ZBrush Tutorials
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UV MAPPING
ZBrush does a great job of protecting the artist from too many technical decisions during the creation process. For example, once you model an object, you can immediately start painting textures for it in a 3D fashion using Texture Master or 3D copy. You do not need to worry how that texture wraps onto the model. ZBrush objects inherently have the best mapping method associated with the models when they are first created, i.e. when a Sphere 3D is drawn on screen or an adaptive skin is made from Zspheres.
UV MAPPING
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Multiple-Markers and Unified Skins
While the most direct and obvious route to making a unified skin object is to start with ZSpheres, a lesser known fact is that unified skins can be made off of any 3D object. For example, you can model a Sphere3D into a shape, and then re-skin it using the Make Unified Skin button in the Inventory pallet.
Multiple-Markers and Unified Skins
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Unified Skin Tutorial
The adaptive method of skinning ZSpheres requires an organized approach to their construction.You must pay attention to how spheres branch from each other.In contrast, the unified skinning method lets you work in a much looser, freeform style.
Unified Skin Tutorial
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Membrane Curvature
This tutorial illustrates using the Membrane Curvature adjustment in the adaptive ZSphere skinning method. This tool is useful in making features such as wings on your models.Particularly useful is the fact that you can
use intermediate spheres to control where the mesh spans gaps between spheres and where it does not.
Membrane Curvature
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Octopus Tutorial
One challenge that many users encounter when creating a model from ZSpheres is how to place several branches close to one another without damaging the mesh. This tutorial shows an example of an adaptive skin mesh made from a ZSphere model that had multiple spheres branching from one end of a single ZSphere.
Octopus Tutorial
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Cactus Tutorial
By Ken Brilliant
This tutorial is to illustrate how you can get far along in the modeling process with just a few simple adjustments of an object's geometry properties. This example is applied to ZSphere models, but the techniques can also be used with primitive objects.
Cactus Tutorial
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Model a Head in ZBrush
By Glen Southern
Over the next few months I will be providing a series of tutorials that will give Zbrush users the know-how to model, texture, add material, light and render a head.
Model a Head in ZBrush
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Transparency and Reflection Tutorial
The best way to do the tutorial is to create a folder, call it say,
'Transparency And Reflection', and unzip the zip into that folder...ZBrush
requires all the files to be in the same location, so they should be in
their own file...
TransReflect1.zip
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ZBrush Props
by Pixolator
While creating ZBrush images, I have created many simple objects that I have used as props. These objects have been created by simply using the DEFORMATION controls and without any further editing. There are literally hundreds of objects that can be created by following few simple steps.
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ZBrush Blades
by Pixolator
6 styles of blades made with primitive deformations.
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ZBrush Axes
by Pixolator
The purpose of this mini-prop-tutorial is to show how to merge two 3D tools into one.
In this example we will create a simple Axe Tool by first creating the Blade Tool, then creating the Handle Tool, and then combining them into one tool that can be used and saved as an Axe Tool. (It is possible to combine more than two tools, but the method described here is most effective when only two tools are used.)
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3D Texturing made easy
by Pixolator
In ZBrush, There are varieties of methods, which will allow you to apply texture to a 3D object. This tutorial will explain one of these methods.
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Head modeling part 1
by Pixolator
This tutorial describes one of the methods that can be used when modeling a 3D object. The key points within this tutorial are the method of subdividing a 3D object in order to get higher resolution mesh and the use of the editing curve and its impact on the resulting surface.
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Quick Eyes
by Pixolator
There are many techniques that can be used to create an eyeball and I have chosen to explain one that is easy to use and quite effective…
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Southerngfx
ZBRUSH tips and tricks by S O U T H E R N - including:
ZScript 101
ZScript Lesson I: IButtons and Formatting
ZScript 101
ZScript Lesson II: ISliders.
ZScript 101
ZScript Lesson III: CanvasStroke and Loops
ZScript 101
TransformSet and CanvasClick, Drawing 3D Objects
Texture Animation Master Models
Shows how to bring in AM modes for texturing in ZBrush, and then back. Alos discussed the use of Deep Paint, and Body for the same purpose.
NEWBIE LESSON ONE
The Interface
NEWBIE LESSON TWO
Basic Training, Part One (Painting)
Alpha Century
by Pixolator
Pixolator shows you how to create a terrain using 2.5D and 3D tools, and render a landscape scene.
Basketball Tutorial
by Glen Southern
Bump Mapping Tutorial
PDF Format tutorial showing how to create bump maps for your textures.
Controlling Draw Depth
by Matthew Yetter
Two different ways to control the depth that you draw at when working in ZBrush.
Cloth Tutorial
Tutorial from Glen Southern showing how he made the cloth in his remarkable Ascension image
Depth Masking
Method to use the auto depth masking in ZBrush.
Engraving
There are several ways to apply an engraving-like effect to the canvas. This method will allow you to create the engraving at any size and not be limited by the 256x256 brush size.
Eyeball Tutorial
by Glen Southern
Eyeball Texturing
EyeLashes
Using the SnakeHook brush to make realisic eyelashes.
Fiber Fun
Creative use of the fiber brush to make fur.
Fog Alphas
Fog and Smoke Alphas and Textures
Green Thumb Tutorial
by Matthew Yetter
A variety of the techniques used by this artist to create vegetation.
Hair Tutorial
by WingedOne
Description: This is a tutorial I made for doing hair in ZBrush.
Head Modeling
Hollow Objects
Creating a hollow tool in ZBrush is fairly simple...
Initializing a tool with Selection
Initializing the SweepProfile Tool
MAKING ZTOOL EYELASHES IN ZBRUSH
MAKE FINE EYELASHES FOR POSER/DAZ3D MODEL IN ZBRUSH
Materials Tutorial
by Glen Southern
Expert tips on creating customized materials.
Material Modifier
Model and Texture
Overview of ZBrush as a modeling and texturing tool - bt Ken Brilliant
Poser Morphs
Export from Poser to ZBrush to adjust an expression, and then back into Poser as a morph target.
Quick Eyeball Textures
Bloodshot eyes
Quickie ViewScapes
Creating scenery can be accomplished in many ways in ZBrush. You can use 2D, 2.5D and 3D tools. In this tutorial we'll use one tool to create a main scene and just one other tool for highlighting.
REMOVING EYEBROWS FROM V2
How to export a DAZ Victoria 2 head without Eyebrow mesh or eyelashes.
Skin Texturingp
Spiral, Helix and Gear Tools
by Dave Bushnell
A primer that describes how to use these three tools, newly released in Version 1.23b.
Stone Giant
Excellent tutorial on modeling, and rendering a 'Stone Giant' in ZBrush
Texturing a DAZ 3D Michael 2 Mesh using ZBrush and TextureMaster
Tips and Tricks using Digit's Widgets Animation Script
Transparency And Shadows
Getting transparency and shadows at the same time may seem difficult at first, some of the methods will required you to turn off the 'Flatten Layers' option in the RENDER panel ...
Transparency Maps
by Matthew Yetter
Demonstrates a method of creating and using transparency maps for use on imported or ZBrush-created objects. The process in the example is used to texture portions of a Poser dress. The same technique can be used for many other purposes.
UPHAM'S ZBRUSH EXERCISE BOOK
A series of lessons to leading toward building a complete character.
ZCut ZSub
quick description of ZSub,ZCut
Water Ripples
Technique for creating realistic water.
Water
Making basic water - with ZScript demostrating the techniques.
ZBrush Manual
300 Page PDF manual for ZBrush
ZBrush Central
The holy grail of ZBrush support
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