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3D Programming - DirectX

Page 2 of 2


Garry Morse's programming Page
The DirectX Files Game Programming Tutorial, and a The Java Game Programming Tutorial.


GLDirect
SciTech GLDirect enables OpenGL-based 3D applications to use Microsoft Direct3D drivers for 3D hardware acceleration. Games like Quake II, Hexen II and other 3D applications require OpenGL for optimum performance. With SciTech GLDirect, you can run OpenGL-based 3D applications at maximum performance, even if your graphics card does not have an OpenGL driver.


Guide to Programming DirectDraw and Direct3D
An Incomplete Guide to Programming DirectDraw and Direct3D Immediate Mode. Worth a read!


JTGame
JTGame is a C++ interactive 3D game programming class framework library based on top of Microsoft Windows, MFC, and DirectX. The Direct3DRM, DirectInput, and DirectSound components of DirectX provide the underlying 3D graphical display, controller input, and sound. JTGame is more than just a DirectX wrapper, however. It is intended to be a generic game engine framework you can customize for your specific game.


MDX
MDX is a specialized DirectX wrapper for DirectDraw, DirectSound, and DirectInput.


Microsoft DirectX
Microsoft's DirectX Homepage.


MS DirectX Newsgroup
Official microsoft newsgroup for DirectX developers.


MSDN Online DirectX Developer Center
The one-stop for all developer information about DirectX


MsoDx DirectX Interface Kit
MsoDx makes DirectX easily accessible to Visual Basic developers and facilitates Visual C++ DirectX based development. Our control set eliminates the need to deal with the arcane internal structures and APIs of the DirectX package while retaining all of i ts most important functionality and performance. The MDIK includes support DirectX 3 and as has always been our practice will be updated to support future versions of the underlying technology.


Programmers Lair
Resource for Game developers. C++ source code, DirectX, Artificial Intelligence, Graphics development and more.


Programmer's Workshop
Excellent game programming articles and tutorials including Game Timing, Compiler Issues Game Structure, DirectDraw, Direct3D IM, and a DirectX FAQ


RenderIt 3D!
RenderIt 3D! is a Direct3D Immediate Mode programming library for Microsoft Visual C++.

RenderIt 3D! does all of the hard work for you and provides a clean API into DirectDraw and Direct3D's immediate mode through simple 'C' style function calls.


The Ridge 6444 Game Programming Site
Game Programming with Borland C++, Borland's ObjectWindows Library, WIN32, WinG and DirectX. Site has an Isometric Mapping Project and links to other sites with Isometric Information.


VB Explorer - Game & Graphics Programming
Some decent tutorials on the GDI, and DirectX librarys.


Visual Basic Area 51
Great site for VB developers including source code, and articles on writting 3D programs using DirectX and OpenGL libraries.


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