3D Programming - Other LanguagesPage 1 of 2 - 14 Links
3DRad 3D Rad is a programmable, user-friendly, 3D real-time engine.
It is not a SDK, a GDK, a C++ library or a wrapper, so you don't need a C++ compiler! It is a complete developing tool, producing stand-alone executables! |
AGE Adventure Game Engine Allows for the creation and delivery of commercial-grade first-person 3D adventure games and other multimedia. The engine, which runs under Microsoft Windows 95, 98 and 2000, utilises Microsoft's DirectX and DirectXMedia technologies for maximum performance.
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Alice Alice is a 3D Interactive Graphics Programming Environment for Windows 95/98/NT built by the Stage 3 Research Group at Carnegie Mellon University. The Alice project is a public service to the wider computing and artistic communities; our hope is to make it easy for novices to develop interesting 3D environments and to explore the new medium of interactive 3D graphics. The current version of Alice authoring tool is free to everyone and runs on computers that are commonly available for reasonable prices. Alice works in combination with a Python language nterpreter. |
DarkBasic Blending together the power of DIRECTX and the remarkable ease of BASIC, DarkBasic is a language that gives absolute beginners unprecidented power to create professional software.
DarkBASIC sits above a powerful DirectX engine that handles 3D objects, bitmaps, sounds, music, speech and animation!
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Dx-creator The DX-Creator uses a very simple BASIC oriented language to create some very
professional software titles. It really does have to be seen to be believed!! Support for
sprites, auto and manual animation, auto clipping, screen planes, tiles and maps,
parallax scroll engine, alpha blending, gamma control, palettes, Network and Internet
Multiplayer support, AVI player, MIDI player, MOD player, WAV player, motion
waveform support, joysticks, direct blitter control, create standalone screen savers and
executable files (no DLL files to port with your applications!!), full screen and windowed
mode, API library, all this and more royalty free!!! |
Fastgraph Fastgraph 6.0 for Windows is the latest, greatest incarnation of this popular software toolkit. Extensive 3D capabilities, including lightning fast software rendering. Software rendering is more reliable than hardware rendering, and speed compares favorably. Acclerated hardware rendering using Direct3D is also supported. In addition, all the 2D drawing capabilities and file formats as in Fastgraph for DOS, as well as AVI support and new image processing functions -- alpha blending, gamma correction, gray scale, etc. |
Games Basic GamesBasic is a computer language which uses modular Basic to provide you with access to your PC's hardware quickly, easily and at high-speed! Leveraging the power of Microsoft's DirectX library, GamesBasic allows you to develope proffessional, graphics intensive games. |
Genesis 3D Genesis3D is a state of the art 3D graphics engine built for high performance real-time rendering. Genesis3D offers advanced lighting features, 3D modeling support, seamless soft-skin polyonal characters, and many other innovations. Genesis3D provides the depth and versatility required to produce more than just great games. It is inteded for many types of applications including education, business, and the internet. |
Global Majic Software - 3DLinx 3DLinX is a revolution in 3D software application development. The 3DLinX programming environment is the first to bring easy to program, realistic 3D applications to the Windows PC platform. 3DLinX is easy to use and reduces typical 3D application development time by over 80%. By encapsulating numerous complex concepts such as graphics APIs, scene graph management, view culling, collision detection, 3DLinX eliminates the majority of the learning curve traditionally necessary for developing 3D applications and allows developers to spend more time on creating their application, and less time on how to program it.
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Hypercosm Studio The Hypercosm Studio Integrated Development Environment allows you to:
- Create and edit programs in the OMAR Programming Language
- Compile these programs into Hypercosm 3D web applets
- Create a sample web page to test your applets
- Modify existing HTML files to include Hypercosm applets (either automatically or by hand)
- Manage your HTML, OMAR source code, sound, and texture files together as complete projects
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