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3D Programming - OpenGL

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Delphi3D
OpenGL development with Delphi. Great resource!


DemoGL
DemoGL is An OpenGL 3D multimedia library that is the host of the different parts of your visual 3D application giving you a framework for making multi-part demos.


Druids GL Journal
This site follows chronicles the problems, and solutions through a game development project. Contains some excellent articles about OpenGL programming, including terrain generation, voumetric fog, and more.


Ferretti Fabio
Some GL code, and beta-versions of OpenGL development tools.


GameDev's OpenGl FAQ
OpenGL Game Development Mailing List: Frequently Asked Questions


GL Game Developer
Game development using OpenGL. Some tutorials, and code.


GLDirect
SciTech GLDirect enables OpenGL-based 3D applications to use Microsoft Direct3D drivers for 3D hardware acceleration. Games like Quake II, Hexen II and other 3D applications require OpenGL for optimum performance. With SciTech GLDirect, you can run OpenGL-based 3D applications at maximum performance, even if your graphics card does not have an OpenGL driver.


GLScene
OpenGL Solutions for Delphi. GLScene is an OpenGL based 3D library for Delphi. It provides visual components and objects allowing description and rendering of 3D scenes in an easy, no-hassle, yet powerfull manner.


GLUI Interface Library
GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, relying on GLUT to handle all system-dependent issues, such as window and mouse management.


GLUT
GLUT is the OpenGL Utility Toolkit, a window system independent toolkit for writing OpenGL programs. It implements a simple windowing application programming interface (API) for OpenGL. GLUT makes it considerably easier to learn about and explore OpenGL programming. GLUT provides a portable API so you can write a single OpenGL program that works on both Win32 PCs and X11 workstations.


GLUT for Win32
The OpenGL Utility Toolkit (GLUT), originally written by Mark Kilgard, ported to Win32 (Windows NT & Windows 95) by Nate Robins.


Magician: OpenGL for Java
Magician is an implementation of OpenGL for Java. Using Magician, programmers can write portable Java code that seamlessly uses existing native OpenGL libraries to provide high-performance rendering over a variety of platforms, both UNIX-, Win32-, OS/2- and Apple Mac-based.


Mesa3D
Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL.* To the extent that Mesa utilizes the OpenGL command syntax or state machine.


Nate's Programming Page
Tips & Tricks, OpenGL Tutorials and code.


NeHe Productions (OpenGL)
Everything OpenGL! Easy to understand OpenGL tutorials in Visual C++, Delphi, Mac OS, Linux, Java, and more. OpenGL discussion board, news and demos!



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