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Carrara 6 Pro Training
Carrara 6 Pro Training
Carrara 6 Pro
Carrara 6 Pro is the most versatile 3D software on the market. Geared for professional and beginner alike, this powerful software allows for figure posing, modeling, landscape design, physics, animation and rendering - all within a single application. In this VTC course, noted expert and 3D animator Mark Bremmer, will help users quickly become familiar with the softwares working methods using common terms and a friendly, matter-of-fact format. He will then move on to teach basics of scene creation and best methods for 3D design within Carrara. Finally, he will lead Carrara users into the more robust features including: modeling with displacement painting, advanced texturing, methods for creating hair, character animation and much more. Tips and tricks are also provided for integrating Carrara into professional animation and studio work pipelines. Work Files are included. To begin learning Carrara 6 Pro today, simply click on one of the movie links.
Introduction
Introduction / Terminology / Scope
New in Carrara Pro 6 pt. 1
New In Carrara Pro 6 pt. 2
Interface
Interface Tour
Room Tour / Assembly pt. 1
Room Tour / Assembly pt. 2
Room Tour / Model
Room Tour / Storyboard
Room Tour / Texture
Room Tour / Render
Browser / Content Manager
General 3D Best Methods
Preferences
Using The Cameras
The Three Basic Cameras
Camera Properties pt. 1
Camera Properties pt. 2
Using Cameras For Navigating Your 3D Space
Navigating With Track / Dolly / Pan / Bank Tools
Advanced Motion Paths For Camera Movement
Creating Scenes
Using the Universal Manipulator
Primitive Objects
Creating Text Objects
Formula Objects
Creating Plants
Ocean Primitive
Exploring the Scene Wizard and Browser
Creating Your Own Carrara Library of Objects
Importing 3D Models
Managing Scene Elements
Setting Up a Scene
Grouping / Nesting and Hotpoints
Moving / Scaling and Rotating
Aligning / Duplicating / Distributing and Spacing Objects
Using the Eye Dropper
Advanced Scene Management
Lighting a Scene
Scene Lighting Controls
Using the Distant Light
Using the Spot Light pt. 1
Using the Spot Light pt. 2
Using the Bulb Light
Using the Anything Glows Light
Environment Light Tool
Using the Shape and Tube Light
Master Lights
Moon and Sun Light
Best Methods For Lighting
Advanced Special Lighting Effects
Advanced HDRI and IBL lighting pt. 1
Advanced HDRI and IBL lighting pt. 2
Advanced Ambient Occlusion
Modifiers and Behaviors
Using Modifiers and Behaviors
Behaviors for Animation pt. 1
Behaviors for Animation pt. 2
The Carrara 6 Modelers
Comparing Spline / Vertex and Metaball Modelers
Spline Modeler
Creating Cross Sections
Creating a Jet Engine
Jet Engine Continued
Advanced Importing From Drawing Programs
Advanced Additional Imports
Extrusion Methods pt. 1
Extrusion Methods pt. 2 (with Compounds)
Vertex Modeler
Vertex Room Basics
Selecting Deleting Dissolving
Polylines Sweeps
Dynamic Extrusion
Lathing and Lofting
Tool Integration / Creasing / Smoothing
Linking / Polygon Tool / Tesselate and Add Tool
Boolean
Cut Tool
Subdivision Smoothing and Soft Selection
Symmetry Change and Drawing Plane
Edge Tools pt. 1
Edge Tools pt. 2
Pro Tool Modeling
Gordon / Coons / Ruled and Double
Bridge Tool
Advanced Displacement Painting pt. 1
Advanced Displacement Painting pt. 2
Advanced UV Mapping pt. 1
Advanced UV Mapping pt. 2
Advanced UV Mapping pt. 3
Advanced UV Mapping pt. 4
Advanced UV Mapping pt. 5
Advanced Morph Targets pt. 1
Advanced Morph Targets pt. 2
Metaball Modeler
Using the Metaball Modeler pt. 1
Using the Metaball Modeler pt. 2
Plant Modeler
Building Plants pt. 1
Building Plants pt. 2
Building Plants pt. 3
Building Plants pt. 4
Make a Bush
Advanced Custom Leaves pt. 1
Advanced Custom Leaves pt. 2
Creating Terrains and Skies
Introduction to Terrain Objects
Creating and Modifying a Terrain
Using the Map Editor
Terrain Shader
Creating Realistic Skies
Hair
Creating Hair pt. 1
Creating Hair pt. 2 (Groups)
Guide Hair and Density
Guide Hair and Curling
Guide Hair Addition Draping
Advanced Domain Selection
Advanced Symmetry and Hair Groups
Advanced Resets Styling Drapes
Advanced PostDrape Styling pt. 1
Advanced PostDrape Styling pt. 2
Advanced Shader Control
Advanced Texture Map Controls
Using the Replicators
What are the Two Replicators?
