Order By: | A-Z | CLICKS | DATE | RANK
|
85 URL's |
[1] [2] [3] [4] [5]
|
|
|
 |
Windows - Glass material.
I'll start out assuming you have a vehicle modeled, as well as the windows.
|
Added: 22-Sep-2004 |
Clicks: 4119 |
Rating: 23 |
 |
|
|
 |
Wet Looking Materials .
What makes a material look wet? Or gooey, for those of you who love to make slimy creatures.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 67 |
 |
|
|
|
|
|
 |
VIDEO TUTORIAL: ZDepth & Height GrayScale represention.
In this maya video tutorial I'll explain in depth, how to create GrayScale representation of ZDepth as well as Height fields, using many methods including "shading networks" & "MEL scripting".
|
Added: 02-Jul-2007 |
Clicks: 4119 |
Rating: 60 |
 |
|
|
 |
Unwrap UVW Texturing.
How to texture an object with Unwrap UVW in 8 simple steps
|
Added: 15-Jan-2008 |
Clicks: 4119 |
Rating: 37 |
 |
|
|
|
Understanding Unwrap UVW.
Understanding Unwrap UVW. Suitable for beginner learning to texture using Unwrap UVW
|
Added: 15-Jan-2008 |
Clicks: 4119 |
Rating: 54 |
 |
|
|
|
|
|
 |
Translucency and Sub-Surface Scattering .
Translucency is a material phenomenon where light travels through an object's surface rather than simply bouncing off the surface.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 8 |
 |
|
|
 |
Toon Shader Using Falloff Maps .
Just a quick material tutorial. Even though blur has released a toonshader for r3, and a version of the toon shader is available in the commercial version of Brazil, you may be in a situation where using either is just not possible, and you need an option.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 28 |
 |
|
|
 |
The Art of Pixel Painting in 3D.
by: Sebastian Marquez Cladera
This article will attempt to introduce you into the fascinating land of 3D painting, certainly a quite new media in the world of computer art.
|
Added: 07-Aug-2003 |
Clicks: 4119 |
Rating: 85 |
 |
|
|
 |
TEXTURING YOUR BRICK MATERIAL STEP BY STEP.
Brick is one of the Popular material that we usually often in 3ds Max world. The bricks application as wall constructor or wall exspose. Behind as Architectural element, the bricks usually used in the Game and Industry. This tutorial will guide u how to make your own bricks material step by step, and I assume that it really works for the beginner, and have a great understanding of basic geometry. Enjoy it.
|
Added: 03-Oct-2008 |
Clicks: 4119 |
Rating: 50 |
 |
|
|
|
|
|
 |
Texturing Tips.
This tutorial was made in 3DStudio max 5 but covers theories and principles only which are relevant to all 3D software packages.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 22 |
 |
|
|
 |
Texturing of Shark.
This is completed mesh model. Now its time to put some texture on it.
|
Added: 19-Dec-2004 |
Clicks: 4119 |
Rating: 78 |
 |
|
|
 |
Texturing In 3D Studio Max (Using UVW and Unwrap UVW Maps).
This tutorial will teach you a couple of methods to use to texture your objects in 3D Studio Max. Texturing an object is understood as the process of adding skin and colour to an object. We are going to use UVW and Unwrap UVW Maps to texture our objects in this tutorial.
|
Added: 08-Jun-2005 |
Clicks: 4119 |
Rating: 36 |
 |
|
|
 |
Texturemapping 3D Aircraft.
This tutorial explains how you can texture a 3D aircraft model. It's written in such a way that even relative beginners to Max might be able to follow this tutorial with some success.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 35 |
 |
|
|
 |
Sparkling Snow .
Ever notice how snow in soft light tends to sparkle? This is from the fine ice crystals in the snow reacting to light, these crystals reflect bright light when the light strikes them from a particular angle, and since you have thousands of fine particles that are all at various angles to the light and camera at any given point, little points of light "blink" on and off dependent on the angle between you, the snow, and the light illuminating it.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 68 |
 |
|
|
 |
Satin Material.
This is a quick tutorial discussing a satin shader I made in brazil, and some of the thought behind making it.
|
Added: 22-Sep-2004 |
Clicks: 4119 |
Rating: 13 |
 |
|
|
 |
Rebuilding Textures After Modifying UVs.
This tutorial shows you how to automatically rebuild an existing texture map after you re-adjust (partially or completely) the UV coordinates for a 3D mesh.
|
Added: 30-Apr-2007 |
Clicks: 4119 |
Rating: 61 |
 |
|
|
 |
REALISTIC TEXTURING .
In this tutorial we'll be looking at techniques for using textures and materials to create realistic objects.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 69 |
 |
|
|
 |
Procedural Shaders.
This is an introduction to procedural maps. I wrote an article in 2000 explaining roughly how I created a magma shader I had created earlier, unfortunantly during that time I didn’t really have any free time to really focus on it. So the article became a bit hard to follow, plus my shader was a lot more complicated than necessary. This shader however is as efficient as it can be and shouldn’t create and confusion.
|
Added: 19-Dec-2004 |
Clicks: 4119 |
Rating: 19 |
 |
|
|
 |
Polished wood (reflective).
How to make a reflective wood material
|
Added: 29-Nov-2004 |
Clicks: 4119 |
Rating: 64 |
 |
|
|
 |
Occlusion in 3dsmax 7 .
Tutorial which describes the new 'Ambient Occlusion' method. This method is basically rendering out an occlusion pass(which is a grayscale or a tinted image based on environment map) and then overlaying this image over a flat lit diffuse pass(achieved by ambient lighting, I'll describe it later) to represent the shadowing caused by the environment.
|
Added: 27-Sep-2004 |
Clicks: 4119 |
Rating: 83 |
 |
|
|
|
|
[1] [2] [3] [4] [5]
|
|