Order By: | A-Z | CLICKS | DATE | RANK
|
67 URL's |
[1] [2] [3] [4]
|
|
|
 |
Rowing Tutorial.
In this tutorial we are going to animate the oar and then let it controls the movement of the character’s hand.
|
Added: 25-Jul-2005 |
Clicks: 4120 |
Rating: 63 |
 |
|
|
 |
Creating Footprints.
footprints are shown as the character walks
|
Added: 25-Jul-2005 |
Clicks: 4120 |
Rating: 67 |
 |
|
|
|
|
|
 |
Making A Sideshow Bob.
Hello I am Jalo and going to explain as were the construction of bob (sideshow bob) through 8 phases. 1 concept and modeling, 2 rigging and skinnig, 3 face and texturization, 4 rendering and animation, all of them group is important for constructing a character like this. The first stage that I go to speak is the one of conceptualizacion and modeling.....
Conceptualizacion is most important. because at this moment we must have very in clear that what we are going to construct... soon to pass the modeling and to be constructing mesh basing to us on the concept, is something as well as one devises in a design project. If you dont have this, you dont have nothing.. Definitively it not going to work... the idea is the Motor of all project and without this, believe me is not going to arrive at any port. It is here where all the questions, are answered.....
At the time of beginning, to start of a model is best one has idea that it forms has and as is seen. Thus of was in sideshow bob. I have toy bob which I photographed in its views, in front, flank and above, that helps like kick off to star in the model.
|
Added: 13-Feb-2006 |
Clicks: 4120 |
Rating: 2 |
 |
|
|
 |
Making A Sideshow Bob:Part 2.
Hello again, Jalo here, how are yours? I hope you are fine..... In the part number 1 of this tutorial we saw conceptualization and modeling and we spoke of the important thing that it is, to prepare correct modeling, that soon was animated, then being started off to be anticipated that we mentioned before, the idea concept and modeled and now, we passed to rigging and skinning....
|
Added: 13-Feb-2006 |
Clicks: 4120 |
Rating: 23 |
 |
|
|
 |
Simulating Curtain Movement.
Reactor is a plug-in for 3DS Max that allows animators and artists to easily control and simulate complex physical scenes. Reactor fully supports integrated rigid and soft body dynamics, cloth simulation and fluid simulation. It can also simulate physical behaviours such as wind, wheels and motors. You can use all of these features to create rich dynamic environments.
This tutorial will teach you how to simulate the movement of cloth using the cloth Reactor and the wind Reactor. We are going to implement the usage of these two Reactors by simulating wind blowing at a cloth curtain. You are required to have basic knowledge in how to use 3DS Max.
|
Added: 14-Feb-2006 |
Clicks: 4120 |
Rating: 54 |
 |
|
|
|
|
|
 |
Simulating Car Motion Using Reactor (Wheel).
Reactor is a powerful tool that comes with 3d Studio Max, it makes it possible to simulate realistic dynamics based on physically-defined properties, such as hard body, soft body, cloth, and liquid. It can simulate the reaction occurring when a box falling from a high place hits the ground. This could be compared to all the time required to do the same effect using keyframes, and that wouldn't still give us a realistic animation similar to the one possible to create using reactor. This tutorial will teach you how to simulate car motion using the Wheel Reactor. The video below features the result that we are going to create in this tutorial.
|
Added: 14-Feb-2006 |
Clicks: 4120 |
Rating: 53 |
 |
|
|
 |
Animating An Analog Clock.
Modeling is quite easy but the important is animation for the clock. As you should know a real clock contains 3 hands for hours, minutes, and seconds (called second hand) which move according to each other.As the real one works our model will work in the same way.
|
Added: 14-Feb-2006 |
Clicks: 4120 |
Rating: 41 |
 |
|
|
 |
Symmetrical Morph Targets - 3dsmax .
A simple way to create standard symmetry for morph targets in 3dsmax.
|
Added: 23-Mar-2007 |
Clicks: 4120 |
Rating: 50 |
 |
|
|
 |
Lighting with mental ray - 3dsmax Tutorial.
This tutorial explains all steps to illuminate an object with a technique which simulates the illumination techniques of a photo studio.
|
Added: 05-May-2007 |
Clicks: 4120 |
Rating: 20 |
 |
|
|
|
|
|
 |
Create Animated Lav in 5 Minutes.
Create Animated Lava in just 5 Minutes, very quick way to create realistic lava.
|
Added: 16-May-2007 |
Clicks: 4120 |
Rating: 57 |
 |
|
|
 |
Making a reactor animation - Tutorial for beginners.
In this new tutorial I am going to show you one of the most powerful aspects of 3ds Max. Have you ever wanted to animate a scene with various objects crashing into one another? It is a daunting task, and practically impossible for anyone except the most advanced animator. Follow the below link for more....
|
Added: 01-Sep-2007 |
Clicks: 4120 |
Rating: 24 |
 |
|
|
 |
Biped linking to dummy.
How to link a biped's hand to a dummy object in 3dsmax
|
Added: 04-Sep-2007 |
Clicks: 4120 |
Rating: 13 |
 |
|
|
 |
Using MotionCapture files.
How to use MotionCapture files onto a biped
|
Added: 04-Sep-2007 |
Clicks: 4120 |
Rating: 64 |
 |
|
|
 |
3ds max Cloud Tutorial.
In this tutorial you will learn to create a fly-through of a realistic cloud tunnel that renders relatively fast, using 3D Studio Max with no plugins or 3rd party renderer.
|
Added: 15-Nov-2007 |
Clicks: 4120 |
Rating: 22 |
 |
|
|
|
Creating a lottery machine with 3D Max and Reactor .
I'm sure you have all seen the lottery machine in action. They are usually glass spheres with metal arms inside that rotate around, mixing the balls up. Then a little hole opens up at the bottom where one of the balls with a lucky number falls down. This is what we are going to create in this new tutorial. Follow the step by step instructions for more details....
|
Added: 11-Dec-2007 |
Clicks: 4120 |
Rating: 62 |
 |
|
|
 |
Thousand Arrows: Particle Flow Tutorial.
Creating thousand of arrows falling from the sky. This effects usually appear in medieval war movies
|
Added: 14-Jan-2008 |
Clicks: 4120 |
Rating: 60 |
 |
|
|
 |
Audience Wave in Stadium.
Creating audience wave in stadium using Particle Flow. First, you are going to create spectators surrounding stadium and then make them move in sequence to create a wave like scene in Cars the movie
|
Added: 15-Jan-2008 |
Clicks: 4120 |
Rating: 59 |
 |
|
|
 |
Invisible Man's Footprint.
Imagine you are invisible and walking in the snow. People only see your footprint. And that's what you are going to create in this tutorial
|
Added: 15-Jan-2008 |
Clicks: 4120 |
Rating: 48 |
 |
|
|
 |
Particle Forming Into Logo.
Chocolate particle falling from above and forming a logo. You can use any logo you want. Created using particle flow
|
Added: 18-Feb-2008 |
Clicks: 4120 |
Rating: 32 |
 |
|
|
 |
Creating Dolphin Animation.
Creating swimming dolphin. Simple and easy steps
|
Added: 03-Mar-2008 |
Clicks: 4120 |
Rating: 25 |
 |
|
|
|
|
[1] [2] [3] [4]
|
|