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    Bryce Tutorials

    Space Nebulai (Volumetrics)


    Author: Alex Barrie
    Web: Alex's 3d Skill House

    Create a sphere and make it larger and put it directly in front of the camera. The material placed on the sphere is what will give the illusion of the nebula itself.
    Go into the materials editor for the sphere (The little M icon,) and click on the circle that says "SURFACE" above it. This will change to "VOLUME" making the sphere have a volumetric material which is what we want. Raise the edge softness to 100, and change the fuzzy factor to around 280. You may want to experiment with lowering the base density and then lowering the fuzzy factor. Click on the A column to make a material appear if there isn't one enabled already. Assign the A material to Diffuse, Ambient, and Base Density.
    For the A material, hold down shift and click on the small arrow in the top right corner. This will bring up a graphical list of all of the available textures. I chose the "Geographic" texture from the bump category, but almost any texture that has a fairly volatile transparency map will work. Set the texture mode to random by clicking on the arrow in the bottom right corner of the A texture.
    That is all there is to it.... Volumetrics can be used to obtain all sorts of unique effects. Try changing around the texture values to come up with some interesting images.


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