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Creating an Nuclear explosion effect in 3ds MAX.
After releasing the student short movie : Indigen, Julien VANHOENACKER received alot of questions about how he made the explosions. Here is a small tutorial to help you make animated gaz explosion effects in a few easy steps using 3D Studio Max 4 without any plug-ins. The tutorial assumes you already have the necessary basic common knowledge of 3D Studio Max, and doesn't enter into teadious explanation.
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Added: 16-Jun-2004 |
Clicks: 4069 |
Rating: 1 |
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Creating an Asteroid.
This tutorial is designed for advanced 3dsmaxers, I plan to cover how to create an aseteroid in 3D studio max using only max's standard plugins. Essentially most of the work in creating the asteroid is done through three areas, particles, lighting and texturing.
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Added: 02-Sep-2003 |
Clicks: 4069 |
Rating: 120 |
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Creating a wrist Watch .
A priceless tutorial on creating a beutifull wrist watch.
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Added: 30-Apr-2008 |
Clicks: 4069 |
Rating: 263 |
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Creating a Water Material droped on table in Max.
Learn how to Create Water Material in Studiomax using mental ray in 4 minutes.
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Added: 18-Sep-2009 |
Clicks: 4069 |
Rating: 59 |
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Creating a Walkthrough .
This tutorial shows how to create an animated walkthrough of your AutoCAD 3D model using 3D Studio VIZ. All you need to start is an AutoCAD drawing with some 3D content. The end result will be a .AVI file which can be viewed on any Windows PC. AVI files can also be embedded within PowerPoint presentations along with text and other graphics to really demonstrate your design proposals.
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Added: 29-Aug-2003 |
Clicks: 4070 |
Rating: 36 |
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Creating a Stainless Steel Material with 3dsmax .
Tutorial for creating stainless steel material in 3dsmax and the same principles can be applied to any other 3d applications.
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Added: 21-Mar-2007 |
Clicks: 4068 |
Rating: 2 |
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Creating a simple previewer with MXS.
When making a MaxScript you have an option to make a script with an interface or just a script that will automate a sequence of events. In this tutorial I will be showing you how to design an interface script that will allow you to preview your scenes quickly.
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Added: 02-Sep-2003 |
Clicks: 4068 |
Rating: 4 |
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Creating a Rube Goldberg machine in 3D Max.
A Rube Goldberg machine is an exceedingly complex apparatus that performs a very simple task in a very indirect and convoluted way. They are usually made of household items and take longer to make than do the actual task they were designed for. Good fun though. Here, our machine is going to perform a very simple task. Follow the step by step instructions for more details....
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Added: 11-Dec-2007 |
Clicks: 4069 |
Rating: 256 |
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Creating a Realistic Looking Object Using V-Ray In 3D Studio Max-.
This tutorial will teach you how to create a realistic looking object using V-Ray which is a very popular renderer that is widely used in the making of movies and videogames. V-Ray is not a built-in tool in 3D Studio Max and will have to be installed before attempting this tutorial.
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Added: 08-Jun-2005 |
Clicks: 4069 |
Rating: 74 |
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Creating a realistic glass object.
In this tutorial you will learn how to create a realistic glass material and turn an object into a realistic glass object. Key terms include reflection, refraction, opacity, and fall-off. This tutorial is aimed at the beginner, but since there are many different ways to create glass, it might be interesting for everyone.
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Added: 23-Sep-2004 |
Clicks: 4069 |
Rating: 65 |
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Creating a realistic apple using only procedural textures.
In this tutorial I will show you how to create a photo realistic apple using only procedural maps.
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Added: 07-Sep-2003 |
Clicks: 4172 |
Rating: 38 |
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Creating a Pulley Using Meshsmooth.
This tutorials primary function is too help give you an understanding of how meshsmooth works, and how to control it.
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Added: 02-Sep-2003 |
Clicks: 4068 |
Rating: 156 |
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Creating A Plastic Chair.
Hello...this time were gonna create a chair. In this tutorial you will learn a couple of an Editable Poly features and a little bit about splines. Lets go the step 1.
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Added: 22-May-2012 |
Clicks: 4071 |
Rating: 291 |
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Creating A New World by Henry Pashkov.
This tutorial is intended for those artists who are going to place a planet on the foreground of their new artwork.
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Added: 27-May-2007 |
Clicks: 4081 |
Rating: 31 |
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Creating a Monster in 3ds max.
Complete tutorial of how to create a monster in 3ds max
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Added: 20-Jul-2007 |
Clicks: 4073 |
Rating: 42 |
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Creating a Low-Poly Human.
This tutorial will introduce some techniques for making a Low Polygon humanoid type character. The type of Character that would be suitable for a computer game. Understanding and Mastering the techniques introduced in this tutorial are important techniques. The art that you make with these tools can bring you fame and fortune. For example, game makers frequently sell millions of copies of a game branded by a low polygon character such as Lara Croft in Tomb Raider.
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Added: 07-Sep-2003 |
Clicks: 4069 |
Rating: 75 |
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Creating a lottery machine with 3D Max and Reactor .
I'm sure you have all seen the lottery machine in action. They are usually glass spheres with metal arms inside that rotate around, mixing the balls up. Then a little hole opens up at the bottom where one of the balls with a lucky number falls down. This is what we are going to create in this new tutorial. Follow the step by step instructions for more details....
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Added: 11-Dec-2007 |
Clicks: 4067 |
Rating: 62 |
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CREATING A LATHED NURBS SURFACE.
This simple tutorial will show you how to create a lathed NURBS surface and make it morph to another surface.
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Added: 29-Aug-2003 |
Clicks: 4068 |
Rating: 1 |
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CREATING A LATHED NURBS SURFACE.
This simple tutorial will show you how to create a lathed NURBS surface and make it morph to another surface.
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Added: 02-Sep-2003 |
Clicks: 4074 |
Rating: 157 |
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Creating a Human face in 3dsmax using NURMS.
The NURMS (Non-Rational Mesh Smooth) or Subdivision Surface technique uses low-polygonal mesh to control the shape of the smooth surface.
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Added: 02-Sep-2003 |
Clicks: 4072 |
Rating: 79 |
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[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38]
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