This tutorial goes over methods for defining the topology of an organic object in photoshop. This is helpful as a planning stage before you begin modeling to make sure that your have proper distrobution of faces and your target mesh will deform nicely. Next part will take you through the process of setting up reference plates for precision modeling. Total parts 12
The Making of Wonded Ork.
I was angry to sculpt that fantastic creature. That was my first goal, to frame that wonded monster in mesh. I got started with a simple piece of geometry, and gradually building up volume and form. Uses 3ds max and ZBrush