Lightwave Tutorials
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Subdivision Modeling of a Human
By Peter Ratner
Subdivision modeling is a procedure for creating smooth models while keeping the total polygon count at a low level. Point counts are small so that the sculpting process is less confusing. New software developments, such as those in Maya and XSI, offer more robust subdivision modeling tools, an improved interface, and the ability to render objects without converting them to high polygon models. This makes a compelling argument for implementing subdivision modeling.
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Deformations and Movement
By Dan Ablan
Throughout Inside LightWave 7, you've learned different techniques, tips, and tricks. You've learned about keyframing and the Graph Editor. You've learned about organic modeling and lighting. This chapter takes you a step further into organic animation. Organic animation in LightWave is more than just moving a ball from point A to point B. It is the blending of points and the changing of shapes. It is movement and timing. You'll use tools within Modeler and LightWave to deform objects into different shapes.
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Creating Plants and Flowers
In this tutorial, I hope to demonstrate how easy it is to create detailed flowers and plants that will add a great deal to an image (assuming the image calls for them, of course). This tutorial requires a thorough awareness of the tools in Lightwave and Photoshop as well as a basic knowledge of how to use them.
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Modeling
Basic Head Modeling
Bevel Non-Smooth Surfaces
Blood Cells
Buckyball
Character Construction Basics
Coplanar Overlapping Polygons
Creating a fantasy letter
Creating the Hall of a Mansion
Great Outdoors Part 1
Great Outdoors Part 2
Guns -Polygonal Modeling
Hair - Grass
Hand Modeling
How to Create Complex Meshes with NURBS
How to Model a Deer
Hypervoxel Metaballs
Lathe Tool making a wine glass
Make a Frog with LW5.5
Making a hand with metanurbs and QuadSew
MetaNurbs
Moceling a Cathedral Ceiling
Modeling a DINOSAUR
Modeling a Brachiosaurus
Modeling a Gamepad
Modeling a Hand
Modeling a Photorealistic Chair
Modeling a PhotoRealistic Fish
Modeling an orc with Lightwave 3d
Modeling from Cross Sections (Corvette)
Modeling Sci-Fi Spacecraft in Lightwave Using VertiBevel
Modeling with Lightwave
Perfect Bevels
Pumpkin carving
Red Peppers
Rolling Ball Dimples on Cloth
Setting Up Backdrops
Space Ship
Spider Web
Splines
Spline Patch - Part 1
Spline Patch - Part 2
Spline Patch - Part 3
Spline Patch - Part 4
Spiral Galaxy
Subpatches in LW Modeler
Tank Treads
Travelling Sheens and Logo Treatments
Trees - It´s a Breeze!
Trees
Trees
Unifying polygons
Wine Glass - Part 1
Wine Glass - Part 2
Wine Glass - Part 3
Webs and Nets
Whiskey Glass Tutorial
Wrinkles with Metamation
Write On
Animation
Animated Tank Tread - Part 1
Animated Tank Tread - Part 2
Camera Zoom
Character Rigging (Video)
Character Rigging (Part 1)
Character Rigging (Part 2)
Gravity Motion Modifier
IK chaining and animation
Inverse Kinematics
Inverse kinematics in lightwave
Metamation in LW5
Setting up Facial Animation with EndoMorphs.
Slip and Sliders
Swimming Fish using MathMorph plug-in
Ye Old Ribbon Trick
Dynamics and Special F/X
Blast off with Hypervoxels 2.0
Blow-up a Planet
Create a Startrek4 Shockwave Blast Effect
Jet Engine Heat Haze - I
Jet Engine Heat Haze - II
Shockwave
Shock Wave
Particle explosions
Particle Storm Tutorials
Thrusters
Veins with Particles
Warp Effects
Warp Streaks
WormHole Effects
Worm Tunnel
X-Ray Effects
Rendering and Compositing
Compositing
Compositing with Video
Matte Filters Composite
Sunset
Video Transitions
Materials and Texture
Baking Bump Maps
Better Atlas Mapping
Boiling Suns
Clouds
Displacement Maps and Bump Maps
Galaxies
Glass
Gradients
High/Low Color Range
Land and Sky
Procedural Map Table
Shiny Chrome
Surfacing Basics
Surface Editor
Surfacing the obligatory space vehicle
Underwater Fishies
Underwater scenes
UV texturing in Lightwave
UV Textures
Water
Wrap Map to Sphere
Reference and Basic Lightwave
Introduction to Layout
Introduction to Modeler
Intro to LW Layout
Inverse Kinematics
Keyboard Shortcuts for LW [6]
Lathe Tool
Lightwave 6.5 Beginners Guide
Lightwave 3D for Virtual Beginners Part 1
Lightwave 3D for Virtual Beginners Part 2
Lightwave 3D for Virtual Beginners Part 3
Lightwave 3D for Virtual Beginners Part 4
Lightwave 3D for Virtual Beginners Part 5
Lightwave Modeling
Loading and using plugins
Modeler Viewport Overview
Modeler Layers Overview
Light
Plugins
Blast off with Hypervoxels 2.0
Hypervoxel Metaballs
Hypervoxels 2.0 and Lightwave 5.6
Previsualization with the Poser Pro Pack and LightWave
Integrating Poser figures into Lightwave
Non-English Tutorials
HonHill
More 90 originals tutorials in French about Lightwave for discover expression, inverse kinematic, UVMAP and more.
Askelmar
Lightwave tutorials in Spanish
Tutorials-fr.com
French language tutorials on Lightwave.
Weirdmeister
German language lightwave tutorials
Commercial Lightwave Tutorials
Class on Demand
Lightwave and Aura video tutorials.
DeskTop Images
Has a large selection of Lightwave videos from version 3 through 7.
Event Horizon Studios
TutorVision 3-D CDROMs for Lightwave 5.6
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