over time, and that the lingering images and attitudes from the past provide the basis for contemporary tactics used to deploy its products into the hands of the youth, despite increasing regulatory restrictions. The project has been developed over the past 18 months by artist Sheldon Brown with assistance from Craig Donner, Wes Middleton and Chris Berg.
Artist Sheperd Fairey created the final phase of the project -- the artwork titled "Pack of Lies." The piece will be mass-produced in the form of stickers, temporary tattoos and T-shirts and will be distributed at concerts and events attended by San Diegans ages 12 to 24. Fairey is best known for his nationwide, grassroots art campaign -- Obey Giant. His viral marketing efforts began in 1989 with stickers, and have grown to a clothing line and openings at art museums across the country. He recently relocated his design and marketing firm, BLK/MRKT Inc., from San Diego to Los Angeles.
All components of the anti-smoking project can be viewed at the Reuben H.
Fleet Science Center after April 11, 2002. The project will engage guests online, on-site and in every corner the art piece reaches. The Reuben H.
Fleet Science Center, a non-profit science museum, is located at 1875 El Prado, San Diego, Calif. For more information, call 619/238-1233 or visit www.rhfleet.org.
E&S Tech Slated for Interactive Planetarium
Coming this fall in Salt Lake County, home to the recent Winter Olympics, is a new planetarium featuring digital theater technology from Evans & Sutherland. Evans & Sutherland's Digistar 3 has been selected for the George T. Hansen Star Theater at the Sheila M. Clark Planetarium, currently under construction at Salt Lake's new Gateway Center. The 55-foot domed theater, which is scheduled to open in November, will seat more than 200 people.
Planetarium director Seth Jarvis describes the Digistar 3 imaging system as "an amazing machine that combines a color digital planetarium projector, a high-resolution giant screen, an all-dome video projection system, and a real-time generator of powerful immersive scenes and environments. In other words -- it's great fun."
Digistar 3 offers planetariums another unique advantage -- it can interact in real time with large audiences.
According to Jarvis, "It will add a completely new dimension to future productions in the planetarium theater. Using this new technology, Digistar 3 can turn scientific and other data into images, environments, and experiences -- and our audiences can interact with them. No two shows need ever be exactly the same."
According to E&S, "Planetariums can now create theater presentations far beyond what was possible in the past. We have already produced ... shows [including] tours of the human body, discovering the secrets of the most terrible storms, exploring the planets, searching for extra-terrestrial life, and the sinking of the Titanic.
E&S theaters can be found at the Adler Planetarium and Astronomy Museum in Chicago; the Exploration Place CyberDome Theater in Wichita, Kan.; Madame Tussaud's at New York City's Times Square; and the Galileo Planetarium in Montpellier, France.
Kutoka Releases Kids' Math Game
Mia, the star of Kutoka Interactive's edutainment CD-ROMs, is back with the release of Mia: Just in Time!. The time-travel adventure for 6 to 10 year-olds offers math fun, blending number games and puzzles in a storyline Kutoka describes as imaginative and entertaining.
In the new title, the little heroine is thrust into homelessness when her attic home catches fire. Mia then decides to build a time machine and go back in time to prevent the catastrophe. It is up to the player to help Mia and her friends find all of the parts they need to build the machine. Then, they all embark on a journey that will enable them to solve the mystery and prevent the fire.
Designed with the help of child educators, Mia: Just in Time! offers four different levels of activities that turn math into a game. On the first of the two disks, the activities focus on helping Mia find the four missing parts she needs to create the time machine.
To acquire the control panel, the player assists Simon the Spider by adding and subtracting hours and days from a clock. Next, if the player opens the 10 locks on Mr. Mole's trunk by playing a multiple-choice geometry game, he will obtain the lever. Eliminate all of the wrong keys by completing Roboto's riddles, e.g., click on the key number that's made up of three hundreds, five tens and three units to win the time machine's starter key.
A series of mini-activities, introduced along the way, range from a logic challenge, that must be solved to cross a bridge, to a numbers game in which Mia must find her way out of a cave by answering a series of questions about numbered tunnels such as "Which tunnel is a multiple of 5?"
After the time machine has been successfully built and Mia watches the fire reverse itself, the activities, now on the second disk, revolve around uncovering the origin of the blaze and trying to prevent a recurrence. The mystery of the fire is solved when the player helps the fortune-teller find the lost combination to her crystal ball by completing a series of number sequence challenges. The grateful clairvoyant rat rewards the player with a free fortune-telling session that reveals the culprit: Romaine Rat! Mia and the player then set a trap to catch him, using math each step of the way.
