Using Line and Ambient Occlusion Renders to Create a conceptual interior .
In this tutorial i will show you how to create basic line and ambient occlusion renders in 3ds Max and using them as a basis in photoshop. We will add textures, color, environment and people in photoshop. It gives you the ability to focus on creativity and concept and less on mapping textures and waiting hours for a render.
Creating realistic eyes.
Creating a character is one thing but creating a character in 3d that has depth is another. In life, the eye is a window to the soul. Eyes show inner thought because they have depth to them...
Making of an Audi TT.
I hate to admit this as a former box modelling fan but it has to be said that patches have a lot going for them as a modelling technique. They allow you to create very detailed objects.
Modeling a P-38 Lightning Aircraft.
In this tutorial you will create the exterior of a WWII classic warplane, the Lockheed P-38 Lightning. You'll use primitive objects and modifiers to create the parts. (Gmax)
In this tutorial you will learn how to create a 2D radial array (slightly more complex Then the common 1D array), the purpose of this tutorial is to familiarize yourself with max's powerful array tool.