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3D Programming - Game Development

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Genesis 3D
Genesis3D is a state of the art 3D graphics engine built for high performance real-time rendering. Genesis3D offers advanced lighting features, 3D modeling support, seamless soft-skin polyonal characters, and many other innovations. Genesis3D provides the depth and versatility required to produce more than just great games. It is inteded for many types of applications including education, business, and the internet.


GL Game Developer
Game development using OpenGL. Some tutorials, and code.


International Game Developers Association
The International Game Developers Association is an Independent, non-profit professional organization for developers of entertainment software.


International Game Developers Network
IGDN is an unincorporated membership association for the game developer community.


JTGame
JTGame is a C++ interactive 3D game programming class framework library based on top of Microsoft Windows, MFC, and DirectX. The Direct3DRM, DirectInput, and DirectSound components of DirectX provide the underlying 3D graphical display, controller input, and sound. JTGame is more than just a DirectX wrapper, however. It is intended to be a generic game engine framework you can customize for your specific game.


Kinetix - Games and Interactive Media
Kinetix 3D Studio Max's web site discussing the use of Max in 3D games development.


MakeGames.com
An industry insider provides advice, suggestions, and realistic industry outlook so you too can be a computer game developer.


OpenGL Game Programming Resources
Some good tutorials, including how to write your own 3D Games Engine.


Photon Effect
libCON - is a C++ API including classes abstracting 2D and 3D graphics, sound, and input. The main target application for the set of libraries presented here is Games ranging from 2D arcade, to board games to 3D flight simulators. Other applications that require graphics & sound can easily be created as well.


Programmers Lair
Resource for Game developers. C++ source code, DirectX, Artificial Intelligence, Graphics development and more.


Programmer's Workshop
Excellent game programming articles and tutorials including Game Timing, Compiler Issues Game Structure, DirectDraw, Direct3D IM, and a DirectX FAQ


Steering Behaviors For Autonomous Characters
This paper presents solutions for one requirement of autonomous characters in animation and games: the ability to navigate around their world in a life-like and improvisational manner.


The Ridge 6444 Game Programming Site
Game Programming with Borland C++, Borland's ObjectWindows Library, WIN32, WinG and DirectX. Site has an Isometric Mapping Project and links to other sites with Isometric Information.


VB Gaming Central
Good source for news, information, articles and files on creating games with Visual Basic.


Xtreme Games LLC
Library code for DOS, and Windows, as well as articles on Game Programming 2D/3D Graphics, Artificial Intelligence,Optimization Theory, OOP, DirectX, 32 Bit Programming, VRML, Web and CGI programming, Win 32 Programming, And More!!!


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