The Replicator pt. 1
The Replicator pt. 2
Animated Replicator
The Surface Replicator pt. 1
The Surface Replicator pt. 2
Advanced Shader Map Surface Rep
Using Shaders
Shader Introduction
Shader Tree and Basic Shader Functions
Using the Shader Tree and Applying Shaders
Mixer
Multichannel Mixer
Working With Texture Maps
Texture Maps / Reference Shader
Displacement Maps pt. 1
Displacement Maps pt. 2
Shader Domains and Layer Lists Domains pt. 1
Layer List Domains pt. 2
Layer List Domains pt. 3
Layer List Domains pt. 4
Layer List Domains pt. 5
Translucence
Subsurface Scattering pt. 1
Subsurface Scattering pt. 2
Transparency with Absorbtion pt 1
Transparency with Absorbtion pt. 2
Advanced Complex Shader Development
Advanced Animated Displacement Mapping pt. 1
Advanced Animated Displacement Mapping pt. 2
Advanced Refraction and Reflection pt. 1
Advanced Refraction and Reflection pt. 2
Advanced The Terrain Shader pt. 1
Advanced The Terrain Shader pt. 2
Advanced Elevation controls
Advanced Shader Plug-ins pt. 1
Advanced Shader Plug-ins pt. 2
Adding Natural and Environmental Elements
Using Particles pt. 1
Using Particles pt. 2
Using Particles pt. 3
Advanced Animating Particle Maps
Fire
Fountains
Fog
Adding Volumetric Clouds
Animating a Scene
Working With Keyframes
Tweeners
Motion Paths
Using Physics
Advanced NonLinear Animation
Advanced Timeline Graph Editor
Advanced Camera Animation and Effects
Character Animation
Basic Rigging
Inverse Kinematics
Weightmap Painting
Bones with Symmetry pt. 1
Bones with Symmetry pt. 2
Motion for Organics pt. 1
Motion for Organics pt. 2
Motion Constraints For Robots
Advanced Rigging Morph Targets
Rendering
Best-methods For Rendering pt. 1
Best-methods For Rendering pt. 2
Choosing a Render Engine
Rendering Still Images
Rendering Animations
Rendering With Global Illumination
Ambient Occlusion
Rendering Irradiance Maps
Rendering Caustics
Rendering G-Buffers
Batch and Network Rendering
Conclusion
Wrap-Up and Resources
Contact Information
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Added: 22-Aug-2004 |
Clicks: 4028 |
Rating: 5 |
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Carrara 4 for design.
This site is filled with images, animations, and design examples (mostly aircraft) done in Carrara. (currently up to Carrara 4) These are all free.
You can also purchase two different tutorial CD's, with all the examples and included models having been done in Carrara.
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Added: 19-Nov-2005 |
Clicks: 4027 |
Rating: 30 |
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Creating A Label .
Applying labels to an object is not a particularly difficult thing to do - once you understand how, that is. Learn how to create labels with Carrara and utilize some of the texture masking capabilities nestled in the Carrara Shader Tree options. This tutorial is 11M, Duration: 06'44.
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Added: 18-Aug-2003 |
Clicks: 4029 |
Rating: 3 |
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3dXtract Ezine.
