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Local Coordinates - Tea Party.
n this tutorial, you'll learn the basics of working with Local coordinates. World coordinates are the XYZ axes of the world, also known as the Home Grid or the Construction Grid. Local coordinates are the XYZ axes of each object.
The local coordinate system is necessary for convincing animation. This is especially true for rotating objects such as character joints. Without it, the character's arms and legs would twist and break in impossible ways.
Local coordinates are directly related to the object's Pivot Point. An object turns around its Pivot Point. The Pivot Point is the center of object transforms, and the origin of the object's local coordinates. In this tutorial, you'll learn how to move the Pivot Point, so that an object can turn more realistically.
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Added: 12-Mar-2009 |
Clicks: 4128 |
Rating: 11 |
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Bevel - Text Logo.
In this tutorial, you'll learn to use the Text primitive and the Bevel modifier to create a 3D logo. 3ds Max makes it easy to create 3D text for motion graphics. The Bevel modifier gives you a lot of control over the look of the 3D text. For example, it can have angled or rounded sides.
This technique can be extended to create other flat objects, such as tabletops. It's also easy to make custom 3D logos from splines created in 3ds Max, or paths imported from Adobe Illustrator.
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Added: 12-Mar-2009 |
Clicks: 4124 |
Rating: 275 |
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Lathe - Wine Glass.
This tutorial is very thorough; it will take about two hours to complete. In it, youll construct a professional quality model from real-world reference. Youll learn to create custom curves using Editable Spline, apply and adjust a Lathe modifier, and control the level of detail of your model.
Youll also learn all about how to set up a 3ds Max scene for the correct real-world scale. This is a very important process, but its not obvious to new users. So that is where well begin, setting a scene and establishing good habits for digital asset management. Along the way, well also take a look at customizing the 3ds Max user interface. We will set the color and layout of the viewports to our preferences.
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Added: 12-Mar-2009 |
Clicks: 4123 |
Rating: 77 |
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Simulate rope dynamics in reactor.
Learn how to simulate a rope in reactor and attach it to other rigid bodies .
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Added: 19-Feb-2009 |
Clicks: 4123 |
Rating: 38 |
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reactor toycar.
Simulate a vehicle dynamics in reactor by using the toycar.
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Added: 19-Feb-2009 |
Clicks: 4123 |
Rating: 39 |
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Unwrapping Game Character.
Step-by-Step advanced unwrapping of 3D Game Character for professional productions, using 3DSMax and Unwrella. Watch 10 minutes comprehensive video material of how to archive best UV Maps with minimal pixel stretching and in optimal quality.
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Added: 19-Feb-2009 |
Clicks: 4160 |
Rating: 16 |
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Modeling a Funnel.
In this tutorial "Lathe" modifier is used to model a funnel. Try this.
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Added: 17-Feb-2009 |
Clicks: 4122 |
Rating: 62 |
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Creative Crash - 3ds max tutorials.
68 3ds max tutorials and growing.
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Added: 17-Feb-2009 |
Clicks: 4125 |
Rating: 281 |
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Anti-Aliasing Primer.
So we've all heard about anti-aliasing, but what is it really? In this tutorial I'll be giving you a background on what anti-aliasing and sub-sampling mean in 3ds Max so that you can jump into a production setting with some understanding right off the bat. We'll start off by looking at anti-aliasing in the scanline renderer, followed by sub-sampling in the scanline renderer, and then we'll look at both for mental ray.
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Added: 29-Jan-2009 |
Clicks: 4127 |
Rating: 89 |
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Rendering an exterior at night in 5 simple steps, using vray.
A tutorial that goes through all the necessary steps in order to create a night exterior rendering using 3ds max and vray
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Added: 04-Jan-2009 |
Clicks: 4126 |
Rating: 61 |
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Rigging and Animating a 2-Legged Spider.
Demonstrates how to create bones, IKs, hierarchy, skinning, and keyframes for a 2-legged Spider character in 3ds Max. There is also a video tutorial to back up this HTML tutorial.
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Added: 20-Dec-2008 |
Clicks: 4123 |
Rating: 37 |
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V-Ray LWF the easy way (For 3DS Max and V-Ray).
V-Ray LWF the easy way - an easier way to ensure quick, consistent and accurate lighting of 3D scences. (No more burnt out images!) It's particular useful for 3D architectural renderings. Just try it - it works!
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Added: 17-Dec-2008 |
Clicks: 4124 |
Rating: 30 |
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Depth of Field Primer.
Depth of field is one of the many things you can use in your renders to add realism, meaning, and style. Like a lot of other features of 3ds Max, depth of field (DOF) requires tact and care to make a convincing and elegant result.
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Added: 09-Dec-2008 |
Clicks: 4122 |
Rating: 60 |
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BOX MODELING FOR BEGINNERS 3ds MAX.
A simple tutorial on modeling a low poly SUV using the technique of box modeling.
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Added: 11-Nov-2008 |
Clicks: 4124 |
Rating: 267 |
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The Hole (Making Of).
How to create realistic and complex structure like space station, very quickly.
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Added: 20-Oct-2008 |
Clicks: 4122 |
Rating: 266 |
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Making of Paragalis / Creature Workflow.
This tutorial will cover my personal workflow for 3d modeling, 3d sculpting, retopo / optimizing, UVs, normal map generation, light map generation, and texturing.
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Added: 19-Oct-2008 |
Clicks: 4126 |
Rating: 23 |
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CUSTOMIZING YOUR WOOD FLOOR - PARQUET MATERIAL .
Floor is one of the elements contained in Architecture. Floor Covering Materials are several kinds, such as, concrete, ceramics, marble, steel plate, glass, wood, and etc. One of the floor covering material that we will learn is the wood. There are 2(two) Wood Floor Form, regular, and irregular form. As a form of regularity; collated row, and a row, this form of a general often found on the pier wood floor, this form of order and the board tend to be rigid. While the form of irregularly used to show effects thus do not feel certain monoton, for example, on the parquet floor. This tutorial will guide you on how to make the cover material from the wood floors (parquet), and I assume that this tutorial is intended for the beginner level and understand the use of basic software on the'3dsMax ' very well.
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Added: 18-Oct-2008 |
Clicks: 4124 |
Rating: 51 |
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TEXTURING YOUR BRICK MATERIAL STEP BY STEP.
Brick is one of the Popular material that we usually often in 3ds Max world. The bricks application as wall constructor or wall exspose. Behind as Architectural element, the bricks usually used in the Game and Industry. This tutorial will guide u how to make your own bricks material step by step, and I assume that it really works for the beginner, and have a great understanding of basic geometry. Enjoy it.
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Added: 03-Oct-2008 |
Clicks: 4123 |
Rating: 50 |
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Environment Scene - Tutorial for beginners.
In this tutorial, we will make an environment with clouds, horizon, water, trees etc. Follow the below link for more details.
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Added: 28-Sep-2008 |
Clicks: 4122 |
Rating: 265 |
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VRaySky + ColorCorrect Free 3D Tutorial.
VRaySky illumination correction with ColorCorrect 3ds Max plug-in....
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Added: 21-Jul-2008 |
Clicks: 4124 |
Rating: 93 |
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[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38]
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