3D Programming Books
3D Programming Books - Java
 |
3D User Interfaces With Java 3D
by Jon Barrilleaux
Paperback - 300 pages (July 2000)
Manning Publications Company; ISBN: 1884777902
|
|
Updating technology is something that all business owners must do. Using 3-D user interfaces will allow you to enhance existing applications. Jon Barrilleaux shows readers how to make this happen with 3D User Interfaces with Java 3D. Readers will learn how to include 3-D programs in Web applications for e-commerce with this reference, which also includes tips for solving common problems with 3-D user interfaces and Java 3D. This book is a valuable resource for project managers and programmers who are looking to improve their existing 3-D applications.
|
$39.96 US Amazon.com |
|
 |
The Java™ 3D API Specification
by Henry Sowizral, Kevin Rushforth, Michael Deering
List Price: $49.95
Our Price: $39.96
You Save: $9.99 (20%)
Textbook Binding - 640 pages 2 edition (June 2, 2000)
Addison Wesley Professional; ISBN: 0201710412
|
|
In The Java 3D(tm) API Specification, Second Edition, the most current release of the Java 3D(tm) API, version 1.2, is fully specified, explained and discussed. This newest version of the API features a redesigned internal architecture that provides a foundation for higher quality applications with improved ability to scale. This is the most authoritative, complete, and detailed book on the Java 3D API.
|
$39.96 US Amazon.com |
|
 |
Swing
by Matthew Robinson, Kirk Brown, Pavel A. Vorobiev
Paperback - 944 pages (December 1999)
Manning Publications Company; ISBN: 1884777848
|
|
Written for the experienced Java developer, Swing provides an in-depth guide to getting the most out of Sun's Swing/JFC user interface classes. Mixing real-world code examples and expert advice on advanced features, this book shows how to make use of this powerful library effectively within your own projects.
|
$39.96 US Amazon.com |
|
 |
Java 2 : The Complete Reference
by Patrick Naughton, Herbert Schildt, Herb Schildt
Paperback - 1108 pages 3rd edition (April 1999)
Osborne McGraw-Hill; ISBN: 0072119764
|
|
Since its inception a few years ago, JAVA has electrified the programming world. Now a standard for all software and Internet developers, it has fast become one of the most popular programming tools. The Complete Reference: Java 2.0 is the essential guide to all the scripting, structure and coding that users need to know to exploit this multi-platform language to its full potential. Both Patrick Naughton and Herb Schildt are admired by developers for their cutting-edge vision of technology. They apply that same vision to this invaluable reference to guide readers gently through all the components of the language.
|
$31.99 US Amazon.com |
|
 |
Java 2D API Graphics
by Vincent J. Hardy
Textbook Binding - 554 pages Book & Cd edition (November 5, 1999)
Prentice Hall; ISBN: 0130142662
|
|
As technology improves, computer graphics need to as well. Now you can learn how to master composition, animation, motion and text effects with Java 2D Graphics. It includes step-by-step instructions and detailed code examples for programmers to master these concepts and learn how to bring speed and quality into their programs. It focuses on the fundamental Java 2D API principles that include shapes, text management, imaging, colour models and layering. This book includes an accompanying CD-ROM, giving readers the confidence to create difficult effects without any reprogramming.
|
$34.99 US Amazon.com |
|
 |
Graphics Programming With Java
by Roger T. Stevens
Our Price: $49.95
Paperback - 406 pages Bk&Cd Rom edition (June 1999)
Charles River Media; ISBN: 1886801916
|
|
If you’ve wanted to use all kinds of Java graphics to enhance your creations, this guide will show you how to use it in any type of graphics program. You’ll learn how to create 3D models and animations using Java and Sun’s JDK version 1.2 from a programmer with more than two decades experience. Graphics Programming with Java offers an eight-page colour insert demonstrating the pros of Java.
