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Maya Tutorials

3DLinks.com is offering artist/writers the opportunity to place tutorials inside the 3DLinks site. This could be an excellent opportunity for you to get your tutorial in front of a wider audience, promote your talents and web site, and contribute to the 3D community. The tutorial pages would naturally give the writer FULL credit, links to the your web site, email, and copyright notices as applicable. Please contact Mark Van Buren, vanburen@3dlinks.com if interested.


Chapter 7: Building Emotion: The Basics of the Eyes(1.6 MB PDF)

Full Chapter from Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa


Making a kettle with Maya 4

Baris Yalcinkaya


How To Build a Head Using Maya Unlimited 4.0

Irina Carriger


Character Animation in Maya through Rotoscoping
Rotoscoping has long been used by traditional animators to establish a basis of movement and rhythm, in order to subsequently build more elaborate sequences. This tutorial will outline the basic steps to use this technique within Maya, and was written by Fernando Catta-Preta of Trace Digital Animation, Inc. ( www.traceholo.com)


How to create a realistic looking eyeball

Irina Carriger


Breath Vapor Simulation

Dariush Derakhshani Animator, Sight Effects, www.digitallab.com More and more, cold weather scenes are being shot in mild climates, or in enclosed studios for budgetary, temporal and comfort reasons. Since the climate on these shoots is not cold, we lose the little natural nuances of reality. Therefore, it becomes incumbent on the special effects department to add these little nuances to add to the scene’s overall believability.


Making of a Dragon Mesh in Maya 3.0
Hi. My name is Craig Daughtrey, and this is my attempt at making a Dragon. The mesh is made up of many pieces, and it is possible to see seams if you look for them. My main interest was in animating a dragon, but since nobody offered to give me a fully textured, setup model, I had to make one.
3dude@sympatico.ca
www3.sympatico.ca/sdaughtrey/


Modeling a Mechanical hand in Maya 3.0
Craig Daughtrey covers modeling a mechanical hand using basic poly primitives and poly tools. He uses a nurbs torus with the history left on to give the illusion of cable on the fingers, and aimConstraints to make a piston. He also uses a distanceDimension measure tool to drive the scale on the shoulder piston.

3dude@sympatico.ca
www3.sympatico.ca/sdaughtrey/


How to create a moving Tentacle using Procedural animation
written by Mark Hunter
This is a tutorial on making a Matrix style Animating Tentacle, using Procedural Animation! dudernap@hotmail.com


Modeling a Head with Subdivision Emulation in Maya Complete

In this tutorial, I will explore the process of modeling a 3D character head through the use of subdivision emulation in Maya 3.0 Complete. by Jason Baskin


Texturing a Head with Subdivision Emulation in Maya Complete

The following is intended to supplement a tutorial I published previously entitled "Modeling a Head with Subdivision Emulation. by Jason Baskin


Modeling
Basics: Learn how to move your objects - Video Tutorial
Basics: Learn all about the shelf - Video Tutorial
Basics: Use the Revolve & Paint FX Tools - Video Tutorial
Bone Setup for a Dragon
Chord attached on both ends
Completing the Human Figure
Create a pumpkin face
Creating Clothing Wrinkles in Maya using BlendShape Deformers
create mechanical stairs
Creating a cord attached to something on each end
Creating Softbodies in CHARACTER ANIMATION
Faked Polygonal Metaballs, Objects, polygonal, MetaBalls, Objects
Female Modeling
Fur Tips
Head Surfacing
How to build a spiral staircase
How to Build a Polygonal Gear
How to Create 3D Text from Vector Art
How to model an o2
How to model a FLEXO with MAYA
How to split a polyset into individual polys
How to Use Animated Sweep and Snapshot
How to Use NURBS Booleans
How to Use skeletonWorks
How to Create Square Surfaces
Maya Fundementals - 30 Page PDF from A|W
Maya Subdivision Surfaces
Make text out of polygons
Model a Chicken
Model a Flexo
Model an Alien Head
Modeling a Bottle
Modeling a Comic Bird
Modeling a Head with Subdivision Emulation in Maya
Modeling a human Figure (pt1)
Modeling a human Figure (pt2)
Modeling a human Head in Maya
Modeling a Shampoo Bottle
Modeling a Ship in Alias|Wavefront's Maya 2.0
Modeling an Asteroid With SOFT-BODY DYNAMICS
Modeling a Polygon head
Modeling a Nurbs head
Modelling an SGI O2 chassis.
NURBS Head Modeling
Organic Modeling and Animation
Organic Modeling Part 1
Organic Modeling Part 2
Organic Modeling Part 3
PointOnSurfaceInfo node trick
Putting a label on a bottle
Star Wars walker
Tesselation
The Structure of the Head and Features
Using Wrap deformers, Blendshapes and SubD's to control joint deformations


Animation
Arm set-up with IK/FK
Bone Setup for a Dragon
Building Leg Skeletons in Maya Using the Detached Foot Method
Character Animation - 20 Page PDF from A|W
Character Rigging 54 Page PDF
Changing frame rate without changing keyframes
Cigarette Smokin’ Babies
dreamLipSync Mel Script Tutorial
Expressions
- An introduction to the basics of using expressions in Maya.
Expressing emotion through facial animation
Expressing Emotion
Facial Animation Expressing Emotion
Flying baloon
Using soft body dynamics in Maya to animate a flying baloon with a string attached to it.


