3D Programming Books
3D Programming Books - OpenGL
 |
OpenGL(r) 1.2 Programming Guide, Third Edition: The Official Guide to Learning OpenGL, Version 1.2
by Mason Woo, Jackie Neider, Tom Davis, Dave Shreiner, OpenGL Architecture Review Board
List Price: $49.95
Paperback - 800 pages 3rd edition (August 6, 1999)
Addison-Wesley Pub Co; ISBN: 0201604582
|
|
OpenGL users will learn everything about this program from the basics to its state-of-the-art capabilities. OpenGL Programming Guide offers an in-depth explanation of OpenGL fundamentals like 3-D drawing, colour and lighting. The authors explain essential graphics programming techniques for blending, fog, working with bitmaps and fonts. This guide details more advanced techniques including texture mapping and explains this version’s new features and latest upgrades making this guide an authority on this high-performance application.
|
$49.95 US Amazon.com |
|
 |
OpenGL Reference Manual: The Official Reference Document to OpenGL, Version 1.2
by Dave Shreiner (Editor), Opengl Architecture Review Board
Paperback - 704 pages 3 edition (December 17, 1999)
Addison-Wesley Pub Co; ISBN: 0201657651
|
|
This manual is intended as the companion reference volume to the third edition of the OpenGL Programming Guide. It provides an introduction to OpenGL, its commands and routines, and the constants defined in OpenGL and the commands that use them. Most of the book consists of reference pages, describing each set of commands for OpenGL, GLU, and GLX; their parameters; effects of the command; and what errors might result from using the command.
|
$49.95 US Amazon.com |
|
 |
Computer Graphics Using OpenGL
by Francis S., Jr. Hill, Francis J. Hill
List Price: $69.00
Hardcover - 922 pages 2nd edition (May 15, 2000)
Prentice Hall; ISBN: 0023548568
|
|
New edition of an introduction to computer graphics for students who wish to learn the basic principles and techniques of the field and want to write substantial graphics applications themselves. With an emphasis upon 3D computer graphics, Hill (electrical and computer engineering, U. of Massachusetts) shows how to translate a particular design task first into its underlying geometric components, to find a suitable mathematical representation for the objects involved.
|
$69.00 US Amazon.com |
|
 |
OpenGL SuperBible, Second Edition (SuperBible)
by Richard S. Wright Jr., Richard S., Jr. Wright
List Price: $49.99
Paperback - 696 pages 2nd Bk&cdr edition (December 16, 1999)
Waite Group Pr; ISBN: 1571691642
|
|
Windows programmers and seasoned OpenGL programmers will find everything they need to know about this new version of OpenGL. This book serves as both a reference and a tutorial while offering advice in applying the complex concepts it outlines. OpenGL SuperBible covers 3D graphics and fundamentals; drawing points, lines and polygons; moving around in space; color, lighting and materials; texture mapping; visual effects and interactive graphics.
|
$39.99 US Amazon.com |
|
 |
Delphi Developer's Guide to OpenGL
by Jon Q. Jacobs
List Price: $49.95
Paperback - 450 pages Bk&Cd Rom edition (August 1999)
Wordware Publishing; ISBN: 1556226578
|
|
The book begins with a tour of creating a Delphi project that can utilize OpenGL. Over the first five chapters, the book demonstrates how 3D graphics work using popular computer graphics nomenclature as well as instructions for drawing OpenGL objects in perspective within a Delphi window, and the implementation of the three different types of OpenGL lighting (ambient, specular, and diffuse) upon those objects.
|
$39.96 US Amazon.com |
|
 |
Open Geometry : Opengl + Advanced Geometry
by Georg Glaeser, Hellmuth Stachel
Paperback - 360 pages Bk&Cd Rom edition (January 1999)
Springer Verlag; ISBN: 0387985999
|
|
This book is about graphics programming using C++, with applications taking advantage of a well-documented, versatile, and robust library that is based on OpenGL. It presents both a programming course that emphasizes object-oriented thinking and a well-documented, versatile, and robust geometry library. All the source code is provided on the accompanying diskette so that readers may use and study the library without having to worry too much about their implementation.
|
$43.95 US Amazon.com |
|
 |
Interactive Computer Graphics: A Top-Down Approach with OpenGL
by Edward Angel
Hardcover - 613 pages 2nd edition (August 1999)
Addison-Wesley Pub Co (Net); ISBN: 020138597X
|
|
This introductory text recognizes that beginners learn computer graphics more quickly by doing it. Taking a top-down approach, the book gets you started early in writing interesting 3D graphics programs. Each chapter is built around a nontrivial application program. In this programming context, key principles and techniques are explained as needed and in increasing detail.
|
$62.00 US Amazon.com |
|
 |
OpenGL Programming for the X Window System
by Mark J. Kilgard
Paperback - 542 pages (August 1996)
Addison-Wesley Pub Co; ISBN: 0201483599
|
|
Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT.
|
$44.95 US Amazon.com |
|
|
|