Modelling a building in 3DS max.
In this tutorial I will show you how I modelled a building in 3ds max as it gives you the tools to model quickly without the perfect accuracy which isnt necessary in the design stage. This tutorial focuses on translating an idea or sketch into a model.
Lighting Texturing and Rendering a 3DS Max Scene.
In this second part of the tutorial we will look at lighting the scene, texturing the model and rendering an image using 3ds max. We'll use a mental ray daylight system and mr sky portals for the lighting, use photoshop to create tileable textures and I'll show you how to create an ambient occlusion pass to lay over the render to bring out detail shadows.