Get a Grip Arm Set-Up in Maya
How to animate an accurate clock
How to Animate a Chain Link
How to animate a Gelatin cube
How to animate a melting object
How to Animate a Rolling Cube
How to Animate the Aiming of a Spotlight
How to animate an extrusion
How to animate camera cuts
How To Animate a Polygonal Tree with Maya
How to Animate Texture Files
How to Create a Newton's Pendulum
How to Create a Waving Flag
How to Pick up an object
How to Blend Facial Poses
How to build and animate an iris
How to Animate with Flow (Object)
How to Animate with Flow (Curve)
HUMAN INDIRECT SKINNING WITH FREE-FORM DEFORMERS IN MAYA 2.5
Making an advanced leg skeleton
Non-Linear Animation in Production (Case Study/Discussion)
Skiing Cycle with DreamLab Database
Turn auto exposure off for glows in animations
Walk Cycle
Walk with an expression


Fx & Dynamics
Candle Flame

Colliding Softies with Rigids distanceBetween node
Maya Expressions 2: The hidden distanceBetween node - and the more common clamp function - are explained using a simple example: making two spheres glow as they approach each other.

Emit Geometry from a Point Emitter
How to animate a polygonal tree with particle system
How to use Particles to Drive Rigid Bodies
How To Create an Exploding Fireball
How to create an inflating balloon
How to Create Footprints
Maya for Games - 32 page PDF from A|W
Particle Emission when Objects Collide
Particle runtime rules, dynamics oversamples, and hardware motion blur
Paint Effects: Brush Restore Tips
Paint Effects: Brush Restore Tips (French Version)
The Smoking Maya Tutorial
Turn auto exposure off for glows in animations.
Using Particle Speed
Volume filled Uniformly with Particles


Textures and Shaders
Abstract Painting with Maya 2D Textures
Bug Surfacing
Camera/Light texture projection
Dealing with Surface Parameterization
How to Combine Bump and Displacement Maps
How to Create a Ghost Shader
How to Create a Realistic Sky with EnvSky
How to Make a Cartoon Shader
How to Make a Double-Sided Shader
How to Make Natural Clouds
How to share texture nodes
Making Metallic Shaders
Maya Fur FAQ
Putting a label on a bottle
Shader transparency from image file alpha channel
Texture Resolution
Texturing A Head Modeled with Subdivision Emulation
Using the Hypershade
Water Ripple


Lighting and Rendering
Controlling Fog Density
IPR Rendering 24 - 24 page PDF from A|W
How to Create a Ball Env Reflection Map
How to create a soft spotlight
How to Create a Light GOBO with Barn Doors
How to create realistic glass
How to Create Realistic Shadows with EnvSky
How to Set up Reflections and Refractions
How-to Set Up Depth of Field
How to Use Center of Interest with Depth of Field
Light Linking in Heavy Scenes
Rendering in Passes and Layers
Shader Glow Tips
Simple Fog
Slide projector
Spotlight Fog
Technical Overview on Aliasing Atrifacts
Technical Overview of Maya Software Rendering
Transparency Shadows
Turning depth map auto focus off to improve shadow quality.


MEL
Introduction to MEL Scripting
How to use 'relocateTexturesWin'
Creating comments for MEL buttons
Customize the Interface using MEL
Getting started with MEL
How to use attrCollection.mel Script
How to use an Assistant Online MEL Script
How to Use bevelCaps.mel Script
Hot to use QTVR.mel Script
MEL Scripting


PLUGINS & MISC
AliasWavefront PowerAnimator Bible
Camera Projection
a great way for integrating 3D with live action
Display resolution or film gate? (What defines the edge of frame)
EZTools Tutorial
How to Create a Tree using PaintFX
How to Comb Maya Fur
How to show a node buried in the hypergraph
How to Use Caustics Plugin for Maya 3
Maya Fur FAQ
Maya Reference Guide 4.0
Power Animator Bible
Rhondas Top 10 Maya Tips
Top 10 Maya tips and tricks
Understanding Continuity



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