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Making of a still life scene.
Here we will do a nice little still life scene that can be used in any situation.
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Added: 16-Jun-2007 |
Clicks: 4120 |
Rating: 55 |
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Making of Chess Board.
Here we will create a complete Chess board with figures, really easy.
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Added: 04-May-2008 |
Clicks: 4121 |
Rating: 49 |
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Making of Robot: Step 4 Materials.
In this tutorial we finish our robot whille doing materails and render after that.
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Added: 02-Jul-2006 |
Clicks: 4120 |
Rating: 11 |
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Making of TFT monitor.
Creating a nice cool TFT monitor is no problem with this tutorial.
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Added: 24-Jun-2007 |
Clicks: 4120 |
Rating: 37 |
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Making puzzles with a picture on top.
Here we will use our 3DS Max to make a cool looking puzzle of any picture you like.
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Added: 02-Jun-2007 |
Clicks: 4121 |
Rating: 238 |
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Metal Plates Texture, great for mechas..
In all the modelling rush of your mecha, tank or a plane you just forgot to think about materials. Well its your lucky day.
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Added: 23-Nov-2006 |
Clicks: 4122 |
Rating: 21 |
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Mitsubishi a6m2 Zero modeling - Part 2.
In Part 1 of this tutorial, we crated the fuselage and the cockpit. Now, we will make the rest of the airplane.
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Added: 10-Apr-2007 |
Clicks: 4121 |
Rating: 226 |
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Mitsubishi a6m2 Zero modeling – Part 1.
Hello and welcome to the first in the series of WWII vehicle modeling tutorials.
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Added: 14-Mar-2007 |
Clicks: 4121 |
Rating: 19 |
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NURBS Submarine: Lighting and particles.
Second part of our NURBS submarine tutorial in wich we will make materials and partcles for the exaust and bubles around the sub.
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Added: 26-Aug-2006 |
Clicks: 4120 |
Rating: 16 |
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Particle shockwave in Max.
Shockwaves are a crucial part of every space battle scene or an explosion. In this tutorial we’ll concentrate on making a fast to render shockwave, made entirely with standard max particle systems.
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Added: 25-Feb-2007 |
Clicks: 4122 |
Rating: 17 |
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Riding the bullet with 3DS Max.
In this tutorial we create a nice shiny rifle bullet
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Added: 09-Mar-2007 |
Clicks: 4120 |
Rating: 149 |
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Smoke Material in 3DS Max.
In this tutorial, I’ll try to explain how to make a smoke like material only using standard 3ds max and how to properly use it with particle systems. This material can easily be used for all sorts of smoky effects and objects. For example: cigarette smoke, clouds, nebulas, burning oil fields, etc (basically volumetric effects).
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Added: 20-Dec-2006 |
Clicks: 4120 |
Rating: 1 |
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Tips'n'Tricks .
Over 80 various tips and tricks when working with 3ds max
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Added: 03-Sep-2003 |
Clicks: 4120 |
Rating: 3 |
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2.0 Power NURBS Car Modeling Project! .
This new modeling project will take you step by step through the creation process of this car, while highlighting the latest Tools and upgrades Featured in the Power NURBS 2.0 release.
- Enhanced Power Trim Tool
- New Double Sided Blend
- Newly updated Power X Curve
- New Sub-Object UV Trimming
- New Context Sensitive Quad Menu
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Added: 17-Dec-2007 |
Clicks: 4120 |
Rating: 95 |
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3 Point Lighting.
A look at three point lighting, probably the most widely used method for lgihting a scene or object. It is very flexible and used across 3d, video, film, photography etc as a starting point for lighting your scenes beautifully. We also look at the types of lights in 3ds max.
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Added: 11-Apr-2008 |
Clicks: 4121 |
Rating: 34 |
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3d architectural visualization tutorials.
3d max tutorials about architectural visualization
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Added: 16-Dec-2013 |
Clicks: 4136 |
Rating: 100 |
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3D Resources.
Great tutorials for 3D Studio Max on www.3d-resources.com.
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Added: 14-Mar-2005 |
Clicks: 4120 |
Rating: 13 |
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3d Scan & Skin Filling Like Effect.
In this 3ds max tutorial we are going to discuss the basic of 3d scan like effects and skin filling effect.
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Added: 03-Nov-2007 |
Clicks: 4120 |
Rating: 36 |
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3D Station.
French language 3ds max tutorials
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Added: 03-Sep-2003 |
Clicks: 4122 |
Rating: 2 |
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3D Studio Max - Beyond the Basics Series - Character Studio Advanced Techniques.
Suggested used price: $80.96
Director: Jeffrey A. Forsburg
Edition Details:
• NTSC format (US and Canada only)
• Color, Animated, Full length, Full Screen
• ASIN: 1930590040
Creating a 3D character is great, but bringing it to life is what everyone wants to know how to do. Correctly animating all the movements, blending different motions together, adding muscle bulges, and bending joints without stray vertices can be confusing and sometimes frustrating without proper instruction. Boris Ustaev, one of the leading authorities in character animation using Character Studio 2.0 for 3D Studio MAX, makes it look easy and gives you the benefit of his experience.
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Added: 29-Aug-2003 |
Clicks: 4120 |
Rating: 5 |
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[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38]
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