Introduction
This tutorials will show you how simple it is to bring in your fully textured Bryce 5 terrain objects into ZBrush.
Step 1: Create the Terrain in Bryce 5
Click on the 'Create Terrain' icon on the top iconic menu. The default Bryce terrain will appear in the window.
From here you can click the 'E' button which appears beside the terrain object when selected. This will bring
you to the Bytce terrain editor screen where you can modify the terrain to suit your needs.
Step 2: Texture the Terrain in Bryce 5
With the terrain object selected, click the little gray arrow beside the EDIT at the top of the screen to open the material Presets screen.
This is what the terrain looks like rendered inside of Bryce
Step 3: Export to ZBrush Friendly Formats
Select File - Export Object from the Menu in Bryce. In the Save As dialog select 'WaveFront OBJ Files' from the drop down list, and name your file.
You will be brough to the Export Terrain screen. Adjust the polygon density to an appropriate level. If you plan on manipluating the objects geometry inside
ZBrush, a higher polygon count will give you finer control, however the trade off is more memory consumption, and slower rendering times. Next, select the format as BMP
for exporting the image maps, and click the check mark.
Step 4: Importing the Terrain 3D Object
In ZBrush, select the polyMesh 3D (the star) from the Tools section. Expand the Inventory section from the Tools section, ensuring OBJ is selected click the IMPORT button and select the OBJ file you just exported from Vue.
Drag out the terrain object onto the canvas, and hit the 'T' key, or click on the 'Edit Object' on the floating palette to ensure you are in the 3D edit mode.
Step 5: Importing the Terrain Texture
On the texture section, and under Inventory select IMPORT, and browse to the BMP you exported from Vue.
Your terrain object should automatically get wrapped in the texture map. Below is what the terrain looks like inside of ZBrush.
That's all there is to it. Now you can refine the texture using the Texture Master script if required, and modify the geometry as required inside Zbrush.
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