Figure1
Selecting an atmosphere using the visual browser

Figure2
The selected objects properties panel

Figure3
Resizing objects using the size handles

Figure4
Adding stones to the terrain (terrain editor map)

Figure5
Satellite view of terrains at different scales

Figure6
Final render of step 1

Figure7
Scaling up the distant mountains

Figure8
Using layers inside the World browser

Figure9
The distant mountain range

Figure10
Adding a cloud above the transition terrain

Figure11
Final render of step 2

Figure12
Selecting long grass in the vegetation browser

Figure13
Using a selected render area to control object positioning

Figure14
Using a render blow-up of the dead tree

Figure15
The Numerics tab of the object properties panel

Figure16
The summary of materials panel

Figure17
Final render of step 3

Figure18
Render blow-up of plum tree "shrub"

Figure19
Using a dedicated camera view to position the bushes

Figure20
Final render of step 4

Figure21
Modifying sunlight to reduce gloominess

Figure22
Modified haze and fog

Figure23
Sky color map editor

Figure24
Final render of step 5

Figure25
Fast render blow-up for frog positioning

Figure26
Mixing the frog's skin

Figure27
Test render of the frog

Figure28
Final render of step 6

Figure29
Test render of a branch dipped in water

Figure30
Adding a distribution function

Figure31
Render blow-up of mountain range with snow

Figure32
Test render with spotlight at full power

Figure33
Render blow-up of soft shadows