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Flash 3D Cheats Most Wanted
by: Aral Balkan, Josh Dura, Anthony Eden, Brian Monnon
Publisher: APress
272 Pages - Pub Date: 24-Jul-2993
ISBN: 1590592212
Easy 3D has long been the holy grail for desktop designers, and this book provides an exciting overview of the most wanted 3D effects using Macromedia Flash MX. 3D is a tricky area. The specialist software is expensive, it's complex, you can't deliver it on the web with any great ease, and it's not exactly interactive. This book is for Flash users who want the whole subject sorting out! It is devoted to setting 3D straight, by showing you the simple, powerful, and sometimes downright mind-blowing 3D effects Flash is capable of. Sometimes, as this book shows you, all you need is the right idea, and Flash is capable of delivering some of the most incredible material. Here we look at light and shadow effects, isometric 3D, parallax effects, methods of focusing, plus an innovative slice engine that delivers the most incredible and convincing 3D models! Clear step-by-step instructions show you how to replicate the effects and give you an insight into how you might use them for your own designs. From the Publisher This book is aimed at people who are quite comfortable with Flash MX, and know a little ActionScript. It provides detailed step-by-step tutorials, and boasts complete technical support from the friends of ED website.
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Edgeloop Character Modeling For 3D Professionals Only
by: Kelly L. Murdock, Eric Allen
Publisher: Wiley
368 Pages - Pub Date: 12-Sep-2006
ISBN: 047003629X
Edgeloop modeling is a revolutionary feature added to the latest releases of 3ds Max, Maya, LightWave, and SoftImage that allows animators to create lifelike characters that move realistically without gaps, wrinkles, or deformities
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Animating Facial Features & Expressions
by: David Kalwick
Publisher: Charles River Media
416 Pages - Pub Date: 28-Apr-2006
ISBN: 1584504749
This comletely updated edition of the classic Animating Facial Features & Expressions bring this resource up to date with today's tools and techniques. Written to teach 3D artists, designers, and animators how to add realism to their character's expressions, this is a one-of-a-kind reference you'll want to add to your collection.
In this edition there are also two new chapters that teach you how to use 3ds Max and Maya for animating facial expressions. All of these techniques can also be applied to your own aliens, animals, creatures, and other animated creations. If you want your characters to have truly realistic facial expressions, you?ll learn everything you need to know in this indispensable resource.
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Animation: The Mechanics of Motion
by: Chris Webster
Publisher: Focal Press
256 Pages - Pub Date: 18-Aug-2005
ISBN: 0240516664
Learn the key skills you need with this practical and inspirational guide to all the fundamental principles of animation. With extended pieces on timing, acting and technical aspects, Chris Webster has created the vital learning tool to help you get the most out of your animation and develop the practical skills needed by both professionals and serious students alike.
The free CD-ROM includes more than 30 animations illustrating the techniques described throughout the book as well as examples of a professional Production Schedule, Budget and Production Chart - everything you need to get started!
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The Focal Easy Guide to Flash MX 2004
by: Birgitta Hosea
Publisher: Focal Press
280 Pages - Pub Date: 28-Sep-2004
ISBN: 0240519590
This highly visual, colour guide tells readers all they need to know to create interactive graphics and animation fast with Macromedia's affordable, powerful Flash upgrade Flash MX 2004.
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Character Animation in 3D
by: Steve Roberts
Publisher: Focal Press
264 Pages - Pub Date: 26-Jul-2004
ISBN: 0240516656
Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages.
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3D Game-Based Filmmaking: The Art of Machinima
by: Paul Marino
Publisher: Paraglyph Publishing
520 Pages - Pub Date: 19-Jul-2004
ISBN: 1932111859
Machinima Artistry: Creating Animated Films with 3D Game Technology is a comprehensive guide to creating animated movies using the synergy of traditional filmmaking, video game development technologies, and computer animation. This powerful and one-of-a-kind book combines the theory of Machinima along with multiple hands on projects allowing filmmakers to create their own Machinima films as well as edit and fine tune them in post production.
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Digital Animation Bible : Creating Professional Animation with Lightwave, Maya & Flash
by: George Avgerakis
Publisher: McGraw-Hill/TAB Electronics
330 Pages - Pub Date: 02-Oct-2003
ISBN: 0071414940
In the Digital Animation Bible, Videography and Digital Cinema magazine Contributing Editor George Avgerakis, a professional digital animator and videographer, gives you everything you need to get started, showing how any determined and creative reader can master this exciting new field by learning the fundamentals -- and getting comfortable with any of the three leading software packages that form the common language of contemporary digital animation.
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Flash MX 3D Graphics Bible
by: Matthew David
Publisher: John Wiley & Sons
696 Pages - Pub Date: 01-May-2003
ISBN: 0764537113
Macromedia Flash MX is the world's hottest Web development tool, with more than 500 million users and one million designer/developers. Covers essential information for Flash developers who are developing games, marketing materials, training materials, and more. Shows how to create 3D Flash applications using Flash's built-in tools, plug-ins, Swift 3D, Plazma 3D, Discrete 3D, and other leading products that export to the Flash format
* CD-ROM includes scores of examples from the book, plus tryouts of Flash and leading Flash 3D applications
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Rebel Visions: The Underground Comix Revolution, 1963-1975
by: Patrick Rosenkranz
Publisher: Fantagraphics Books
240 Pages - Pub Date: 01-Jan-2003
ISBN: 1560974648
Moving from year to year and town to town, through a revolving cast of artists and publishers, this story of revolutionary 60s art-making seeks to capture some of the frenzied scope and communal bonhomie that made the hippie counterculture click. The big names here are Robert Crumb, Robert Williams and Art Spiegelman, who emerge from the postwar era of conformity and repression into a period of broad cultural experimentation and self-discovery. Once the text moves beyond boilerplate mythmaking about San Francisco in the free love era, an interesting portrait begins to emerge-of ambitious, committed artists seeking to push their own boundaries, and with them the boundaries of society at large. In its detailed account of an art that celebrated sweating burnouts and libidinous creeps, the volume gives all the anecdotes and minutiae a reader might want. Lavishly illustrated with pages and panels from the underground press of the time (at least one per page), the book serves as a solid reference point for the developing styles of hippie draftsmanship.
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| 66 URL's |
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[6]
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| HDRI Workflow with XSI and Photoshop |
A fundamental guide to High Dynamic Range Imaging
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| Real-Time Shaders with XNA |
An in-depth guide to building real-time shaders.
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| Introduction to Animation Mixer in XSI |
An introductory guide to non-linear animation in XSI
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| Modeling Automotive Interiors in modo |
A complete guide to modeling techniques in modo
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| Pipeline Development with Maya and XNA |
An in-depth guide to game development with Maya and XNA
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