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Using MotionBuilder with Poser |
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Using MotionBuilder with Poser - Page 2 |
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11. Click Characterize

12. Answer Ok to the Z axis query.

13. Next create a Control Rig and choose FK/IK.

14. On the character Settings tab change Input Type to Control Rig Input .

15. Make the Control Rig Input Active.

16. Save the file to your asset folder as v2.fbx.
17. Select the hip and switch to the FCurves window. Make note of the Y value of the
hip (39.473).

18. From the Asset browser, drag in H_Flip

19. With our Character selected go to Character Settings and change Input type to
Character Input and Input Source to Skeleton. No our Victoria 2 skeleton has the
same animation as hflip.

20. Now plot the animation on the character skeleton.
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