3dXtract.com is a FREE monthly downloadable ezine (PDF) devoted to expanding knowledge and techniques for use with Carrara Studio and Amapi Designer. These programs involve a unique user community with various skills and abilities. A community with such various abilities that has multiple levels of education and experience, 3dXtract will attempt to cover and consider each user’s interest in these areas relating to computer graphics.
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Added: 02-Mar-2004 |
Clicks: 4028 |
Rating: 1 |
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Animate a music box .
In this tutorial we will build a simple music box, where two figures move over a polished surface in a regular pattern with much rotation all controlled by Cognito.
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Added: 26-Sep-2004 |
Clicks: 4028 |
Rating: 36 |
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Animate a sunset .
This tutorial creates a 'time lapse' movie where night is falling over a modern city and the stars are coming out. Stars are reflected in the glass on the fronts of the buildings.
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Added: 26-Sep-2004 |
Clicks: 4029 |
Rating: 35 |
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Animate an elliptical orbit .
Cognito doesn't directly support elliptical motion, but this tutorial will show you how to fake it using a couple of Cognito motors.
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Added: 26-Sep-2004 |
Clicks: 4029 |
Rating: 34 |
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Animate Anything Grows and bones .
Animate your furry creatures using Anything Grows and Carrara's bones.
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Added: 26-Sep-2004 |
Clicks: 4029 |
Rating: 33 |
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Anything Grooves sample shaders .
Sample shaders and textures below to be used with Anything Grooves.
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Added: 26-Sep-2004 |
Clicks: 4029 |
Rating: 32 |
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Assemble the Machine .
The Machine was inspired when someone in the carrrara chat room asked "can we get a plug in that does this" and sent a URL. There was a picture at the URL showing the a tool that does object duplication along a spline path. This tutorial is an example of how you can use Anything Grows to do just that.
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Added: 26-Sep-2004 |
Clicks: 4028 |
Rating: 31 |
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Bone Bender.
An in depth tutorial on how to start using bones with Raydream Studio v5
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Added: 18-Aug-2003 |
Clicks: 4028 |
Rating: 26 |
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Build a Sea Scorpion .
Build a Sea Scorpion with Subdivision Surfaces - Carrara Tutorial
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Added: 22-Sep-2004 |
Clicks: 4028 |
Rating: 38 |
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Carara 8.5 Tutorial Series by Infinite Skills.
16 Free videos from a complete, up-to-date Carrara training course
These are hands-on tutorials narrated by Phil Wilkes of Infinite Skills going through various Carrara functionality.
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Added: 12-Nov-2013 |
Clicks: 4133 |
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Carrara Studio 3 Training - Video Tutorials.
To help you evaluate VTC's training, they have made the first three chapters of the training for Carrara Studio 3 freely available.
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Added: 17-Jun-2004 |
Clicks: 4028 |
Rating: 7 |
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Character Animation.
Jack Whitney on Character Animation
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Added: 18-Aug-2003 |
Clicks: 4028 |
Rating: 4 |
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Create a Sone Wall and grassy Lawn.
This project relies more on texture mapping simple forms than building complex models.
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Added: 22-Sep-2004 |
Clicks: 4028 |
Rating: 44 |
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Creature Creation.
Shows the steps taken to model, shade, rig, and animate the swamp dog
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Added: 22-Sep-2004 |
Clicks: 4028 |
Rating: 42 |
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Crop Circles.
Crop circle secrets revealed! (using Anything Grows)
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Added: 18-Aug-2003 |
Clicks: 4029 |
Rating: 23 |
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Dealing with Box-like objects.
Learn how to set up shading domains and use those shading domains to split up a model for easier editing in the UV Editor.
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Added: 19-Dec-2004 |
Clicks: 4028 |
Rating: 21 |
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Fountains.
build a three-tier fountain in Carrara Studio 2
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Added: 22-Sep-2004 |
Clicks: 4027 |
Rating: 49 |
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Fun with Carrara - Movietextures .
One of the neato things that Carrara lets you do is take an image file and use it as a texture on an object. Now that's not surprising. What's good though - the file can be a movie file, Quicktime or AVI for instance.
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Added: 18-Aug-2003 |
Clicks: 4028 |
Rating: 22 |
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