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Rotoscoping has long been used by traditional animators to establish a basis of movement and rhythm, in order to subsequently build more elaborate sequences. This tutorial will outline the basic steps to use this technique within Maya, and was written by Fernando Catta-Preta of Trace Digital Animation, Inc. ( www.traceholo.com)
Dariush Derakhshani
Animator, Sight Effects, www.digitallab.com
More and more, cold weather scenes are being shot in mild climates, or in enclosed studios for budgetary, temporal
and comfort reasons. Since the climate on these shoots is not cold, we lose the little natural nuances of
reality. Therefore, it becomes incumbent on the special effects department to add these little nuances to add
to the scene’s overall believability.
Making of a Dragon Mesh in Maya 3.0
Hi. My name is Craig Daughtrey, and this is my attempt at making a Dragon. The mesh is made up of many pieces, and it is possible to see seams if you look for them. My main interest was in animating a dragon, but since nobody offered to give me a fully textured, setup model, I had to make one.
3dude@sympatico.ca www3.sympatico.ca/sdaughtrey/
Modeling a Mechanical hand in Maya 3.0
Craig Daughtrey covers modeling a mechanical hand using basic poly primitives and poly tools. He uses a nurbs torus with the history left on to give the illusion of cable on the fingers, and aimConstraints to make a piston. He also uses a distanceDimension measure tool to drive the scale on the shoulder piston.
In this tutorial, I will explore the process of modeling a 3D character head through the use of subdivision emulation in Maya 3.0 Complete. by Jason Baskin
Colliding Softies with RigidsdistanceBetween node
Maya Expressions 2: The hidden distanceBetween node - and the more common clamp function - are explained using a simple example: making two spheres glow as they approach each other.