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Making of The Hunter.
Great ideas of modeling a fantasy 3d character model including modeling, texturing, lighting and rendering as well as other information related to create a great-looking character.
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Added: 21-Feb-2008 |
Clicks: 4126 |
Rating: 18 |
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Building a Company Logo .
The following tutorials will show the steps followed to create the One Cage logo animation.
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Added: 02-Sep-2003 |
Clicks: 4126 |
Rating: 19 |
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Reactor: Cloth.
This tutorial shows you how to take advantage of reactor's physics simulations to make cloth. Reactor can calculate how cloth moves and bends, and we can make some things we couldn't possibly make before.
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Added: 07-Feb-2004 |
Clicks: 4124 |
Rating: 19 |
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3ds Max Training from Paul Steed.
KURV studuios is proud to be working with Paul Steed on 3ds Max video training. Paul has sent us several free videos to give away at our site, you can view them here.
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Added: 14-Jun-2005 |
Clicks: 4124 |
Rating: 19 |
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Procedural Shaders.
This is an introduction to procedural maps. I wrote an article in 2000 explaining roughly how I created a magma shader I had created earlier, unfortunantly during that time I didn’t really have any free time to really focus on it. So the article became a bit hard to follow, plus my shader was a lot more complicated than necessary. This shader however is as efficient as it can be and shouldn’t create and confusion.
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Added: 19-Dec-2004 |
Clicks: 4127 |
Rating: 19 |
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Mitsubishi a6m2 Zero modeling – Part 1.
Hello and welcome to the first in the series of WWII vehicle modeling tutorials.
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Added: 14-Mar-2007 |
Clicks: 4125 |
Rating: 19 |
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Lighting with Textures.
Sometimes Omni's and Spots just aren't cutting it, what if you want to do some real lights emitting from real surfaces? This will show you how with Mental Ray.
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Added: 24-May-2007 |
Clicks: 4123 |
Rating: 19 |
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Making of My Prince.
Making of My Prince
I tried to give this image some kind of unique and mysterious feeling. I also tried to challenge myself by putting some kind of creature in there not just supporting the overall flow but giving more interest to the image.
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Added: 13-Feb-2008 |
Clicks: 4127 |
Rating: 19 |
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Creating Volume Light.
Volumetric light with Max 4
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Added: 02-Sep-2003 |
Clicks: 4123 |
Rating: 20 |
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Realistic curtain.
We will create a realistic-looking curtain with the help of the Cloth modifier and Reactor.
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Added: 23-Mar-2007 |
Clicks: 4122 |
Rating: 20 |
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Lighting with mental ray - 3dsmax Tutorial.
This tutorial explains all steps to illuminate an object with a technique which simulates the illumination techniques of a photo studio.
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Added: 05-May-2007 |
Clicks: 4126 |
Rating: 20 |
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Car paint material for 3ds Max.
New tutorial of the Florence Design Academy : Car paint material for
3D Studio Max. In this tutorial I explain how to create car paint and a few VERY important tips about Max.
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Added: 21-Sep-2007 |
Clicks: 4124 |
Rating: 20 |
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Explosion Tutorial for 3ds Max with Fragments and Collisions.
This tutorial takes you through the process of making a model (a teapot in this case) explode into random fragments which have thickness. These fragments bounce off of other objects, and we finish off by making the original teapot disappear using the Visibility track in the Curve Editor.
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Added: 20-Feb-2008 |
Clicks: 4122 |
Rating: 20 |
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Making of Punk.
Punk is a character inspired from one of the models of 3d.sk. The intention was to make a character aesthetically pleasing, stands out from the rest and has a unique design. After some research I found out that, there were not many models of punk type characters, so I decided to go in that direction. In this article, I will try to explain the process I followed to create the character.
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Added: 24-Jun-2010 |
Clicks: 4126 |
Rating: 20 |
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Import Sketchup to 3DS Max .
Importing a 3D Google Sketchup model into 3D Studio Max is a key skill for all architectural visualisation artists. It allows us to export a Sketchup model to 3DS Max, a more powerful rendering program to create stunning renders and visuals.
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Added: 06-Jan-2012 |
Clicks: 4125 |
Rating: 20 |
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Architectural Modeling & Rendering for 3DSMAX6 by 3dquakers.com.
Architectural Modeling & Rendering is an Intermediate level video training CD that uses the 3DS MAX6 software to create compelling architectural visualization.
The author starts from the creation of a floor plan, moves to the creation of walls, doors and windows, then to the creation of sophisticated furniture and accessories, the application of materials, and finishes with techniques to crate Photorealistic lighting.
This is a COMPLETE SOLUTION for artists or beginners wanting to dive into the exciting world of architectural visualization.
http://www.3dquakers.com/images/archicd.jpg
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Added: 17-Mar-2004 |
Clicks: 4124 |
Rating: 21 |
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Create a Tornado in 3DS Max.
In this tutorial Joel covers the step necessary in max to pull of an amazingly accurate tornado.
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Added: 28-Jul-2004 |
Clicks: 4124 |
Rating: 21 |
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Global Illumination with Brazil r/s and 3DS Max.
A simple tutorial about creating a realistic scene with Brazil r/s and 3D studio Max.
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Added: 12-Apr-2005 |
Clicks: 4126 |
Rating: 21 |
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Metal Plates Texture, great for mechas..
In all the modelling rush of your mecha, tank or a plane you just forgot to think about materials. Well its your lucky day.
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Added: 23-Nov-2006 |
Clicks: 4123 |
Rating: 21 |
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Making Of Road Roller Car.
Welcome to the Making of my ROAD ROLLER CAR. Part 1 of the tutorial.
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Added: 14-Aug-2007 |
Clicks: 4124 |
Rating: 21 |
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[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38]
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