Activision Acquires Developer Shaba Games
Activision, Inc. last week announced the acquisition of software developer Shaba Games LLC. Under the terms of the agreement, Shaba has become a wholly owned subsidiary of Activision.
As part of the transaction, Shaba's management team and key employees have signed long-term employment contracts with Activision. Activision does not expect this transaction to affect its previously announced revenue and earnings per share guidance for the fiscal year ended March 31, 2002 or for fiscal year 2003.
Members of Shaba's team have worked on such games as Pandemonium, Grind Session and Soul Reaver: Legacy of Kain. Additionally, Shaba has worked with Activision on such games as Mat Hoffman's Pro BMX and Tony Hawk's Pro Skater 3, both for the PlayStation game console. The company is currently in development on Shaun Murray's Pro Wakeboarder for PlayStation 2, Xbox, and GameCube.
Founded in 1997, Shaba is headquartered in Sausalito, CA.
GAMES PEOPLE PLAY
Activision Announces Star Trek Elite Force II for PC
Current being developed by Ritual Entertainment for Activision is Star Trek Elite Force II. In this sequel to the first-person action game, players resume the role of Alexander Munro, chief of the Hazard Team, Starfleet's elite security unit. Now assigned to the U.S.S. Enterprise NCC 1701-E, players will explore strange new worlds, battle against both new and familiar civilizations and go on dangerous assignments.
After a brief prologue on the U.S.S. Voyager and a short stint at Starfleet Academy, the Hazard Team is assigned its toughest mission yet--duty aboard the Federation's renowned flagship, the U.S.S. Enterprise NCC 1701-E.
Powered by id Software's Quake III: Team Arena engine, Star Trek Elite Force II lets players undertake away-team missions in open environments such as large alien landscapes, the void of space, and deadly swamps.
Additionally, players must master zero-gravity combat when they do battle on the hull of a starship.
Now set in the Star Trek: The Next Generation universe, players can expect to face off against classic Star Trek antagonists such as the Borg, Klingons and Romulans. Players will also fight several new alien species including a mysterious nightmare race. Players can arm themselves with 13 different weapons and gear including a phaser, compression rifle, multi-functional grenade launcher, Romulan disruptor, tetryon gatling gun, a full-featured tricorder, and several all-new weapons.
Over the course of the Star Trek Elite Force II, players will be able to explore different options or tactics when dealing with a threat, as opposed to being forced to pursue a particular path. Additionally, the game boasts a larger number of environments and a significantly longer gaming experience than the first Elite Force.
Star Trek Elite Force II marks the return of multiplayer Holomatch. Similar to the original game, Star Trek Elite Force II offers several multiplayer modes including modes found in the Elite Force Expansion Pack, but with new features and weapons like the Klingon Bat'Leth. Multiplayer modes include Holomatch, Capture The Flag, and Team Holomatch.
Universal Interactive Ships Scorpion King for GBA
Universal Interactive, Inc., a studio of Vivendi Universal Publishing, has shipped "The Scorpion King: Sword of Osiris," an action-adventure for the Game Boy Advance. The game, which features arcade-style gameplay, is based on the movie "The Scorpion King," starring The Rock, and will reach store shelves simultaneously with the film's theatrical release on April 19.
Developed for Game Boy Advance by Southern California-based WayForward Technologies, "The Scorpion King: Sword Of Osiris" continues after the events depicted in the film.
Players step into The Rock's role as the Scorpion King to defeat more than 30 new enemies in a storyline different from that of the film. Players explore six large indoor and outdoor worlds in 25 levels featuring side- and vertical-scrolling action.
3D Ad Firm Reports Rough Quarter
Brilliant Digital Entertainment, Inc., a developer of 3D rich media advertising and content creation technologies for the Internet, announced results last week for the fiscal fourth quarter 2001 and for the fiscal year ended December 31, 2001.
Brilliant Digital reported a net loss from continuing operations of ($6,635,000), or ($0.41) per share, for the year ended December 31, 2001, compared to a net loss from continuing operations of ($9,208,000), or ($0.62) per share for the year ended 2000. Net revenues for 2001 from continuing operations rose 76% to $1,816,000 from $1,030,000 in fiscal 2000. The Auction Channel has been accounted for as a discontinued operation pursuant to Management's formal adoption on December 31, 2000 of a plan to dissolve the business unit.
