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Setup car rendering studio with V-ray.
This tutorial will teach you to create softly illuminated room environment as in a real auto studio very fast. Quick light positioning and auto paint material setup.
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Added: 23-Jan-2008 |
Clicks: 4123 |
Rating: 31 |
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Shapemerge .
Ok, here we go with our first 3d tutorial, with what I think is one the most powerful weapons in a 3d modellers toolbox; especially for adding much needed detail, as most 3d models are too bland and dont look good close up.
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Added: 02-Sep-2003 |
Clicks: 4120 |
Rating: 97 |
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Shark.
I got inspiration from Disney's cartoon "Little Mermaid". I idea was to create a shark that looks dangerous, but also has a cartoonesh look.
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Added: 02-Sep-2003 |
Clicks: 4120 |
Rating: 23 |
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Shark - Eyes.
This is second part of Shark modeling. In this part we will model an eye for that small nasty shark. This is fast and not the best modeling process.
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Added: 02-Sep-2003 |
Clicks: 4122 |
Rating: 163 |
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Shiny floor tutorial.
We are going to learn how to make a simple glossy like floor, that will reflect the objects above it.
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Added: 30-May-2004 |
Clicks: 4120 |
Rating: 10 |
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Shockwave.
This tutorial shows how to make decent looking shockwave (I know that this isn't nothing if we compare this to some movie effects). I used three plugins: animated glow, superglow and particle+ (you can do it without any of those plugins, but it WILL look very bad). I assume that you know basics of 3D Studio MAX.
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Added: 29-Aug-2003 |
Clicks: 4120 |
Rating: 22 |
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Shockwave for a space Scene.
This tutorial shows how to make decent looking shockwave
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Added: 26-Aug-2007 |
Clicks: 4120 |
Rating: 15 |
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Shockwave Tutorial.
This time around I will show you how to do a pretty good looking shockwave effect not using plugins. So start max up and create a tube object with radius 1 -70 and radius 2 about 50. Set the height about .6 or .7 high as we want this to have some depth. Also give it about 70 sides.
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Added: 29-Aug-2003 |
Clicks: 4120 |
Rating: 2 |
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Sideshow Bob Part 1.
This tutorial learn you how to construct Sideshow Bob trough 4 phases. 1 Concept and Modeling, 2 rigging and skinning, 3 face and texturization, 4 rendering and animation.
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Added: 21-Apr-2007 |
Clicks: 4120 |
Rating: 48 |
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Simple Light Setup in Radiosity.
Simple light setup in radiosity. In this tutorial you will know simple calculation to set how much light needed in a scene.
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Added: 15-Apr-2008 |
Clicks: 4120 |
Rating: 62 |
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Simple Rubber Boat.
Zodiak type boat
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Added: 02-Sep-2003 |
Clicks: 4120 |
Rating: 115 |
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Simple yet sleek golden diamond ring.
Quickly make a simple, yet sleek ring shape with a little diamond on top.
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Added: 07-Mar-2007 |
Clicks: 4120 |
Rating: 221 |
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Simulate rope dynamics in reactor.
Learn how to simulate a rope in reactor and attach it to other rigid bodies .
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Added: 19-Feb-2009 |
Clicks: 4122 |
Rating: 38 |
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Simulating A Running Fan Using Reactor (Motor).
This tutorial will explore one of the many functions of Reactor in 3DS Max, which is a powerful tool that lets us simulate various real-life physics so that we can, for example, simulate physical behaviours such as wind, wheels and motors. We will learn in this tutorial how to create a simulation of a fan with the help of the Reactor Motor, Point Constraint, CSolver, and the Rigid Body Collection. I will show you how to use these reactors to create an animation similar to the one you see below. This is an intermediate level tutorial, make sure that you know the 3DS Max basics before attempting this tutorial.
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Added: 14-Feb-2006 |
Clicks: 4122 |
Rating: 52 |
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Simulating Car Motion Using Reactor (Wheel).
Reactor is a powerful tool that comes with 3d Studio Max, it makes it possible to simulate realistic dynamics based on physically-defined properties, such as hard body, soft body, cloth, and liquid. It can simulate the reaction occurring when a box falling from a high place hits the ground. This could be compared to all the time required to do the same effect using keyframes, and that wouldn't still give us a realistic animation similar to the one possible to create using reactor. This tutorial will teach you how to simulate car motion using the Wheel Reactor. The video below features the result that we are going to create in this tutorial.
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Added: 14-Feb-2006 |
Clicks: 4120 |
Rating: 53 |
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Simulating Curtain Movement.
Reactor is a plug-in for 3DS Max that allows animators and artists to easily control and simulate complex physical scenes. Reactor fully supports integrated rigid and soft body dynamics, cloth simulation and fluid simulation. It can also simulate physical behaviours such as wind, wheels and motors. You can use all of these features to create rich dynamic environments.
This tutorial will teach you how to simulate the movement of cloth using the cloth Reactor and the wind Reactor. We are going to implement the usage of these two Reactors by simulating wind blowing at a cloth curtain. You are required to have basic knowledge in how to use 3DS Max.
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Added: 14-Feb-2006 |
Clicks: 4120 |
Rating: 54 |
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Simulating Radiosity.
Adobe Acrobat tutorial (.pdf)
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Added: 02-Sep-2003 |
Clicks: 4120 |
Rating: 44 |
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Simulating Real Time Soft Body on a Deforming Character.
Simulating real-time soft body on a deforming character in 3dsmax.
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Added: 13-Apr-2007 |
Clicks: 4120 |
Rating: 46 |
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Smokin 1 - Basic 3dsmax Particles.
This tutorial is designed to cover the basics of particles, essentially creating smoke using spray. Later on I will write a more in depth tutorial on covering this subject since there is so much to cover, such as using super spray and paaray, and how to create fire and giant hell like explosions.
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Added: 29-Aug-2003 |
Clicks: 4120 |
Rating: 26 |
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Snotty the Snail - Part1 - Modeling.
Learn how to model a basic Snail character from scratch using basic MeshSmooth Modeling in 3DStudioMax. Start with some primitive box geometry objects and finish with a smooth, organic shape.Ideal for beginners wanting to tackle modeling in 3DMax...( Part1 of an ongoing series which incl. materials, rigging, lighting, etc)...
By Dave Scotland
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Added: 26-May-2009 |
Clicks: 4121 |
Rating: 278 |
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[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38]
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