|
Splines are fine for the
Gokstad Viking ship

The business end of the Gokstad Viking ship in the Oslo Viking
ship museum.
You can get the spline cage here: Viking6.zip
1. Open LW. Use
1m grid, hit the <0> key on the numerical keypad (num Lock on)
and enlarge one of the viewports to lay the points out as I did. Be reasonably
close, but don't get paranoid about the accuracy. All Viking ships were built
one at a time, in different areas, usually for some rich Nordic land owner, and
by different shipwrights. Probably no two were ever identical. In CREATE/points
place them where I show them.

2. Copy the
points <c> and paste them back <v> and then slide them horiontally
<t> to the right. Image 2 shows them as seen in the 500 mm
grid.
NOTE: The tip is
made up of four (4) points.

3. Next it's
"connect the dots". In CREATE/Make Curve connect them with Open Curves. Make
sure you use only one series of points at a time. You have enough points to end
up with four separate curves. This gives us the keel of the ship. NOTE (Center
Image): I squeezed the outside line inward, to have the whole thing come to a
near-point.

4. To make the
outer bow shape a little smoother, go to a different layer and create a disk.
Don't bother to make it 3D. You'll just use it as a guide to slide the points
into a more smoothly rounded shape. Delete the disk when you're
finished.

5. Next, copy
the upper inside curve to another layer and delete the first two
points.

6. You are now left
with a shortened curve in a different layer, as shown below.

7. Copy that
line, you know <c> and <v> seven times. Each time slide it as I have
indicate. That means that one of the copies will be below the original one. The
other six will be above the original curve. You'll end up with
this:

8. Now for some
tedium (much more to come). Connect the dots vertically with open curves. To
keep from getting snagged later, I decided to do it like this. The first row
will be connected two dots at a time. The next row, all dots will be connected
with a single open curve, and so on.

9. To more smoothly
integrate the hull with the keel shape, drag (MODIFY/drag) the points of the
first row forward, while holding the <Ctrl> key down.

10. Now go back
to the keel. As you did with the hull, you will have to do with the keel; that
is, connect the points with open curves as shown. Use three curves per four
points, as you can see. This will build an outer "shell". We don't need the
inside curves, because once the keel is mirrored, that side will be
invisible.

11. Next, select the last row
of points in the layer with the hull. Even though I showed all of the points
selected, omit the bottom one. We don't want the ship to leak.

12. Here the fun
begins. Tedium maximus. In the front view, drag the selected points to the
right. Here shown on the 1 m grid. Again, much adjusting will follow, so don't
worry about extreme precision.

13. Do the same
with the next row of points. The next row was one that had the points connected
two at a time, and so you will end up with a not very smooth line. Not a
problem. Go to the polygon edit mode, select all of the curves, and hit
<Ctrl><s> and the result will be a continuously smoothed
curve.

14. Repeat the
process for every set of point/curves and apply smoothing, where necessary.
Following the completion of the process, I went and moved some points around to
make the horizontal hull curves a little more smooth. The problems are mainly in
the front part. The result of my adjustments is shown below. Don't panic. This
is a very forgiving modeler, and you can shift, nudge and slide things until you
are happy with the result.
Save your file as
ship_tute3.lwo (just to stay in line with my own
designation)

15. Don't do this
yet, but just for grins I went and mirrored the spline cage to get a look at the
complete hull.

You can download
the spline cage here: Viking6.zip
In part 2 of this tutorial you
will create the patches for the hull and keel.
Created by Karl Stocker (pixeltek), a 3D hobbyist and occasional
freelance artist. If you'd like to contact him, send email to: karlcs1@earthlink.net or visit his website at:
www.cosmic-pearl.com
|