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| 16 URL's |
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About While-Loops with POV-Ray.
In this section I want to demonstrate some elementary applications of the while loop in POV-Ray.
In this applications the while loop is used for the regular placing of objects.
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| Added: 19-Aug-2004 |
Clicks: 3305 |
Rating: 4 |
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Adding Glows with PSP5.
Adding Glows to Povray scenes using PSP to create alpha channels.
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| Added: 19-Aug-2004 |
Clicks: 3299 |
Rating: 15 |
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Advanced POV Animation for Beginners.
When I decided to try my first 3d animation in POV-Ray, I quickly learned just how difficult it is to learn animation in POVscript. After some effort I found that it was just too difficult for those of us who are not programmers and don't understand differential calculus. I finally tried out ClockMod by Chris Colefax with outstanding results.
ClockMod is a very useful tool for POV-Ray 3d animators. You are encouraged to download and install it and read the manuals. ClockMod handles all of the programming and math for you, making advanced animation easy for the beginner to learn.
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| Added: 19-Aug-2004 |
Clicks: 3319 |
Rating: 14 |
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Animations with POV-Ray.
Excellent selection of PovRay animation tutorials, and examples.
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| Added: 19-Aug-2004 |
Clicks: 3321 |
Rating: 3 |
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Basic Introduction to POV-Ray.
The Persistence of Vision Ray-Tracer creates three-dimensional, photo-realistic images using a rendering technique called ray-tracing. It reads in a text file containing information describing the objects and lighting in a scene and generates an image of that scene from the view point of a camera also described in the text file. Ray-tracing is not a fast process by any means, but it produces very high quality images with realistic reflections, shading, perspective and other effects.
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| Added: 19-Aug-2004 |
Clicks: 3332 |
Rating: 13 |
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Blob Tutorial.
The blob primitive in POV-Ray is a very flexible shape, that can for example be used to create organic-looking shapes. At first it can be a little difficult to understand how blobs work, because the shape of the blob is affected by several variables.
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| Added: 19-Aug-2004 |
Clicks: 3305 |
Rating: 12 |
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Creating a Forest Scene with Leveller and POV-Ray.
With POV-Ray 3.1, making forested landscapes became easier. POV-Ray 3.1 includes support for arrays, allowing simplified management of the thousands of object locations a forest scene needs. However, it takes a front-end program (in this case, Leveller), to initially generate those locations and to create a usuable POV-Ray scene description.
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| Added: 19-Aug-2004 |
Clicks: 3302 |
Rating: 6 |
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Creating caves in POV-Ray.
This tutorial will show us a simple but successfull method to create caves and grottos, by manipulating height field objects in POV-Ray.
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| Added: 19-Aug-2004 |
Clicks: 3308 |
Rating: 11 |
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Creating Landscapes with Leveller and PovRay.
First create your height field using the various tools available in Leveller.
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| Added: 19-Aug-2004 |
Clicks: 3302 |
Rating: 10 |
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Example POV-Ray Animation.
Complete documentation, code and tool chain to create an animation and turn it into a web ready Windows Media .wmv file.
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| Added: 20-May-2009 |
Clicks: 3348 |
Rating: 7 |
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Greg's boids page.
The purpose of this web page is to offer some tips on how to use my boids algorithm for making flocking particles. Last updated July 6, 2000. This algorithm was designed to run under the Persistence of Vision Raytracer, but the basic concept could work with any representation of particles.
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| Added: 19-Aug-2004 |
Clicks: 3301 |
Rating: 8 |
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Isosurface Tutorial.
Isosurfaces are a feature of version 3.5 of POV-Ray. This tutorial assumes that you have some basic knowledge of isosurfaces.
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| Added: 19-Aug-2004 |
Clicks: 3303 |
Rating: 5 |
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JK's POV-Ray tutorial pages.
The POV-ray documentation is an excellent resource for any user of the program, beginner or advanced. However, there are some things that aren't explained in the documentation, but do cause some interesting effects.
Below is an index of tutorials for special functions, such as creating spirals or explosions. I've made these tutorials assuming that the reader knows at least the basics of the POV-ray language. For instance, when I place a simple light source in an example scene, I won't explain how this should be done.
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| Added: 19-Aug-2004 |
Clicks: 3322 |
Rating: 9 |
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POV is Trig.
If you rotate an object, you often don't know where one end is. If you know where it was to begin with, you can use trigonometry to figure out where it will be. Or, more specifically, you can let POV use trigonometry to figure out where it will be.
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| Added: 19-Aug-2004 |
Clicks: 3313 |
Rating: 16 |
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Random with POV-Ray .
POV-Ray has a built-in function to generate different sequences of random numbers. By using this random number function in while loops we are able to simulate with POV-Ray very realistic and natural looking distributions.
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| Added: 19-Aug-2004 |
Clicks: 3333 |
Rating: 1 |
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The scenery description langage of the POV-Ray raytracer.
An overview POV-Ray for Windows version 3.5, which aims to give fast help to beginners by explaining the basic rules.
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| Added: 19-Aug-2004 |
Clicks: 3325 |
Rating: 2 |
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