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85 URL's |
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Creating a realistic apple using only procedural textures.
In this tutorial I will show you how to create a photo realistic apple using only procedural maps.
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Added: 07-Sep-2003 |
Clicks: 4054 |
Rating: 38 |
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Florence Design Academy Tutorial - 3D Studio Max Chrome material Tutorial .
Florence Design Academy Tutorial - 3D Studio Max Chrome material Tutorial
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Added: 08-Dec-2010 |
Clicks: 4047 |
Rating: 45 |
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Mixing Procedural maps.
Procedural maps can be very useful and quite fun to play with. In order to achieve natural-looking renders, it is very important to get in the habit of perturbing as much as possible the regular appearance of a surface.
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Added: 02-Sep-2003 |
Clicks: 4036 |
Rating: 70 |
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Translucency and Sub-Surface Scattering .
Translucency is a material phenomenon where light travels through an object's surface rather than simply bouncing off the surface.
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Added: 02-Sep-2003 |
Clicks: 4036 |
Rating: 8 |
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Creating gold, silver, and copper materials.
In this tutorial you will learn how to create gold, silver, and copper material. Key terms include reflection, specular, index of refraction, fresnel, and fall-off. This tutorial is aimed at both beginners and professionals. Although this tutorial is based on 3D Studio Max, the same settings (such as the RGB color values) apply to many other 3D products.
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Added: 15-Oct-2004 |
Clicks: 4035 |
Rating: 1 |
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Brushed Metal Material.
Brushed Metal is a metallic surface that's covered in small directional scratches that causes the metal's reflection to be anisotropic.
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Added: 22-Sep-2004 |
Clicks: 4035 |
Rating: 18 |
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Chrome Material.
Here's a tutorial on how to create a chrome material in a number of different ways for 3dstudio max, although the theory will work for any renderer.
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Added: 22-Sep-2004 |
Clicks: 4035 |
Rating: 9 |
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Making a Hologram.
In this tutorial I’ll be explaining how to make a material for holograms in 3ds max. Tutorial is split into 2 parts, making of a basic material and animating the material. So let’s begin.
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Added: 08-Nov-2006 |
Clicks: 4035 |
Rating: 17 |
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House Project – Texturing. Painting our house.
This tutorial is the sequel to House Project – Modeling tutorial in which we will complete our house.
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Added: 10-Jan-2007 |
Clicks: 4035 |
Rating: 3 |
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Making of Chrome Material Tutorial.
Chrome is one of the most used materials in the Design field. This material needs only a few settings to be rendered in an optimal way.
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Added: 15-Mar-2010 |
Clicks: 4035 |
Rating: 48 |
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Creating Realistic Gold and Copper Materials.
Dear friends, here we are going to Create Realistic Gold and Copper Materials by using Falloff Map.
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Added: 03-Apr-2007 |
Clicks: 4034 |
Rating: 62 |
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Anisotropic Reflections .
What are Anisotropic Reflections? Well, some people have seen some recent images rendered with the renderer Brazil, and some have noticed a shader type in 3DStudio MAX called anisotropic, and we see anisotropic effects everyday of our lives without really knowing we're seeing them. So the purpose of this lesson is to discuss what they are, how they work in the real world, and how that translates to the 3d world.
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Added: 02-Sep-2003 |
Clicks: 4033 |
Rating: 15 |
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Complex Organic Materials Using Falloff .
Here's a tutorial discussing two materials, both using falloff, and how I made them.
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Added: 02-Sep-2003 |
Clicks: 4033 |
Rating: 24 |
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Car mapping.
This tutorial is a combination of two tutorials I made earlier and applied to a real-life example.
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Added: 02-Sep-2003 |
Clicks: 4033 |
Rating: 10 |
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Flat Metalic Surfaces.
Why You Should Never Use It
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Added: 02-Sep-2003 |
Clicks: 4033 |
Rating: 71 |
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Wet Looking Materials .
What makes a material look wet? Or gooey, for those of you who love to make slimy creatures.
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Added: 02-Sep-2003 |
Clicks: 4033 |
Rating: 67 |
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Glass Material.
Here's a tutorial on how to create a glass material. For my example, I'll use the Brazil renderer inside 3dsmax, although there are equivalents in any renderer that allows raytracing.
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Added: 22-Sep-2004 |
Clicks: 4033 |
Rating: 11 |
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Leather Material.
Here's a tutorial on how to create a leather material.
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Added: 22-Sep-2004 |
Clicks: 4033 |
Rating: 73 |
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Satin Material.
This is a quick tutorial discussing a satin shader I made in brazil, and some of the thought behind making it.
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Added: 22-Sep-2004 |
Clicks: 4033 |
Rating: 13 |
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Applying Multiple Texture Mappings to a Single Object in 3D Studio Max 2.5.
Two of the most annoying problems associated with 3D object texture mapping are "stretching" and visible seams. These problems can destroy an objects believability, making them look artificial...
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Added: 02-Sep-2003 |
Clicks: 4032 |
Rating: 4 |
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