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Onto
the final stage of our image, Hair and Post work.
As ZBrush 1.5 has now been released I am using screen shots from
the new version. Anyone owning a licenced copy of ZBrush is entitled
to an upgrade upto version 1.5 so everyone can take advantage.
1. ADDING HAIR
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Having
rendered your image you can now apply hair to the
layer that contains the head. Go to the layers panel
and select the layer that shows the little picture
of the head.
Once on that layer you can BAKE the shading into that
layer. This bakes the current render and shading mode
into the base colours of the model on that layer.
use
LAYERS>BAKE.
In 1.5 it can be found by clicking the little square
icon in the top right hand corner of the panel.
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Now that the image had the shading baked to a layer you can
start to set up things for the hair. First of all choose a
FLAT Material from the Material Panel.
Secondly choose a colour that will suit the model. In our
case try white/gray.
Now choose the FIBER brush from the Tool panel |
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Again, using the small icon in the top right of the panel
display the options for the FIBER BRUSH.
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These
controls will determine the look of the hair to be placed
on our Purple Nasty's head. These include parameters
for density, gravity, grooming, turbulance, thickness
and shape.
As the FIBER tool is simply a BRUSH tool the next part
is easy. Try adjusting some of the settings and spray
the hair onto the model. See the examples below that
use differing settings. |
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Figure
1 |
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Figure
2 |
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Figure
3 |
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When you are happy with the style you need to save the document
out by using:
DOCUMENT>EXPORT
Save the image as a PSD, Photoshop file ready for the next stage.
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