Lighting Texturing and Rendering a 3DS Max Scene Rating
Number of Ratings: 1
Rating Average: 1.0
Rank in Category: 66
|
 |
Lighting Texturing and Rendering a 3DS Max Scene
In this second part of the tutorial we will look at lighting the scene, texturing the model and rendering an image using 3ds max. We'll use a mental ray daylight system and mr sky portals for the lighting, use photoshop to create tileable textures and I'll show you how to create an ambient occlusion pass to lay over the render to bring out detail shadows.
|
|
Rating: 1/10
Comment:
|
|
|
|