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Quick building modeling .
Here we will show you how to make a model building quickly.
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Added: 22-Jun-2008 |
Clicks: 4120 |
Rating: 264 |
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Quick DOF tip.
Here is a trick to save a lot of time when creating CPU heavy calculations for Depth Of Field (DOF) renderings in 3D.
Use a bit of Photoshop and sit back and relax.
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Added: 04-Mar-2006 |
Clicks: 4121 |
Rating: 15 |
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Quick Glow.
Goto Material Editor and create new standard material with some color of your choice. Now, this next step is important. Click on Material Effect Channel button (Default marked as number 0) and select any number but 0 (Zero). This is why every new material has default Channel Id set to 0, and we are making only this material glow. So, select number, lets say, 5 (five). And this is it, for setting the scene up.
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Added: 14-Feb-2006 |
Clicks: 4122 |
Rating: 78 |
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Radial Array.
In this tutorial you will learn how to create a 2D radial array (slightly more complex Then the common 1D array), the purpose of this tutorial is to familiarize yourself with max's powerful array tool.
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Added: 02-Sep-2003 |
Clicks: 4144 |
Rating: 114 |
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Radiosity:The Things Your Mother Never Told You.
This tutorial serves as a very thorough introduction to VIZ/MAX radiosity.
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Added: 25-Apr-2007 |
Clicks: 4122 |
Rating: 53 |
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Rage over Babylon - Making of .
This tutorial covers the major points of producing this image, starting with the planning and covering the modeling, texturing, lighting, rendering and compositing. I will also share a few tips and tricks as I show the process.
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Added: 15-Apr-2008 |
Clicks: 4122 |
Rating: 90 |
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Railings in 5 Minutes (3dsmax - Architecture Modeling).
Quick and easy technique for drawing a building with a big area and open atriums going though each level and draw the railings.(3dsmax tutorial)
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Added: 13-Mar-2007 |
Clicks: 4122 |
Rating: 222 |
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Reactor - Contolling objects with a rope.
Pulling, swinging or otherwise controlling an object motion with a rope in reactor is possible and fairly simple....
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Added: 30-Jan-2005 |
Clicks: 4120 |
Rating: 4 |
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reactor toycar.
Simulate a vehicle dynamics in reactor by using the toycar.
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Added: 19-Feb-2009 |
Clicks: 4123 |
Rating: 39 |
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Reactor: Cloth.
This tutorial shows you how to take advantage of reactor's physics simulations to make cloth. Reactor can calculate how cloth moves and bends, and we can make some things we couldn't possibly make before.
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Added: 07-Feb-2004 |
Clicks: 4121 |
Rating: 19 |
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Realistic afterburn explosion.
This tutorial shows how to use Sitni Sati Afterburn to create realistic explosions inside 3d studio max.
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Added: 16-Feb-2004 |
Clicks: 4120 |
Rating: 9 |
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Realistic curtain.
We will create a realistic-looking curtain with the help of the Cloth modifier and Reactor.
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Added: 23-Mar-2007 |
Clicks: 4123 |
Rating: 20 |
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Realistic landscape.
During this tutorial you'll learn how to create a realistic landscape, including a lake with a raytrace water shader, you'll start of with a plane and shape it using editable poly and noise modifiers, then make a procedural material (which requires no uvmapping) and finally add some light for the final render.
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Added: 07-Aug-2006 |
Clicks: 4120 |
Rating: 201 |
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Realistic looking satellite dish.
This tutorial will show you how to create satellite dish complete with material, texture and light.
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Added: 17-Sep-2007 |
Clicks: 4120 |
Rating: 247 |
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REALISTIC TEXTURING .
In this tutorial we'll be looking at techniques for using textures and materials to create realistic objects.
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Added: 02-Sep-2003 |
Clicks: 4120 |
Rating: 69 |
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Realistic Toothbrush.
We will learn to create a realistic toothbrush. First we will box-model the body and then we'll use the Hair and Fur modifier to create the bristles.
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Added: 25-Apr-2007 |
Clicks: 4120 |
Rating: 229 |
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Realistic Water Tutorial .
This video tutorial introduces how to create realistic water with simple steps. Rendered with Mental Ray
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Added: 17-Feb-2010 |
Clicks: 4124 |
Rating: 94 |
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Rebuilding Textures After Modifying UVs.
This tutorial shows you how to automatically rebuild an existing texture map after you re-adjust (partially or completely) the UV coordinates for a 3D mesh.
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Added: 30-Apr-2007 |
Clicks: 4120 |
Rating: 61 |
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Reference Image Set-Up.
In this tutorial you will learn how to set up reference images to help with modeling complex objects.
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Added: 02-Sep-2003 |
Clicks: 4120 |
Rating: 162 |
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reflective shaders, HDRI, mental ray .
In this tutorial you'll learn about the material editor and how to make several different reflective materials. You'll use special mental ray shaders for realsitic results and use an HDRI environment to create realistic reflections (because all the shaders we make during this tutorial use reflections).
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Added: 08-Aug-2006 |
Clicks: 4120 |
Rating: 2 |
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[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38]
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