Order By: | A-Z | CLICKS | DATE | RANK
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42 URL's |
[1] [2] [3]
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Half Wire.
Render and image half wireframe
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Added: 05-Sep-2004 |
Clicks: 4505 |
Rating: 30 |
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Football (Soccer Ball).
Model this soccer ball.
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Added: 05-Sep-2004 |
Clicks: 4505 |
Rating: 27 |
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Fish modelling.
In this quick tutorial, I will show the basic steps to making a fish.
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Added: 05-Sep-2004 |
Clicks: 4505 |
Rating: 33 |
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Fire Tutorial.
Smoke and fire tutorial for trueSpace
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Added: 05-Sep-2004 |
Clicks: 4505 |
Rating: 26 |
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Eye tutorial.
This is a quick tutorial on modelling and texturing a basic eye.
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Added: 05-Sep-2004 |
Clicks: 4505 |
Rating: 13 |
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Dragon Texturing.
Recently I made a dragon in trueSpace5, and I had very specific ideas about how I wanted the skin to look. I wanted the details of the skin to be on very specific parts of the dragon's head. I came up with a way of doing this without any plug-ins at all. This technique can be used with any version of truespace, and any 2D paint program.
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Added: 28-Oct-2003 |
Clicks: 4505 |
Rating: 34 |
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Desktoy.
For this tutorial I will cover another aspect of the physical simulation capabilities in trueSpace. We will use the Object Fixation Points to allow our object to make a nice accurate swinging path.
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Added: 05-Sep-2004 |
Clicks: 4505 |
Rating: 10 |
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Deform.
The deformation lattice is one tool that I frequently forget about, but it has a lot of good uses. This tutorial will cover how to make a nice wiggling snake. I am not going to go over the modeling of the snake, just the technique used to make it wiggle around.
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Added: 05-Sep-2004 |
Clicks: 4505 |
Rating: 29 |
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Creature modelling 2.
I hope that it will teach you some of the techniques that I use in modeling my creatures
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Added: 05-Sep-2004 |
Clicks: 4505 |
Rating: 31 |
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Creature modelling.
My favorite creature modeling technique is hypersweeping and using ThC, so in this tutorial, I will start of with a cube.
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Added: 05-Sep-2004 |
Clicks: 4505 |
Rating: 35 |
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Character Modeling with trueSpace 7.5.
Inexpensive tutorials, at cheap, cheap prices. Some are so cheap, they are FREE.
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Added: 25-Jul-2007 |
Clicks: 4505 |
Rating: 11 |
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Caustics.
I'll explain the best way to work with caustics with Ray-Catcher in this tutorial.
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Added: 05-Sep-2004 |
Clicks: 4505 |
Rating: 28 |
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Cathedral.
Gothic Architecture and the Basic Arch
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Added: 05-Sep-2004 |
Clicks: 4505 |
Rating: 25 |
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Capping A Curve.
In this example, I’m capping an extruded curve, although I’m pretty sure it could be applied to any NURBS object created by lofting, railing, and what have you.
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Added: 05-Sep-2004 |
Clicks: 4505 |
Rating: 8 |
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Borg Head.
To achieve high quality organic animation using Caligari trueSpace.
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Added: 05-Sep-2004 |
Clicks: 4505 |
Rating: 38 |
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Bones I.
Part 1 and 2 of Brett Fattori's tutorial on Bones - Creating the Skeleton, and Adjusting the Joints. (ts4)
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Added: 28-Oct-2003 |
Clicks: 4505 |
Rating: 5 |
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Boat Hull Tutorial.
One of the things I had a hard time modelling was a boat hull. Specifically a canoe hull. After this tutorial, I hope you can say, "Why would you have a problem with that? Its easy." If that happens, then I have done my job.
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Added: 28-Oct-2003 |
Clicks: 4505 |
Rating: 3 |
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Blade Tutorial.
Modeling a knife blade in ts4
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Added: 28-Oct-2003 |
Clicks: 4505 |
Rating: 14 |
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Basically Bones.
If you are just starting out and have never even seen a CG bone, this is the place for you!
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Added: 28-Oct-2003 |
Clicks: 4505 |
Rating: 21 |
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Animated NURBS trim patches and library use.
This tutorial introduces animated NURBS trim patches, and the benefits of using an object library during creation of a simple animation. The NURBS animation possibilities built into trueSpace5 are magical.
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Added: 28-Oct-2003 |
Clicks: 4505 |
Rating: 40 |
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[1] [2] [3]
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