Click
in the
document window and drag out a sphere leaving plenty of space
around it. As we are only modelling the head at this stage the
position doesn't actually matter.
At this stage we
want to go straight into EDIT mode so press `T` on the
keyboard and a red dot/ring will appear. Because the head we
will be modelling is fairly symmetrical we need to turn on
SYMMETRY.
Go to
TOOL>MODIFIERS>DEFORMATIONS>SYMMETRY and select
`X`.
Fig4
You will now have two dots on the model.
Any change made to one side of the model is exactly duplicated
on the other side saving you a lot of work.
 |
To begin
the modelling you will need to `pull` the Sphere into
the basic head shape. Select `Move` (W) and pull
the bottom of the sphere down. |
TIP:If the effect is too dramatic you can
CTRL+`Z` to undo.
This is a good time to
adjust the DRAW SIZE (Figure5.2)
to get the right effect for this part of the modelling.
TIP: Get used to changing the DRAW SIZE (fig
5.1) often. Small size small effect, big size, big
effect.
TIP: Get used to changing the Z INTENSITY
(Fig 5.4). This controls the amount of effect you will have on
an area when you paint depth onto
it.
Click-Hold
away from the head and rotate it slightly. Pull out a neck and
the back of his head. (See
Figure 4)
 |
To add
features switch to the DRAW POINTER (Q). Rotate
the head so that it faces you and `paint` depth onto the
face. |
TIP: One of the first features to model is the
mouth. To indent the mouth shape, using the DRAW POINTER and
ALT (PC) push the mesh in. Release ALT and you will add
depth.
REMEMBER TO CHANGE DRAW SIZE AND Z
INTENSITY AS NEEDED!
Fig
6
Build up the
forehead, the nose, cheeks, lips and ear bumps. Add a bump for
each eye then put a dent back into it for the
eyeball.
REMEMBER: To indent the
model, still in the same mode, hold down ALT and paint onto
the model. This is how you will Indent the cheek recesses,
nostrils and the eyeholes.
Try to follow the
example heads in Figure 6. Keep rotating and adjusting until
you get the the effect you need.
Add frown wrinkles and
details around the eyesockets.
If at any time you need
to move the head on the canvas you can exit EDIT mode
by
pressing `T` again. The gyro
appears and you can select MOVE by
pressing `W`.
Pull the gyro (grab the coloured ends)
and move it in the direction you want. To continue modelling,
press `T` and re-enter EDIT mode.
 |
To add more
detail to the ears you can use SCALE
(E) to enlarge the ear area. Use DRAW POINTER
to shape the lobe and make an indentation then use
SCALE (E) to reduce the ear back down to the
correct size.
This will take some practice as it
is not easy the first few times you try
it. |
NOTE: If you select another tool by mistake
(And you will!) you will `snapshot` your head into the
document common frustrating mistake. If this happens CTRL+`N`
clears the entire layer and you will notice a copy of your
head is left in the `TOOL` panel. You can re-select it and
`draw` it back into the document and continue to edit it.