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Animate a spider in 3ds max.
In this Tutorial you will learn how to create and animate a spider in 3ds max
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Added: 08-Jun-2007 |
Clicks: 4120 |
Rating: 58 |
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Semi-Outdoor Lighting.
The semi-outdoor lighting uses a similar technique to the interior lighting in my previous tutorial. The semi-outdoor is slightly different in that the opening is bigger and divided by columns.
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Added: 16-Oct-2007 |
Clicks: 4119 |
Rating: 58 |
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Maginfying Glass in 3dsMax.
Learn how to create a magnifying glass with zoom effect using Thin Wall refraction map.
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Added: 02-Sep-2009 |
Clicks: 4119 |
Rating: 58 |
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Manual Spline Interpolation .
The main advantage of the offered technique is that you can choose the optimal number of straight lines while dividing curves.
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Added: 02-Sep-2005 |
Clicks: 4122 |
Rating: 59 |
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Audience Wave in Stadium.
Creating audience wave in stadium using Particle Flow. First, you are going to create spectators surrounding stadium and then make them move in sequence to create a wave like scene in Cars the movie
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Added: 15-Jan-2008 |
Clicks: 4119 |
Rating: 59 |
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Lighting A Bedroom.
Lighting a bedroom using Radiosity. Achieve natural lighting using sunlight coming through opened windows and doors
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Added: 03-Apr-2008 |
Clicks: 4119 |
Rating: 59 |
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Creating a Water Material droped on table in Max.
Learn how to Create Water Material in Studiomax using mental ray in 4 minutes.
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Added: 18-Sep-2009 |
Clicks: 4119 |
Rating: 59 |
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Modeling a Robot.
Modeling a nicely tuned old-time robot.
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Added: 31-May-2006 |
Clicks: 4119 |
Rating: 60 |
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VIDEO TUTORIAL: ZDepth & Height GrayScale represention.
In this maya video tutorial I'll explain in depth, how to create GrayScale representation of ZDepth as well as Height fields, using many methods including "shading networks" & "MEL scripting".
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Added: 02-Jul-2007 |
Clicks: 4119 |
Rating: 60 |
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Thousand Arrows: Particle Flow Tutorial.
Creating thousand of arrows falling from the sky. This effects usually appear in medieval war movies
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Added: 14-Jan-2008 |
Clicks: 4119 |
Rating: 60 |
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Depth of Field Primer.
Depth of field is one of the many things you can use in your renders to add realism, meaning, and style. Like a lot of other features of 3ds Max, depth of field (DOF) requires tact and care to make a convincing and elegant result.
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Added: 09-Dec-2008 |
Clicks: 4119 |
Rating: 60 |
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3ds max pflow tutorial.
This tutorial tells you how to create a pflow system that simulate the river flow.
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Added: 17-Feb-2010 |
Clicks: 4119 |
Rating: 60 |
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Making objects splat.
This tutorial is going to introduce metaballs and a few tricks within max. Basically what it is going to cover is how to get an object to fly at another object at high speed and splatter allover it, primarily using particles and a tiny bit of key framed animation. This tutorial assumes you know a bit about max, and as always the more you know the better.
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Added: 29-Aug-2003 |
Clicks: 4119 |
Rating: 61 |
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Rebuilding Textures After Modifying UVs.
This tutorial shows you how to automatically rebuild an existing texture map after you re-adjust (partially or completely) the UV coordinates for a 3D mesh.
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Added: 30-Apr-2007 |
Clicks: 4119 |
Rating: 61 |
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A6M3 WW2 Plane Modeling.
Modeling low poly World War 2 Japanese Mitsubishi A6M3 plane. Complete step by step tutorial for beginner
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Added: 13-Apr-2008 |
Clicks: 4119 |
Rating: 61 |
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Rendering an exterior at night in 5 simple steps, using vray.
A tutorial that goes through all the necessary steps in order to create a night exterior rendering using 3ds max and vray
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Added: 04-Jan-2009 |
Clicks: 4119 |
Rating: 61 |
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Creating Realistic Gold and Copper Materials.
Dear friends, here we are going to Create Realistic Gold and Copper Materials by using Falloff Map.
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Added: 03-Apr-2007 |
Clicks: 4119 |
Rating: 62 |
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Creating a lottery machine with 3D Max and Reactor .
I'm sure you have all seen the lottery machine in action. They are usually glass spheres with metal arms inside that rotate around, mixing the balls up. Then a little hole opens up at the bottom where one of the balls with a lucky number falls down. This is what we are going to create in this new tutorial. Follow the step by step instructions for more details....
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Added: 11-Dec-2007 |
Clicks: 4119 |
Rating: 62 |
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Modeling a Funnel.
In this tutorial "Lathe" modifier is used to model a funnel. Try this.
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Added: 17-Feb-2009 |
Clicks: 4120 |
Rating: 62 |
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Simple Light Setup in Radiosity.
Simple light setup in radiosity. In this tutorial you will know simple calculation to set how much light needed in a scene.
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Added: 15-Apr-2008 |
Clicks: 4119 |
Rating: 62 |
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[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38]
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