Order By: | A-Z | CLICKS | DATE | RANK
|
745 URL's |
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38]
|
|
|
|
Modeling Lego Studs on bricks.
Modeling low poly studs for Lego bricks that still look good
|
Added: 10-Mar-2007 |
Clicks: 4119 |
Rating: 150 |
 |
|
|
|
Modeling ears.
Advanced Applications of the Surface Modifier
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 151 |
 |
|
|
|
|
|
 |
Box Modeling the Basic Shape of a Car.
start with a box in the middle of the door, then extrude the top and bottom faces like I did in the following pic...
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 152 |
 |
|
|
|
Multiloft Tutorial.
Here we are in part three of our tutorials on modelling, and this time I am going to show you the technique of multilofting.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 153 |
 |
|
|
 |
Cloning and the Xform Modifier .
We will be making a couple of flowers which blow in the wind.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 154 |
 |
|
|
|
|
|
|
Modeling A Human Body .
In the next 20 minutes you'll learn an easy way to model a human body. We're going to use box modeling technique (with meshsmooth).
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 155 |
 |
|
|
 |
Creating a Pulley Using Meshsmooth.
This tutorials primary function is too help give you an understanding of how meshsmooth works, and how to control it.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 156 |
 |
|
|
 |
CREATING A LATHED NURBS SURFACE.
This simple tutorial will show you how to create a lathed NURBS surface and make it morph to another surface.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 157 |
 |
|
|
 |
Extrude.
3D Studio MAX 3.1 tutorial
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 158 |
 |
|
|
|
|
|
|
Modeling - Spline Modeling Heads.
This article gives an overview of the process of creating a head out of splines. Specifically, I will discuss using 3D Studio MAX 1.2 and the Surface Tools plugin by Peter Watje.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 159 |
 |
|
|
|
Glass Tube.
This tutorial will show you how to make a cool Glass Tube.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 160 |
 |
|
|
|
Tire and Rim.
Shows how to make a realistic car tire, and rim.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 161 |
 |
|
|
|
Reference Image Set-Up.
In this tutorial you will learn how to set up reference images to help with modeling complex objects.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 162 |
 |
|
|
|
Shark - Eyes.
This is second part of Shark modeling. In this part we will model an eye for that small nasty shark. This is fast and not the best modeling process.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 163 |
 |
|
|
|
Tenticles.
In this tutorials i will show you how to make some easy tenticles.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 164 |
 |
|
|
|
Tentacles and Chains Using Path Deform .
Due to popular demand, here's a quick tutorial on how to make tentacles like the ones in Fallen Angel.
|
Added: 02-Sep-2003 |
Clicks: 4120 |
Rating: 165 |
 |
|
|
|
Trees.
I've got many "How do you do your trees?" questions. That's why
I ended up doing this tutorial.
This tutorial doesn't use any plugins. All you need is 3D Studio Max.
|
Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 166 |
 |
|
|
|
Max R2 Basic Introduction.
Before we being, you should first familiarize yourself with what some of the basic areas of buttons are within 3DS MAX...
|
Added: 03-Sep-2003 |
Clicks: 4119 |
Rating: 167 |
 |
|
|
 |
Modeling a Guitar Body.
Using a spline and bevels to model a guitar body in 3DS Max.
|
Added: 10-Jul-2004 |
Clicks: 4119 |
Rating: 168 |
 |
|
|
 |
BlobMesh.
In this tutorial, you'll learn how to use BlobMesh, or metaballs as they are commonly called, to make a fountain of water.
|
Added: 05-Feb-2005 |
Clicks: 4119 |
Rating: 169 |
 |
|
|
|
|
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38]
|
|