For the fiscal 2001 fourth quarter, Brilliant Digital reported a net loss from continuing operations of ($1,719,000), or ($0.10) per share, compared with a net loss from continuing operations of ($2,690,000), or ($0.17) per share, for the same period a year ago. Brilliant Digital's 2001 fourth quarter revenues from continuing operations increased to $377,000, compared to $268,000 from continuing operations in the fiscal 2000 fourth quarter, reflecting an increase in revenues related to content production.
Kevin Bermeister, president of Brilliant Digital commented, "2001 proved to be another challenging year for us. We continued with significant cost cutting measures through employee downsizing, particularly in the area of production, as well as other cost cutting measures that have contributed to a substantial decrease in our operating costs. We now use outside studios to produce our Brilliant Banner content, our rich media advertising format that was launched to offer advertisers and Websites an alternative solution to the current GIF banners that are prevalent on Websites today. We are excited by the reception that Brilliant Banners are receiving in the marketplace as evidenced by the increasing number and diversity of advertisers, including Casino On Net and X10, that are choosing to advertise in this format."
"We are encouraged by the recent financing transaction in which we raised $800,000 in a private placement transaction. This will allow us to continue with our sales efforts of the increasingly popular Brilliant Banner and position us to take advantage of other opportunities which we continue to identify."
Search Engine Conference Set for S.F.
The best Web site on the net won't do you any good if no one can find it.
Learn more about search technologies and the future of the industry at the Seventh Search Engine Conference, April 15-16, 2002, in San Francisco.
Of particular interest are sessions on developing technologies and content-based image searching.
Cannes Seminar to Cover Tech/Entertainment Convergence
Entertainment Technology Alliance, an industry organization focused on educating and bringing together the entertainment community with the latest technology, will hold The ETA Cannes Seminar Series, an invitation-only discussion of current issues surrounding the convergence of technology and the entertainment industry May 20-24 at the Cannes Film Festival in Cannes, France.
ETA is designed to enable industry professionals to increase their technical knowledge, share creative experiences with colleagues, learn tips from well-known industry professionals and provide networking opportunities. Technology discussions will focus on digital cameras, digital cinema, digital dailies systems, digital filmmaking and projection technologies.
Kicking off the event will be an exclusive presentation by Thomson Multimedia on the making of the Cinecitta Digital 2000 Project. In addition other topics scheduled include a Digital Dailies system presentation by Microsoft and Sample Digital.
Key industry participants to date include: Thomson Multimedia, Compaq Computer, Jaguar Consulting, Microsoft, Apple Computer, Das Werk, Industrial Light and Magic, and Koppfilm.
Speakers are currently being assembled working with leading technology innovators and entertainment companies and will be announced in mid April.
ETA Expo is currently accepting speaker submissions from accomplished experts and practitioners who desire to share their expertise with a high-level audience of executives eager to launch or expand their own entertainment technology initiatives. To submit a potential speaker, choose an appropriate session and submit to: http://www.etaexpo.com/proposal.html.
Spectrum is an independent news service published every Monday for the interactive media professional community by Motion Blur Media. Spectrum covers the tools and technologies used to create interactive multimedia applications and infrastructure for business, education, and entertainment; and the interactive media industry scene. We love to receive interactive media and online development tools and CD-ROMs for review.
Send your interactive multimedia business, product, people, event, or technology news to: firstname.lastname@example.org. We prefer to receive news by email but if you must, telephone breaking news to 510-549-2894. Send review product and press kits by mail to David Duberman, 2233 Jefferson Ave., Berkeley, CA 94703.
If you contact companies or organizations mentioned here, please tell them you saw the news in Spectrum. Thanks.
Please send address changes (with old and new addresses), subscribe and unsubscribe requests etc. to the above address. If you use the Reply function, please do _not_ echo an entire issue of Spectrum with your message.
Publisher's note: We are now accepting limited advertising. If you'd like to offer your company's products or services to Spectrum's elite audience of Internet and multimedia professionals, send an email query to email@example.com, or telephone 510-549-2894 during West Coast business hours.
- David Duberman
(c)Copyright 2002 Motion Blur Media. All rights reserved. No reproduction in any for-profit or revenue-generating venue in any form without written permission from the publisher.