|
$49.95 US Amazon.com |
|
 |
Ready-to-Run Java 3D
by Kirk Brown, Daniel Petersen
Paperback - 400 pages Bk&Cd Rom edition (May 1999)
John Wiley & Sons; ISBN: 0471317020
|
|
Calling all Web developers! This handy guide can quickly teach you the ins-and-outs of Java 3D and ready-to-use applets so you can dramatically enhance your Web site. Expertly written by Kirk Brown and Dave Petersen, Ready-to-Run Java 3D: With Plug-and-Play Code is a superb crash-course. It gives developers the know-how to add interactive content to their Web sites that are rich in realism and depth, by taking advantage of specific 3D techniques such as shadowing and fog texture manipulation, 3D fonts, image processing and sound. This dynamic edition features a foreword by Java creator James Gosling.
|
$35.99 US Amazon.com |
|
 |
Graphics Programming With Jfc
by David Wall, Arthur Griffith, Dave Wall
Our Price: $44.99
Paperback - 464 pages Bk&Cd Rom edition (February 1999)
John Wiley & Sons; ISBN: 047128307X
|
|
Learn how to create amazing graphics and troubleshoot any display problem. This title shows experienced programmers how to get the most out of the Java Foundation Classes (JFC), as well as the Java 2D and Java 3D APIs. The CD-ROM contains programming examples from the text and a collection of programming tools.
|
$44.99 US Amazon.com |
|
 |
Graphic Java 2, Mastering the JFC: AWT, Volume 1
by David M. Geary
Textbook Binding - 970 pages 3rd edition Vol 1 (September 21, 1998)
Prentice Hall; ISBN: 0130796662
|
|
Graphic Java 1.2 is an introductory guide to mastering the JFC, covering everything from the basic fundamentals to advanced topics such as "rubber banding" and custom classes. Topics covered in this book and CD-ROM kit include colours, fonts, images, image manipulation, printing, new GUI services, drag and drop, the delegation event model, essential elements of JDK 1.2, the "swing classes," and even peerless scrolling framework and double buffering.
|
$39.99 US Amazon.com |
|
Reality Architecture: Building 3D Worlds In Java and VRML
by Martin McCarthy, Alligator Descartes
Textbook Binding Bk&Cd Rom edition (February 1998)
Prentice Hall Direct (T); ISBN: 0137486251
|
$49.95 US Amazon.com |
|
 |
Computer Graphics for Java Programmers
by Leen Ammeraal, Leendert Ammeraal
Our Price: $59.99
Paperback - 282 pages (April 1, 1998
John Wiley & Sons; ISBN: 0471981427
|
$59.99 US Amazon.com |
|
 |
Java™ Game Programming For Dummies®
by Wayne Holder, Doug Bell
Paperback - 384 pages Bk&Cd Rom edition (April 1998)
IDG Books Worldwide; ISBN: 0764501682
|
$23.99 US Amazon.com |
|
 |
Java 3D API Specification
by Henry Sowizral, Kevin Rushforth, Michael Deering
Textbook Binding - 482 pages (December 1997)
Addison-Wesley Pub Co; ISBN: 0201325764
|
|
With the Java 3D API, all the benefits of Java as a programming language have been brought into the graphics world. Michael Deering and Henry Sowizral of Sun Microsystems show readers how to use the Java 3D API to construct complex virtual worlds and use such concepts as 3D spatial sound and 3D graphics applications.
|
$39.95 US Amazon.com |
|
 |
Black Art of Java Game Programming
by Joel Fan, Eric Ries, Calin Tenitchi
Paperback - 900 pages Book & Cd edition (November 1996)
Waite Group Pr; ISBN: 1571690433
|
|
This book covers techniques for creating multi-user games and environments over the World Wide Web by using Java's networking capabilities. This is one of the first books to cover these techniques. The Game Gallery section gives in-depth information on some of the hottest Java games around, describing the game, how it works, and how it utilizes the features of Java. The CD contains complete Java source and byte codes to the class libraries and games developed in the book
|
$39.99 US Amazon.com |
|
 |
Teach Yourself Internet Game Programming with Java in 21 Days; With CDROM
by Michael Morrison
Paperback - 416 pages (August 1996)
Sams; ISBN: 1575211483
|
$39.99 US Amazon.com |
|
|
|