Bones, Ik and skinning - an introduction Rating
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Bones, Ik and skinning - an introduction
For 3d animation beginners, a look at some of the common tools used in 3ds max to speed up the task of animation.
We look at the bones system and its uses, and then move on to IK chains and their uses, before finally skinning a simple bone system to a mesh. Hopefully this will increase your understanding of how bones, ik and skinning work, and the workflow involved, to get you ready for some bigger rigging projects.
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