Posts: 0
Replys: 1
Reply Date: 04-May-05
|
Maybe like this:
1) Objects>primitive>plane
2) Make it editable (c)
3) Go into polygonmode en than structure>set point value
4) Settings: All=crumple(normal)
value= 10
5) Make a new material File>shader>Banji and place it on the plane
6) Now with a good lightning and a good surrounding it is like water.
and trow the plane in a hypernurbs
|
Posts: 2
Replys: 5
Reply Date: 04-May-05
|
hi,
The method above is quite good, but if you want a your water to be animated, then it is better to do the following:
Create a bezier nurbs
Place into a hyper nurbs
Create a water material ;
In the colour section use the built in water shader (in the surfaces part) and mix this with the colour of water you want.
In the bump and in the displacement sections add the default water shader as well.
Adjust reflectivity and transparency accordingly
(generally warmer waters have high transparency low-medium reflectivity;
colder waters have lower transparency and slightly higher reflectivity)
By double clicking on the water shader in th displacement section you can animat it by adjusting the wind value.
The picture below took about 5 mins (from loading c4d to saving the final render)
|
Posts: 0
Replys: 27
Reply Date: 14-Jun-05
|
The easiest way to create a water effect is:
1. Create a new material.
2. Enable only transparency, reflection, bump, and specular.
3. In transparency set refraction to 1.55, enable frensel, and set frensel reflectivity to 100%
4. Set reflection brightness to 40%. Then choose a color with R: 223, G: 255, B: 209. Or, set the color to only white if you want.
5. Then, insert a water texture in bump. Color from whit to black, U frequency 0.075, V frequency 0.15 and T frequency 1.5 and wind 2.5 (with this you animate the water). Noise texture could create good water effects.
6. Set the specular into plastic. Width 84%, height 61% and others to zero.
7. If you want to make it more realistic use displacement if you want.
This water texture want be visible until you insert a sky object (it would be better if you use a HDRI image). Or, use this one:

If you do so, change the B rotation (of the sky object) to 20 degrees.
For better results, add this in a floor object and then click File>Cinema 4D tags>Compositing. Enable cast and receive shadows and all Seen parameters, and at the end add a camera. Click Cameras>Scene cameras>[select your camera]. If you want you can enable DOf and highlights.
====
How would you loop a small animation such as a waving flag through out an entire animation? Change to animation layout. Find your flag object and next to it you will have the animation parameters. Copy-paste those as long as you want to repeat the animation.
|