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Sparkling Snow .
Ever notice how snow in soft light tends to sparkle? This is from the fine ice crystals in the snow reacting to light, these crystals reflect bright light when the light strikes them from a particular angle, and since you have thousands of fine particles that are all at various angles to the light and camera at any given point, little points of light "blink" on and off dependent on the angle between you, the snow, and the light illuminating it.
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Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 68 |
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Compositing: Behind the scenes on Moa.
The idea was to have a ball roll down the hill and crash into the rock statue knocking it to pieces like a bowling ball striking down a bowling pin ...
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Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 68 |
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Modelling a building in 3DS max.
In this tutorial I will show you how I modelled a building in 3ds max as it gives you the tools to model quickly without the perfect accuracy which isnt necessary in the design stage. This tutorial focuses on translating an idea or sketch into a model.
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Added: 12-Sep-2011 |
Clicks: 4119 |
Rating: 68 |
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Modeling a Head with Polys in 3DSMAX.
This tutorial aims to show how to model a head with Editable Poly in MAX. It assumes you already have a good grasp of the basic modeling tools, understand things like welding, extruding, and so forth.
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Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 69 |
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REALISTIC TEXTURING .
In this tutorial we'll be looking at techniques for using textures and materials to create realistic objects.
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Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 69 |
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Compositing: Pyrotechnics.
This tutorial uses the bare bones of Max and Photoshop 5, I made sure that this tutorial uses no advanced plugins or external programs outside of these two applications so you can see and mimic what I do in this tutorial without needing to get $1,000 of plugins and software to pull off the effect.
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Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 69 |
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Mixing Procedural maps.
Procedural maps can be very useful and quite fun to play with. In order to achieve natural-looking renders, it is very important to get in the habit of perturbing as much as possible the regular appearance of a surface.
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Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 70 |
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Compositing: Camera Matching.
This tutorial essentially covers creating all the geometry that’s in a photo and matching up the camera to the photo along with using camera map and other useful max tools to make a complex 3D scene
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Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 70 |
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Image Based Modeling.
In this tutorial I will try to explain a modeling technique in which you start with an image and then adding geometry based on what you see in that image. It is like displacement maps but now you are doing the displacing.
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Added: 04-Sep-2004 |
Clicks: 4119 |
Rating: 70 |
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Flat Metalic Surfaces.
Why You Should Never Use It
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Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 71 |
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Projector Lights, Gobos for a Headlight and a Forest Canopy .
One thing I remember very well from the old 3dsdos manual was a section on gobo lights in the lighting section. It described how you could use a projector light to project an image through your light (for this lesson, I shall use the terms Gobo and Projector Light to mean the same thing). The example they gave was a very simple image of a tree, you place the image in the light, and bam, you have this nice tree shaped shadow without the need for expensive geometry off screen to make the shadow of the tree. Cool.
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Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 71 |
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Modeling a car tire.
This 11-minutes video tutorial shows a fairly quick method to model a fairly detailed car tire by using simple extrusion techniques on a cylinder. This tutorial is suitable for beginners who know the basics of box-modeling.
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Added: 22-Sep-2005 |
Clicks: 4119 |
Rating: 71 |
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Making of breeze of the past.
The work consists of an old office room in good condition, still in use even now. I started this work wanting to create a silent story, so I made the components of the room appear to be speaking for themselves.
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Added: 08-Apr-2010 |
Clicks: 4119 |
Rating: 71 |
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Football tutorial.
Football tutorial. Modeling a soccer ball.
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Added: 02-Sep-2003 |
Clicks: 4119 |
Rating: 72 |
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Prelighting Part 1 - Theory.
Prelight your fire! Great tutorial on prelighting by David Clement. Essential reading for game modellers.
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Added: 22-Sep-2004 |
Clicks: 4119 |
Rating: 72 |
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Glazed Pottery Material.
Here's a tutorial on how to create a glazed pottery type material. For my example, I'll use the Brazil renderer inside 3dsmax, although there are equivalents in any renderer that allows raytracing
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Added: 22-Sep-2004 |
Clicks: 4119 |
Rating: 72 |
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Leather Material.
Here's a tutorial on how to create a leather material.
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Added: 22-Sep-2004 |
Clicks: 4119 |
Rating: 73 |
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Logo Boxster.
Creation of a logo without the usage of Max Text primitive. You can create any logo with that technique. You'll use line, extrude, cut, meshsmooth and chamfer elements
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Added: 23-Sep-2005 |
Clicks: 4120 |
Rating: 73 |
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Video tutorial - Car Rendering.
A startup scene setup for beginners for rendering car scenes.
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Added: 19-Dec-2004 |
Clicks: 4119 |
Rating: 73 |
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Anisotropic Highlights.
So now you know a thing or two about Anisotropic reflections in the real world and what causes them..
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Added: 22-Sep-2004 |
Clicks: 4119 |
Rating: 74 |
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[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38]
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