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Building Interactive Worlds in 3D : Virtual Sets and Pre-visualization for Games, Film & the Web
by: Jean-Marc Gauthier
Publisher: Focal Press
448 Pages - Pub Date: 20-May-2005
ISBN: 0240806220
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniquesfrom user, designer, artist, and producer perspectives.
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Building Interactive Worlds in 3D : Virtual Sets and Pre-visualization for Games, Film & the Web
by: Jean-Marc Gauthier
Publisher: Focal Press
448 Pages - Pub Date: 20-May-2005
ISBN: 0240806220
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniquesfrom user, designer, artist, and producer perspectives.
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3D for the Web : Interactive 3D animation using 3ds max, Flash and Director
by: Carol MacGillivray, Anthony Head
Publisher: Focal Press
328 Pages - Pub Date: 30-Nov-2004
ISBN: 0240519108
Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications.
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Digital Character Design and Painting: The Photoshop CS Edition
by: Don Seegmiller
Publisher: Charles River Media
400 Pages - Pub Date: 01-Sep-2004
ISBN: 1584502320
This brilliantly illustrated book blends two unique subjects: character design and painting. It details how to put thoughts and ideas together to create characters that elicit specific emotions (joy, fear, anger, sadness, etc.), and it teaches how to beautifully render these characters by applying traditional painting skills with digital tools. This edition has been completely updated to use Photoshop CS as the primary tool, and includes many new characters and tutorials.
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The Art of 3-D Computer Animation and Effects, Third Edition
by: Isaac Victor Kerlow
Publisher: John Wiley & Sons
452 Pages - Pub Date: 25-Jul-2003
ISBN: 0471430366
An insightful, up-to-date look at creating in the digital environment
In a practical, easy-to-understand format, The Art of 3-D Computer Animation and Effects covers every aspect of creating and outputting fully rendered three-dimensional computer still images or animations, including visual effects for live action. Along with helpful insights into the newest techniques available in the latest software programs and hardware, this new edition provides solid conceptual and critical basics through a combination of technical explanations and creative techniques. Creative vision can be brought to life on the screen through an easy-to-understand, step-by-step approach supported by full-color sample work by such leading companies as Pixar Animation Studios, Square, DreamWorks SKG, Fox, Disney, and many independent artists and studios.
Isaac Victor Kerlow (Los Angeles, CA) is Director of Digital Production at the Walt Disney Company and a longtime active member of SIGGRAPH and the Visual Effects Society.
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3D Artists Guide to Real World Applications
by: Patricia Waterman
Publisher: Writers Collective
120 Pages - Pub Date: 01-Jul-2003
ISBN: 1932133208
The 3D Artist's Guide to Real World Applications is for 3D artists of all levels of expertise, as well as art directors, marketing managers, and entrepreneurs. This is not another book on how to model, texture, light, compose or animate in 3D. Instead, this manual will shed light on the vast array of options available for showcasing 3D art, as well as provide quick and simple tutorials on how to prepare 3D artwork for these formats. And, for every method shown on how to display 3D art, examples are provided on practical, real world uses for them.
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Digital Cinematography & Directing
by: Dan Ablan
Publisher: New Riders
240 Pages - Pub Date: 03-Dec-2002
ISBN: 0735712581
Cinematography and Directing is unlike any other cinematography or directing book you've seen. This book was written entirely for 3D animators. Based on real-world photographic and cinematic principles, it teaches you essential skills and concepts that you can apply to any industry 3D application, such as LightWave 3D, Softimage XSI, 3ds max, CINEMA 4D, Maya, and other leading programs. This book does not focus on using software but rather teaches you how to understand and use the camera within your 3D application.
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Level of Detail for 3D Graphics
by: David Luebke, Martin Reddy, Jonathan D. Cohen, Ami
Publisher: Morgan Kaufmann Publishers
432 Pages - Pub Date: 22-Jul-2002
ISBN: 1558608389
Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods
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Digital Texturing & Painting
by: Owen Demers
Publisher: New Riders
352 Pages - Pub Date: 09-Aug-2001
ISBN: 0735709181
This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.
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CG 101 : A Computer Graphics Industry Reference
by: Terrence Masson
Publisher: New Riders
500 Pages - Pub Date: 01-Sep-1999
ISBN: 073570046X
The pocket-size CG 101 is the ultimate handy reference. It alphabetically lists hundreds of commonly used computer graphics terms, processes, acronyms, applications, theories, and companies, with lengthy definitions and useful, clear explanations.
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| Vue 6 Mega Training Bundle |
Vue 6 Training Bundle
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| Vue 6 Tips n' Tricks Bundle |
Tips n' Tricks Bundle
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| Vue 6 Tips n' Tricks Volume Three |
Tips n´ Tricks
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| Vue 6 Tips n' Tricks Volume Two |
Tips n' Tricks
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| Vue6 Tips n' Tricks Volume One |
Tips n' Tricks
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