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Using MotionBuilder with Poser |
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Using MotionBuilder with Poser: Page 3 |
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By Markcus Dunn
http://www.flashcardsonline.com/srg.htm
21. Select the character hip again and go to the FCurves window. Choose the Y
Translation and select the entire curve.

22. We will offset the hip y by the approximate hip height. This is because Poser has
the hip at 0 when the feet are on the ground, while MB has the feet at 0 when the
feet are on the ground. (we could also raise the floor in Poser to fix this).
23. Enter the offset in the value slot and change the drop down to “-“. Then press
enter.

24. Select the hip in the scene browser , right-click and select Select Branches

25. Export as bvh using default settings.
26. Back in Poser import the bvh with your character selected.

27. Choose Along X axis for arm alignment and Scale Automatically.
28. Play your animation!

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