|

Figure1
Selecting an atmosphere using the visual browser
|
|
|

Figure2
The selected objects properties panel
|
|
|

Figure3
Resizing objects using the size handles
|
|
|

Figure4
Adding stones to the terrain (terrain editor map)
|
|
|

Figure5
Satellite view of terrains at different scales
|
|
|

Figure6
Final render of step 1
|
|
|

Figure7
Scaling up the distant mountains
|
|
|

Figure8
Using layers inside the World browser
|
|
|

Figure9
The distant mountain range
|
|
|

Figure10
Adding a cloud above the transition terrain
|
|
|

Figure11
Final render of step 2
|
|
|

Figure12
Selecting long grass in the vegetation browser
|
|
|

Figure13
Using a selected render area to control object positioning
|
|
|

Figure14
Using a render blow-up of the dead tree
|
|
|

Figure15
The Numerics tab of the object properties panel
|
|
|

Figure16
The summary of materials panel
|
|
|

Figure17
Final render of step 3
|
|
|

Figure18
Render blow-up of plum tree "shrub"
|
|
|

Figure19
Using a dedicated camera view to position the bushes
|
|
|

Figure20
Final render of step 4
|
|
|

Figure21
Modifying sunlight to reduce gloominess
|
|
|

Figure22
Modified haze and fog
|
|
|

Figure23
Sky color map editor
|
|
|

Figure24
Final render of step 5
|
|
|

Figure25
Fast render blow-up for frog positioning
|
|
|

Figure26
Mixing the frog's skin
|
|
|

Figure27
Test render of the frog
|
|
|

Figure28
Final render of step 6
|
|
|

Figure29
Test render of a branch dipped in water
|
|
|

Figure30
Adding a distribution function
|
|
|

Figure31
Render blow-up of mountain range with snow
|
|
|

Figure32
Test render with spotlight at full power
|
|
|

Figure33
Render blow-up of soft shadows
|
|