Javascript DHTML Drop Down Menu Powered by dhtml-menu-builder.com

3DLinks Gallery

Gallery Display - Chris Gregory

          
14 Images - Order by:   | Newest | | Rank |
Page: 1 of 1 
1

Click to Enlarge
Celtic knotwork hair barrette

Just a hair barrette. What ya think?

Software:3D Studio Max
Theme: Realism
Artist: Chris Gregory
Rank:10.1
Added:21-Jun-05
Views:2690

Click to Enlarge
Vermeer-like Room (Small)

Used Max7, Mental Ray with GI and FG, a "Stained Glass" maxscript (I can't remember who did it) and lots of squinting at paintings by Jan Vermeer. The border on the base of the wall is from a free texturemap pack, and the painting is Vermeer's "The Procuress." A larger render is on the way.

Software:3D Studio Max
Theme: Realism
Artist: Chris Gregory
Rank:9.1
Added:27-Mar-05
Views:2658

Click to Enlarge
Strange Gallery

I used Max7, Mental Ray (with global illum and final gather) and /way/ too many boolean operations. Took maybe 5 minutes to render, since the MR samples were set pretty low. Everything except the backdrop has a flat color shader on it for ease of rendering.

Software:3D Studio Max
Theme: Abstract
Artist: Chris Gregory
Rank:8.1
Added:27-Mar-05
Views:2655

Click to Enlarge
Cornetto

A cornetto, or zink in German, is a predecessor of the modern trumpet. Like a trumpet, it has a cupped mouthpiece; like a recorder or flute, it has holes that change the pitch of the instrument when covered. Instruments such as this were often wrapped in black leather, and their softer, less strident tone blended quite nicely with viols and woodwinds. This is second in my series of musical instruments, based on several originals in museums around the world, and modern reconstructions that I've played.

Software:3D Studio Max
Theme: Realism
Artist: Chris Gregory
Rank:5.1
Added:04-Jul-05
Views:2672

Click to Enlarge
Clarino Trumpet

The great trumpet music of the Baroque period was not designed for today's valve trumpets. It was designed for simple "clarino" or "natural" trumpets with only two holes to help tune notes. A skilled player can hit every note needed for such music as Bach's second Brandenburg Concerto, including stratospheric heights not possible on any "modern" instrument.

Software:3D Studio Max
Theme: Realism
Artist: Chris Gregory
Rank:4.3
Added:22-Jun-05
Views:2742

Click to Enlarge
Gunther test 2

I made this about 8 hours after the last one, but didn't upload it until today due to a month out of country. I've done more with the nose, I've made the seam a little less noticeable, and increased the res on his bump textures. This is still far from being the final version, though. More comments?

Software:Poser
Theme: Characters
Artist: Chris Gregory
Rank:3.7
Added:16-Aug-05
Views:2657

Click to Enlarge
Gunther Test Render

I made this guy in Poser, and I made the bump map from scratch. This is just a test render for a character to be imported into Max in another scene later on. As such, I'm posting this more for comments than ratings. So whatever you can think of that would help put the final polish on him would be great.

Software:Poser
Theme: Characters
Artist: Chris Gregory
Rank:3.1
Added:13-Jul-05
Views:2653

Click to Enlarge
Protoplasm Stingrays

The "stingrays" were modeled in Wings3D, and the tunnel and textures (all procedural) were made in MAX. I rendered a high-res still frame at 1600x1200 that took maybe a minute, and a smaller-res movie of the guys flying down the tunnel that took all night to render. Vaguely inspired by, but not taken from, David Brin's short story "Bubbles."

Software:3D Studio Max
Theme: Sci/Fi
Artist: Chris Gregory
Rank:1.1
Added:05-Feb-05
Views:2653

Click to Enlarge
The Pleiades

Based off of a painting from Carl Sagan's book "Cosmos." The picture of the Seven Sisters came from http://www.starrywonders.com/pleiades.html, and the rest of the scene was modeled and procedurally textured in MAX. I'm still not very happy with the way the stars came out.

Software:3D Studio Max
Theme: Sci/Fi
Artist: Chris Gregory
Rank:0.0
Added:05-Feb-05
Views:2628

Click to Enlarge
Lattice Structure

This took about 2 hours to render, with 30 passes of DOF blur in MAX. This was part of a series of experiments using the falloff material, and I think it turned out fairly well. It's nothing but two geospheres with displacement and lattice modifiers.

Software:3D Studio Max
Theme: Abstract
Artist: Chris Gregory
Rank:0.0
Added:05-Feb-05
Views:2630
   
 
books
 

 

books