Using MotionBuilder with Poser

Using MotionBuilder with Poser - Page 2


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11. Click Characterize


12. Answer Ok to the Z axis query.


13. Next create a Control Rig and choose FK/IK.


14. On the character Settings tab change Input Type to Control Rig Input .


15. Make the Control Rig Input Active.

16. Save the file to your asset folder as v2.fbx.


17. Select the hip and switch to the FCurves window. Make note of the Y value of the hip (39.473).


18. From the Asset browser, drag in H_Flip


19. With our Character selected go to Character Settings and change Input type to Character Input and Input Source to Skeleton. No our Victoria 2 skeleton has the same animation as hflip.


20. Now plot the animation on the character skeleton.



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