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Getting Started with 3ds Max 2009 (pdf).
Skill level: Beginner
Time to complete: 20 minutes
Features Covered in This Tutorial
In this tutorial, you will learn how to:
- Open a scene
- View a scene from different angles and perspectives
- Model objects and apply realistic materials
- Move and animate objects
- Render the scene and save it as a multimedia file
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Added: 24-Apr-2007 |
Clicks: 4121 |
Rating: 10 |
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Getting Started With Particle Flow.
Introduction to Particle Flow, amazing particle system in 3dsmax. Usually used to create special effects
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Added: 15-Apr-2008 |
Clicks: 4122 |
Rating: 42 |
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Glass .
Creating a glass object using Max and V-ray renderer
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Added: 04-Dec-2004 |
Clicks: 4120 |
Rating: 123 |
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Glass.
With this tuto you'll learn how to modelize and texturized a glass. It is for beginners.
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Added: 28-Feb-2006 |
Clicks: 4121 |
Rating: 192 |
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Glass Crystal.
This tutorial will show you how to get a really cool glass-crystal effect.
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Added: 02-Sep-2003 |
Clicks: 4122 |
Rating: 35 |
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Glass Material.
Here's a tutorial on how to create a glass material. For my example, I'll use the Brazil renderer inside 3dsmax, although there are equivalents in any renderer that allows raytracing.
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Added: 22-Sep-2004 |
Clicks: 4124 |
Rating: 11 |
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Glass Tube.
This tutorial will show you how to make a cool Glass Tube.
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Added: 02-Sep-2003 |
Clicks: 4122 |
Rating: 160 |
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Glass with Ice.
In this tutorial, you'll learn how to make a drinking glass with ice cubes, and a materials for them.
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Added: 02-Sep-2003 |
Clicks: 4120 |
Rating: 122 |
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Glazed Pottery Material.
Here's a tutorial on how to create a glazed pottery type material. For my example, I'll use the Brazil renderer inside 3dsmax, although there are equivalents in any renderer that allows raytracing
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Added: 22-Sep-2004 |
Clicks: 4123 |
Rating: 72 |
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Global Illumination with Brazil r/s and 3DS Max.
A simple tutorial about creating a realistic scene with Brazil r/s and 3D studio Max.
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Added: 12-Apr-2005 |
Clicks: 4121 |
Rating: 21 |
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Glow Effects.
This tutorial will teach you how to setup video post for output of glow effects in Max 4.
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Added: 02-Sep-2003 |
Clicks: 4120 |
Rating: 45 |
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Gmax Aircraft Tutorial.
With all the features of 3ds max 4 relevant to games production, gmax is aimed at video games players and developers alike. We take you through the creation of a low-poly plane.
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Added: 02-Sep-2003 |
Clicks: 4121 |
Rating: 65 |
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GP2 Modeling, Rendering and Compositing Tutorial.
In 2006, I was introduced to Mr. Peter Thompson, owner ofMeritus Racing by Paul McAusland of UrbanImaging. He had recommended my 3D visualservice to Mr. Thompson and from then on I was creating the visuals for MeritusRacing sponsorship campaign.
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Added: 09-Mar-2010 |
Clicks: 4121 |
Rating: 95 |
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Grandads Comfy Chair.
Very basic tutorial on creating a chair for complete beginners addresses basic concepts of modeling and use of tools in the program
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Added: 02-Oct-2006 |
Clicks: 4120 |
Rating: 204 |
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Grass Tutorial in 3DS Max.
This tutorial shows how to create realistic looking scene with grass and sky.
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Added: 31-May-2011 |
Clicks: 4120 |
Rating: 287 |
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Grow a Better Lawn with 3D Max.
This tutorial will use 3D Max to help you grow grass for background and outdoor scenes.
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Added: 02-Sep-2003 |
Clicks: 4120 |
Rating: 143 |
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Growing Tree.
Create a magic seed to grow into a giant tree. Done with Particle Flow. Believe it, it's easy to create
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Added: 15-Apr-2008 |
Clicks: 4122 |
Rating: 45 |
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Guide to Making a Polygonal Head with NURMS.
Guide to Making a Polygonal Head with NURMS.
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Added: 02-Sep-2003 |
Clicks: 4123 |
Rating: 84 |
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Guide to material mapping in 3D Studio Max .
Essential beginners guide to material mapping in 3D studio max. UV mapping in 3D studio mapping in Max isn't immediately obvious. This tutorial seeks to explain Max's mysteries to beginning artists.
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Added: 22-Sep-2004 |
Clicks: 4120 |
Rating: 66 |
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Guitar Modeling.
Model a Gibson Les Paul
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Added: 02-Sep-2003 |
Clicks: 4122 |
Rating: 85 |
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[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38]
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