Underwater environment in 3d Studio Max.
There are many tutorials on how to make an underwater environment in 3d Studio Max. This is more of a guideline rather than a step by step tutorial on how to build an underwater environment. I have broken down into steps how I created this environment.
Creating a Rube Goldberg machine in 3D Max.
A Rube Goldberg machine is an exceedingly complex apparatus that performs a very simple task in a very indirect and convoluted way. They are usually made of household items and take longer to make than do the actual task they were designed for. Good fun though. Here, our machine is going to perform a very simple task. Follow the step by step instructions for more details....
Creating a lottery machine with 3D Max and Reactor .
I'm sure you have all seen the lottery machine in action. They are usually glass spheres with metal arms inside that rotate around, mixing the balls up. Then a little hole opens up at the bottom where one of the balls with a lucky number falls down. This is what we are going to create in this new tutorial. Follow the step by step instructions for more details....
Making of Varga by Paul Tosca.
This is not a step by step tutorial. I will summarize the workflow i used for one of my characters with lots of images and some print-screens directly from the applications used ( maya/mudbox/photoshop etc ...), also in the end i will provide some info about tangent space normal maps so you could think of this tutorial as mainly normal mapping related stuff.
Setup car rendering studio with V-ray.
This tutorial will teach you to create softly illuminated room environment as in a real auto studio very fast. Quick light positioning and auto paint material setup.