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3D Programming - DirectX

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BCB Tools
This site is a dedicated RAD DirectX resource for Borland C++ Builder (BCB).


CDX
CDX is a free GDK (Game Development Kit) which is comprised of a set of C++ wrapper classes for writing Windows games. It is built on top of Microsoft Windows and DirectX technology and offers simple to use C++ wrappers for all aspects of game development. This includes things like sprites, tiles, scollable maps, alpha blending and even 3D primitives (using Direct3D). CDX takes care of the low-level details of using DirectX, providing you with an easy to use toolkit for implementing your own games using simple yet flexible C++ classes. With only 2 dozen classes, CDX is quick to learn.


David Joffe: Game programming with DirectX
A DiredtX programming tutorial for C/C++ Windows programmers who want to learn to write applications that use Microsoft's DirectX.


Direct X Initialization Library
DXMgr is a library that provides services to simplify some common tasks in DirectDraw and Direct3D programming, including the following:
  • Enumeration of DirectDraw devices, screen resolutions, and pixel formats
  • Initialization of DirectDraw and Direct3D
Screen updates


Direct3D.net
Direct3D, Tutorials, Immediate Mode and Game Programming articles.


DirectX Experience
The DirectX eXperience resource for DirectX Development and Windows 95/98 Game Programming features articles, resources, tips and tricks and book reviews.


DirectX FAQ
Directx Faq is a sorted Directx Knowledge Base from directx developers and newsgroups. Not an official site but mostly built from discussions, testing and advice from directX game developers and directX gurus.


DirectX VB Samples
Paul Gausden created this page with the hope that it may assist anyone with the use of DirectX7 and VB. The samples here deal with Direct3D Immediate Mode.


DirectXCPP
DirectXCPP contains C++ Class Wrappers for the DirectX® Interfaces.

If you've ever done any programing with DirectX before you know that handling error messages can consume a fair amount of time and effort. Failing to handle all of those return codes can cost you hours and hours of debugging time. DirectXCPP can help you deal with it.

DirectXCPP is a set of flat class wrappers for the DirectX interfaces. It mirrors the interfaces exactly and does error checking for you.


DIRECTXDEV Archive
Archives of the mailing list: DIRECTXDEV@DISCUSS.MICROSOFT.COM, a Developer-only Forum for DirectX programming issues.


DXWrapper
DXWrapper is a free GDK ( Game Development Kit ) which contains a set of classes which wrap DirectX's and Win32's functionality. It serves as a layer between your application and low level DirectX and Win32.


East Coast Games
East Coast Games is an excellent resource for game programmers and people who want to become game programmers.


Fastgraph
Fastgraph 6.0 for Windows is the latest, greatest incarnation of this popular software toolkit. Extensive 3D capabilities, including lightning fast software rendering. Software rendering is more reliable than hardware rendering, and speed compares favorably. Acclerated hardware rendering using Direct3D is also supported. In addition, all the 2D drawing capabilities and file formats as in Fastgraph for DOS, as well as AVI support and new image processing functions -- alpha blending, gamma correction, gray scale, etc.


GameDev.Net Discussion Forum
DirectX/OpenGL/Glide/Genesis3D Topics


GameX
Basic DirectX description with some Game programming tips, and basic C++ source examples.


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