| Order By: | A-Z | CLICKS | DATE | RANK
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Getting Started with Coppercube.
Create your first 3D Flash or Windows application with Coppercube and this step by step tutorial. Demo and source code included.
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| Added: 27-Aug-2009 |
Clicks: 3583 |
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Haxe and C - Getting Started.
In this tutorial we create a simple Haxe application that can be compiled to either Flash or C . Demo and source code included.
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| Added: 08-Apr-2010 |
Clicks: 265 |
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Flash and JavaScript 3D with Sandy-HX - Physics .
Learn how to implement 3D physics with your JavaScript or Flash Sandy-HX application.
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| Added: 09-Jul-2009 |
Clicks: 3444 |
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Flash and JavaScript 3D with Sandy-HX - Skybox.
Add a skybox to your 3D Flash or JavaScript game.
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| Added: 12-Jul-2009 |
Clicks: 3445 |
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Getting Started with the CAKE JavScript library.
Learn how to make your first HTML5 canvas web application with the CAKE JavaScript library. Demo and source code included.
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| Added: 25-Aug-2009 |
Clicks: 3529 |
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Flash and JavaScript 3D with Sandy-HX - Loading a Model.
A tutorial that shows you how to create load Collada models and display them in a 3D JavaScript or Flash application with Sandy-HX.
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| Added: 09-Jul-2009 |
Clicks: 3459 |
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Coppercube.
Create interactive 3D Scenes for Flash
Create your scene or import your 3D models into the CopperCube 3D editor, set camera controllers, materials and more, and click 'publish'. CopperCube then creates a Flash .SWF file ready to be published on your website.
Create standalone Windows .exe Files
CopperCube can create a single standalone Windows .exe with a built-in high speed, hardware accelerated 3D engine from your interactive 3D scene. Easy to distribute and does not need an installer.
Create everything from simple Panoramas to full Games
There is no limit in what can be created with CopperCube. Use the built-in panorama editor to create simple 360 degree panorama viewers or the free 3d scene mode to create architectural visualizations or even full featured games.
No Programming necessary!
Creating interactive 3D scenes can be done using CopperCube without the need to write one single line of code. But if you want to make your scenes more interactive, like adding some AI controlled enemies or other sophisticated things, you can script and access everything in the engine using either ActionScript 3 or the Squirrel language.
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| Added: 03-Sep-2008 |
Clicks: 3321 |
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Create a Flash game using Flex and ActionScript.
See how to create a Flash shoot'em'up game with this 10 part series. Demo and source code included.
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| Added: 28-Sep-2009 |
Clicks: 3534 |
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Embedding Ogre3D in a web browser..
This free tutorial shows you how to embed the Ogre 3D engine to a web browser. Demo and source code included.
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| Added: 19-Oct-2009 |
Clicks: 3546 |
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GeoLocation with Flex and MaxMind.
This free tutorial shows you how to plot latitude and longitude points onto a 3D model of the earth. Demo and source code included.
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| Added: 16-Oct-2009 |
Clicks: 3548 |
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Creating a game on Google Android game with Flixel - Adding a player.
In this tutorial we add a player controlled character to the game.
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| Added: 04-Jan-2010 |
Clicks: 3718 |
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Away3D Lite and Haxe - MD2 Model Loading.
In this tutorial we look at how an animated Quake 2 MD2 model file is loaded with Away3D Lite and Haxe. Demo and source code included.
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| Added: 18-Mar-2010 |
Clicks: 289 |
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Away3D Lite and Haxe - Z Sorting.
Ensuring your 3D objects are sorted correctly is an important task for Away3D Lite developers. This tutorial shows you how to force the rendering order in Away3D. Demo and source code included.
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| Added: 18-Mar-2010 |
Clicks: 287 |
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The easy way to get started with Haxe CPP.
In this tutorial we look at how to create and compile a simple C application with Haxe and HXCPP
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| Added: 08-Apr-2010 |
Clicks: 238 |
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An Introduction to Google's O3D.
Learn about Googles new O3D plugin, and get started with a simple O3D application.
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| Added: 15-Jul-2009 |
Clicks: 3538 |
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DarkBasic.
Blending together the power of DIRECTX and the remarkable ease of BASIC, DarkBasic is a language that gives absolute beginners unprecidented power to create professional software.
DarkBASIC sits above a powerful DirectX engine that handles 3D objects, bitmaps, sounds, music, speech and animation!
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| Added: 11-Jun-2003 |
Clicks: 3305 |
Rating: 1 |
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Alternativa 3D - Getting Started.
Learn how to get started with the Alternativa 3D Flash engine with this detailed tutorial. Demo and source code included.
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| Added: 23-Feb-2009 |
Clicks: 3355 |
Rating: 2 |
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Hypercosm Studio.
Hypercosm provides software and services to create and deploy interactive web-based 3D simulations for training, courseware, manuals, websites, and product visualizations.
Hypercosm's unique software technology allows you to create effective, fast-downloading, high-fidelity interactive web based simulations. These 3D simulations can be used to illustrate and explain all sorts of things from the ordinary (like how to assemble a bicycle) to the extraordinary (like how to operate a NASA robotic arm).
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| Added: 11-Jun-2003 |
Clicks: 3293 |
Rating: 3 |
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Blitz 3D.
Blitz Research Ltd is a software development company dedicated to bringing you the ultimate in game creation tools and utilities.
Our flagship product is Blitz3D, the hit 3D games programming language used by thousands of programmers around the world.
Our latest product is BlitzMax, a cross platform programming language based on BASIC, but with many weird and wonderful additions.
We also offer BlitzPlus for simpler 2D game and application programming, and Maplet, a wonderfully easy to use modeller.
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| Added: 09-Jul-2005 |
Clicks: 3336 |
Rating: 4 |
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POV-Ray Scene Description Language.
From the POV-Ray documentation:
"The scene description language allows you to describe the world in a readable and convenient way. Files are created in plain ASCII text using an editor of your choice."
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| Added: 01-Feb-2004 |
Clicks: 3287 |
Rating: 5 |
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